Template:Ballspellchart: Difference between revisions
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(Make MOC reference more obvious. Use fixed-width table alignment.) |
VANKRASN39 (talk | contribs) m (remove width on skill columns) |
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(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.) |
(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.) |
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! style="text-align:right |
! style="text-align:right;" | {{{1}}} ranks |
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! 0 |
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! 1 |
! 1 |
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! style="text-align:right |
! style="text-align:right;" | {{{1}}} ranks |
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! 67 |
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! 79 |
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Latest revision as of 20:41, 5 June 2018
Potential Splash Targets
The number of targets hit by a ball spell is determined by the following calculation using {{{1}}} and Multi Opponent Combat (MOC):
- Lore Skill Modifier = (1 + √8 * [{{{1}}} Ranks] - 7) / 2
- First Roll is a random number from 0 to 8
- Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
- The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].
(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)
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