403 and 404 bonus calculations (saved post): Difference between revisions

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|topic=Minor Elemental Circle}}
|topic=Minor Elemental Circle}}


Okay, here is the formula for 403 and 404, give or take:
Okay, here is the formula for [[Lock Pick Enhancement (403)|403]] and [[Disarm Enhancement (404)|404]], give or take:


Level/2 + Skill Bonus/10 + Dex Bonus/2 + (something)
Level/2 + Skill Bonus/10 + [[Dexterity|Dex]] Bonus/2 + (something)


That will be underestimating things by around 5-10 points.
That will be underestimating things by around 5-10 points.
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It depends on if the end use if a manual or magical lock opening.
It depends on if the end use if a manual or magical lock opening.


403
;403
For manual lockpicking, success factors include the caster's level, the caster's Pick Locks skill, the caster's Minor Elemental spell ranks, and the target's Dexterity bonus. At no time will the spell provide a bonus greater than the target's Pick Locks skill.
For manual lockpicking, success factors include the caster's level, the caster's [[Picking Locks|Pick Locks]] skill, the caster's Minor Elemental spell ranks, and the target's Dexterity bonus. At no time will the spell provide a bonus greater than the target's Pick Locks skill.


For magical lockpicking, the target of the Unlock spell receives a bonus based on their own Minor Elemental spell ranks and Aura bonus, regardless of who cast Picking Enhancement upon them.
For magical lockpicking, the target of the Unlock spell receives a bonus based on their own Minor Elemental spell ranks and Aura bonus, regardless of who cast Picking Enhancement upon them.


404
;404
For manual disarming, success factors include the caster's level, the caster's Disarm Traps skill, the caster's Minor Elemental spell ranks, and the target's Intuition bonus (if the character is not currently working on a trap) or Dexterity bonus (if the character has found a trap recently, but has yet to disarm it). At no time will the spell provide a bonus greater than the target's Disarm Traps skill.
For manual disarming, success factors include the caster's level, the caster's [[Disarming Traps|Disarm Traps]] skill, the caster's [[Minor Elemental]] spell ranks, and the target's Intuition bonus (if the character is not currently working on a trap) or Dexterity bonus (if the character has found a trap recently, but has yet to disarm it). At no time will the spell provide a bonus greater than the target's Disarm Traps skill.


For magical disarming, the caster of the Disarm spell receives a bonus based on their own Minor Elemental spell ranks and Aura bonus, regardless of who cast Disarm Enhancement upon them.
For magical disarming, the caster of the Disarm spell receives a bonus based on their own Minor Elemental spell ranks and [[Aura]] bonus, regardless of who cast Disarm Enhancement upon them.

Revision as of 05:42, 1 July 2007

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 954
Author: THUEMEJ
Date: 2/13/2006 12:44:23 PM
Subject: Re: 403 and 404


Okay, here is the formula for 403 and 404, give or take:

Level/2 + Skill Bonus/10 + Dex Bonus/2 + (something)

That will be underestimating things by around 5-10 points.

-Porcell

>Dreams can come true, you know. That's what fantasy is all about. -GM Bernt >Yes Bernt, but unforunately Warden is reality and likes to kick fantasty right in the privates. -Velvette

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 964
Author: SDEMASK
Date: 3/21/2006 1:38:17 PM
Subject: Re: 403 and 404


It depends on if the end use if a manual or magical lock opening.

403

For manual lockpicking, success factors include the caster's level, the caster's Pick Locks skill, the caster's Minor Elemental spell ranks, and the target's Dexterity bonus. At no time will the spell provide a bonus greater than the target's Pick Locks skill.

For magical lockpicking, the target of the Unlock spell receives a bonus based on their own Minor Elemental spell ranks and Aura bonus, regardless of who cast Picking Enhancement upon them.

404

For manual disarming, success factors include the caster's level, the caster's Disarm Traps skill, the caster's Minor Elemental spell ranks, and the target's Intuition bonus (if the character is not currently working on a trap) or Dexterity bonus (if the character has found a trap recently, but has yet to disarm it). At no time will the spell provide a bonus greater than the target's Disarm Traps skill.

For magical disarming, the caster of the Disarm spell receives a bonus based on their own Minor Elemental spell ranks and Aura bonus, regardless of who cast Disarm Enhancement upon them.