Town defense systems: Difference between revisions

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m (LUNATUNES moved page Ballista to Town defense systems: moving to expand to a more general article covering a variety of invasion defense mechanics.)
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Several towns have a variety of mechanical systems designed to facilitate defending the town from [[invasion]]s. They are geared toward helping lower level characters participate more safely during invasions. Some are accessible all the time, while others must be manually activated by GMs.
There are ballistae in several towers throughout the landing (at North Gate, GO EAST TOWER, GO STEPS, GO STEPS or GO WEST TOWER, GO STEPS; at West Gate, CLIMB LADDER)


==Types of Systems==
==Operational Instructions==
===Ballista Towers===


'''Operational Instructions'''
LOOK BALLISTA to see the ballista's status


PEER BALLISTA to see what its aiming at (and to see if there's anything to fire it at)
LOOK BALLISTA to see the ballista's status. PEER BALLISTA to see what its aiming at (and to see if there's anything to fire it at). TURN BALLISTA to move it toward a different window (to PEER anew). If its not loaded, GET a log and LOAD BALLISTA, then PULL BALLISTA, then FIRE BALLISTA. There is considerable roundtime associating with GET and PULL; it is helpful to work in teams.


<pre{{log2}}>
TURN BALLISTA to move it toward a different window (to PEER anew)
The ballista is not loaded with anything and appears to be untaut and not ready to fire.


XXXX hefts one of the logs up and loads it into the light ballista.
If its not loaded, GET a log and LOAD BALLISTA, then PULL BALLISTA, then FIRE BALLISTA

The ballista looks to be loaded with a large sharpened log and appears to be untaut and not ready to fire.

The ballista looks to be loaded with a large sharpened log and appears to be drawn taut and ready to fire.

XXXX fires the ballista and a huge arrow arcs off into the distance!

You watch as the huge arrow descends towards the ground far away and savagely impales a straw-stuffed dummy!
</pre>
===Oil Vats===

===Pylons===
The pylons are magical cannons located in several places in and around the town:
* The middle dock
* Other places?

'''Operational Instructions'''

The pylons must be charged with mana in order to fire. Working with a large group of people, INFUSE the pylon until it doesn't take any more charges. PULL the pylon to aim it. PUSH the pylon to fire it.


<pre{{log2}}>
<pre{{log2}}>
J>infuse pyl
''The ballista is not loaded with anything and appears to be untaut and not ready to fire.''
You place your hands on the glowing blue-white pylon, close your eyes and concentrate... The pylon seems to glow dimly.
Roundtime: 10 sec.


XXXX places her hands on the glowing blue-white pylon, and closes her eyes... The pylon seems to glow dimly
XXX hefts one of the logs up and loads it into the light ballista.


XXXX places her hands on the glowing blue-white pylon, and closes her eyes... Nothing happens.
''The ballista looks to be loaded with a large sharpened log and appears to be untaut and not ready to fire.''


XXXX places her hands on the levers of the blue-white pylon and pulls. Straining, she manages to tilt the pylon up, and it clicks into place.
''The ballista looks to be loaded with a large sharpened log and appears to be drawn taut and ready to fire.''


XXXX steadies the glowing blue-white pylon and fires! The bolt of energy soars through the sky, slamming into the side of a huge incarnadine chimera! A HIT!
XXX fires the ballista and a huge arrow arcs off into the distance!
</pre>



You watch as the huge arrow descends towards the ground far away and savagely impales a straw-stuffed dummy!
===Log Traps===

===Rooftops===

===Crystal Towers===

===Militia Activation===
Some towns allow players to activate local NPC forces during invasions. Using these tools is strictly monitored for abuse.

==Town Systems==
===Wehnimer's Landing===
* Ballista Towers
''Locations''
'''At the North Gate:'''
* East Tower - go east tower, go steps, go steps
* West Tower - up, up
'''At the West Gate:'''
* Tower - climb ladder
'''Mobile Towers''' - ''There are four mobile towers located around Wehnimer's Landing and the environs. These towers were constructed using donations from several of the [[Co-operative Houses of Elanthia]].''
* To move a tower to a new location, you must TURN it to point it in the right direction, and then PUSH it.
<pre{{log2}}>
>l tower
The tower currently appears to be situated to move toward the west.

>turn tower north
You heave your weight against one of the large spokes on the circular border of the base of the tower, and with the creaking of many gears and ancient wood, the massive wheels begin to turn to the north.
Roundtime: 30 secs.

The wheels of the tower slowly complete their rotation and it appears to be stable enough to push forward.

>push tower
You push against the tower, heaving with all your might!
Roundtime: 25 secs.

>push tower
You push against the tower, heaving with all your might!

The tower's mighty wheels begin to turn and it slowly rumbles north!
Roundtime: 25 secs.
</pre>
</pre>


* Pylons
==Locations==
* Oil vats
* Log traps
* Rooftops
* Militia activation

===Ta'Vaalor===
===Ta'Vaalor===
* Ballistae


===Wehnimer's Landing===
===Ta'Illistim===
* Crystal towers


===Icemule===
{{stub}}
* ???

Revision as of 22:22, 15 September 2017

Several towns have a variety of mechanical systems designed to facilitate defending the town from invasions. They are geared toward helping lower level characters participate more safely during invasions. Some are accessible all the time, while others must be manually activated by GMs.

Types of Systems

Ballista Towers

Operational Instructions

LOOK BALLISTA to see the ballista's status. PEER BALLISTA to see what its aiming at (and to see if there's anything to fire it at). TURN BALLISTA to move it toward a different window (to PEER anew). If its not loaded, GET a log and LOAD BALLISTA, then PULL BALLISTA, then FIRE BALLISTA. There is considerable roundtime associating with GET and PULL; it is helpful to work in teams.

The ballista is not loaded with anything and appears to be untaut and not ready to fire.

XXXX hefts one of the logs up and loads it into the light ballista.

The ballista looks to be loaded with a large sharpened log and appears to be untaut and not ready to fire.

The ballista looks to be loaded with a large sharpened log and appears to be drawn taut and ready to fire.

XXXX fires the ballista and a huge arrow arcs off into the distance!

You watch as the huge arrow descends towards the ground far away and savagely impales a straw-stuffed dummy!

Oil Vats

Pylons

The pylons are magical cannons located in several places in and around the town:

  • The middle dock
  • Other places?

Operational Instructions

The pylons must be charged with mana in order to fire. Working with a large group of people, INFUSE the pylon until it doesn't take any more charges. PULL the pylon to aim it. PUSH the pylon to fire it.

J>infuse pyl
You place your hands on the glowing blue-white pylon, close your eyes and concentrate...  The pylon seems to glow dimly.
Roundtime: 10 sec.

XXXX places her hands on the glowing blue-white pylon, and closes her eyes...  The pylon seems to glow dimly

XXXX places her hands on the glowing blue-white pylon, and closes her eyes...  Nothing happens.

XXXX places her hands on the levers of the blue-white pylon and pulls.  Straining, she manages to tilt the pylon up, and it clicks into place.

XXXX steadies the glowing blue-white pylon and fires!  The bolt of energy soars through the sky, slamming into the side of a huge incarnadine chimera!  A HIT!


Log Traps

Rooftops

Crystal Towers

Militia Activation

Some towns allow players to activate local NPC forces during invasions. Using these tools is strictly monitored for abuse.

Town Systems

Wehnimer's Landing

  • Ballista Towers

Locations At the North Gate:

  • East Tower - go east tower, go steps, go steps
  • West Tower - up, up

At the West Gate:

  • Tower - climb ladder

Mobile Towers - There are four mobile towers located around Wehnimer's Landing and the environs. These towers were constructed using donations from several of the Co-operative Houses of Elanthia.

  • To move a tower to a new location, you must TURN it to point it in the right direction, and then PUSH it.
>l tower
The tower currently appears to be situated to move toward the west.

>turn tower north
You heave your weight against one of the large spokes on the circular border of the base of the tower, and with the creaking of many gears and ancient wood, the massive wheels begin to turn to the north.
Roundtime: 30 secs.

The wheels of the tower slowly complete their rotation and it appears to be stable enough to push forward.

>push tower
You push against the tower, heaving with all your might!
Roundtime: 25 secs.

>push tower
You push against the tower, heaving with all your might!

The tower's mighty wheels begin to turn and it slowly rumbles north!
Roundtime: 25 secs.
  • Pylons
  • Oil vats
  • Log traps
  • Rooftops
  • Militia activation

Ta'Vaalor

  • Ballistae

Ta'Illistim

  • Crystal towers

Icemule

  • ???