Template:Ballspellchart: Difference between revisions
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(Make MOC reference more obvious. Use fixed-width table alignment.) |
(Expanded lore benefit chart to cover current highest possible lore training) |
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(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.) |
(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.) |
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{| style="table-layout: fixed; margin-left: 10px;" |
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! style="text-align:right |
! style="text-align:right;" | {{{1}}} ranks |
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! 0 |
! 0 |
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! 1 |
! 1 |
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! 46 |
! 46 |
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! 56 |
! 56 |
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! style="text-align:right;" | ''Possible'' additional splashes |
! style="text-align:right;" | ''Possible'' additional splashes |
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! style="text-align:right |
! style="text-align:right;" | {{{1}}} ranks |
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! 106 |
! 106 |
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! 121 |
! 121 |
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! 232 |
! 232 |
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! 254 |
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! 277 |
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! 301 |
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! style="text-align:right;" | ''Possible'' additional splashes |
! style="text-align:right;" | ''Possible'' additional splashes |
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Latest revision as of 13:26, 22 February 2025
Potential Splash Targets
The number of targets hit by a ball spell is determined by the following calculation using {{{1}}} and Multi Opponent Combat (MOC):
- Lore Skill Modifier = (1 + √8 * [{{{1}}} Ranks] - 7) / 2
- First Roll is a random number from 0 to 8
- Second Roll is a random number from 0 to [First Roll + Lore Skill Modifier]
- The number of targets is the smaller number of [First Roll + Lore Skill Modifier] and [Second Roll + MOC Ranks].
(As such, training in {{{1}}} contributes to both of the values from which the smaller number is chosen.)
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