Verb:TEND: Difference between revisions

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<div {{prettydiv|margin-right=60%}}>'''((3 * (Severity - 2) + Difficulty) * (Bleed/Round) * 2)'''</div>
<div {{prettydiv|margin-right=60%}}>'''((3 * (Severity - 2) + Difficulty) * (Bleed/Round) * 2)'''</div>


Roundtime Formula (Additional ranks past the above requirement reduce RT by 1s each, minimum 3s):
Roundtime Formula:
<div {{prettydiv|margin-right=60%}}>'''(15 + (2 * Bleed/Round) + (2 * (3 * (Severity - 2) + Difficulty)))'''</div>
<div {{prettydiv|margin-right=60%}}>'''(15 + (2 * Bleed/Round) + (2 * (3 * (Severity - 2) + Difficulty)))'''</div>



Revision as of 18:14, 26 January 2016

Bleeding can be stopped using the TEND verb. Success is based on skill in First Aid. Tending with little skill on heavy bleeders will cause massive roundtime for the tender and the tendee. Roundtime can be reduced with more training.

If a player were to take any offensive action once tended, the bandage will fall off and the player will bleed in that area again.

Syntax

TEND [MY | {player}] {area}

Where {area} may be one of the following

  • Head
  • Neck
  • Chest
  • Back
  • Abdomen
  • R/L Arm
  • R/L Hand
  • R/L Leg

Note: Eye injuries (bruised, blinded, missing) do not bleed.

First Aid Requirements

Rank Requirement Formula:

((3 * (Severity - 2) + Difficulty) * (Bleed/Round) * 2)

Roundtime Formula (Additional ranks past the above requirement reduce RT by 1s each, minimum 3s):

(15 + (2 * Bleed/Round) + (2 * (3 * (Severity - 2) + Difficulty)))
Wound Difficulty
1 Back, Arms, Hands, Legs
2 Head, Chest, Abdomen
3 Neck
Ranks Required By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30 32
2 2 4 8 12 16 20 24 28 32 36 40 44 48 52 56 60 64
2 3 6 12 18 24 30 36 42 48 54 60 66 72 78 84 90 96
3 1 8 16 24 32 40 48 56 64 72 80 88 96 104 112 120 128
3 2 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150 160
3 3 12 24 36 48 60 72 84 96 108 120 132 144 156 168 180 192
Roundtime By Bleed / Round
Severity Difficulty 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
2 1 19 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49
2 2 21 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51
2 3 23 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53
3 1 25 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55
3 2 27 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57
3 3 29 31 33 35 37 39 41 43 45 47 49 51 53 55 57 59

Messaging

Area not bleeding:

>tend my right arm
That area is not bleeding.

Cannot TEND:

>tend my right arm
The severity of that injury is beyond your skill to tend.

Partial TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to reduce the bleeding somewhat.
Roundtime: 27 sec.

Full TEND:

>tend my right arm
You begin to do your best to bandage your wound.
After some effort you manage to stop the bleeding.
Roundtime: 3 sec.

See Also

Wounds