Immobilized (status): Difference between revisions

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A character who is '''immobilized''' (also known as '''bound''' or '''paralyzed''') is unable to perform most actions involving any movement, and receives a substantial penalty to their [[Defensive Strength]] and [[evade]]/[[parry]]/[[block]].
A character who is '''immobilized''' (also known as '''bound''', '''frozen''', or '''paralyzed''') is unable to perform most actions involving any movement, and receives a substantial penalty to their [[Defensive Strength]] and [[evade]]/[[parry]]/[[block]].


Immobilized characters can use [[SAY]] and [[WHEEZE]], but others cannot [[DRAG]] them away.
Immobilized characters can use {{boldmono|[[SAY]]}} and {{boldmono|[[WHEEZE]]}}, but others cannot {{boldmono|[[DRAG]]}} them away.


Causes of this status include [[Bind (214)]] and [[Bandit#Net|bandit net traps]].
Causes of this status include:
* [[Bind (214)]]
* [[Cold Snap (512)]]
* [[Empathy (1108)]]
* [[Prayer of Holding (301)]]
* [[Subdue]]
* [[Censure (316)]]
* [[Moonbeam (611)]]
* [[Terrified]]
* [[Bandit#Net|bandit net traps]]


The following abilities can break the effect:
The following abilities can break the effect:

Latest revision as of 18:23, 30 December 2022

A character who is immobilized (also known as bound, frozen, or paralyzed) is unable to perform most actions involving any movement, and receives a substantial penalty to their Defensive Strength and evade/parry/block.

Immobilized characters can use SAY and WHEEZE, but others cannot DRAG them away.

Causes of this status include:

The following abilities can break the effect:

The following abilities can be used while immobilized: