Male armor: Difference between revisions

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m (verbtable template update fix)
(Minor template updates per Gswiki:Style guide/Item scripts. This stub article is still missing a LOT of verb messaging and the T2 analyze. If you have it, please add to it!)
 
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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
This was first introduced at [[Ebon Gate]] and is designed for the male form.<!-- Brief explanation of what this particular item does, if any. -->
This was first introduced at [[Ebon Gate]] and is designed for the male form. Its counterpart is [[female armor]].
{{TOC_limit|2}}
{{stub}}
{{TOC limit|2}}
{{itemtier <!-- Copy/Paste x #Item as needed. -->
|tier= Tier 1<!-- REQUIRED: Must be entered as Item Type -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 0/OTS <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tiersummary= <!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= The creator has also provided the following information:
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
The creator has also provided the following information:
Please keep the messaging in mind when designing an alterations.
Please keep the messaging in mind when designing an alterations.


This item has the following verbs unlocked: WEAR and REMOVE.<!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This item has the following verbs unlocked: WEAR and REMOVE.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
}}
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
}}
{| {{verbtable}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
|- {{verbtableheader}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Gender
! scope="col" style="width: 40%"|First
! First
! scope="col" style="width: 40%"|Third
! Third
|-
|-
! scope="row" role="rowheader"|REMOVE
! WEAR<br>(female)
! scope="row" role="rowheader"|
| As you attempt to struggle into a black leather tunic with silver piping, you realize its broad shoulders and flat chest would not accomodate your curves. Too bad, a woman needs protection too.
| You remove your leather tunic and feel very exposed.
| XXX attempts to struggle her way into a black leather tunic with silver piping, but is unable to fit her feminine curves into its severe contours. After a moment she gives up, or just changes her mind.
| XXX removes his leather tunic with a look of uncertainty.
|-
|-
! scope="row" role="rowheader" rowspan="2"|WEAR
! WEAR<br>(male)
! scope="row" role="rowheader"|Male
| As you don your leather tunic, you notice that it is perfectly crafted for maximum mobility, comfort, and protection. Settling it firmly on your shoulders, you feel much more secure.
| As you don your leather tunic, you notice that it is perfectly crafted for maximum mobility, comfort, and protection. Settling it firmly on your shoulders, you feel much more secure.
| XXX works his way into a black leather tunic with silver piping, fitting it comfortably on his shoulders.
| XXX works his way into a black leather tunic with silver piping, fitting it comfortably on his shoulders.
|-
|-
! scope="row" role="rowheader"|Female
! REMOVE
| As you attempt to struggle into a black leather tunic with silver piping, you realize its broad shoulders and flat chest would not accommodate your curves. Too bad, a woman needs protection too.
| You remove your leather tunic and feel very exposed.
| XXX attempts to struggle her way into a black leather tunic with silver piping, but is unable to fit her feminine curves into its severe contours. After a moment she gives up, or just changes her mind.
| XXX removes his leather tunic with a look of uncertainty.
|}
|}
{{itemtier <!-- Copy/Paste x #Item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Item Type -->
|tier=Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tiersummary= {{addmetext}}<!-- Brief explanation of what this particular item does, if any. -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
|analyze=
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
}}
|itemverbtable= YES<!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
}}
{| {{verbtable}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
|- {{verbtableheader}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Race
! scope="col" style="width: 40%"|First
! First
! scope="col" style="width: 40%"|Third
! Third
|-
! scope="row" role="rowheader" rowspan="13"|BOW
! scope="row" role="rowheader"|Aelotoi
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Burghal Gnome
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Dark Elf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Dwarf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Elf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Erithian
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Forest Gnome
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Giantman
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Half-Elf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Half-Krolvin
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Halfling
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Human
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Slvankind
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="13"|RUB
! scope="row" role="rowheader"|Aelotoi
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Burghal Gnome
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Dark Elf
| You haughtily brush your hand over your armor, wiping away a bit of gore.
| Male haughtily brushes his hand over his armor, wiping away a stray bit of gore.
|-
! scope="row" role="rowheader"|Dwarf
| You scrub wildly at your armor but it seems the ale stains are there to stay.
| Male scrubs wildly at his armor. Those ale stains just aren't budging.
|-
! scope="row" role="rowheader"|Elf
| You gingerly remove some debris from your armor then quickly rub your hands together in disgust.
| Male gingerly removes some debris from his armor then quickly rubs his hands together with a look of disgust on his face.
|-
! scope="row" role="rowheader"|Erithian
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Forest Gnome
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Giantman
| You scrub at your armor, clumsily trying to remove some of the gore.
| Male scrubs at his armor, clumsily trying to remove some of the gore.
|-
! scope="row" role="rowheader"|Half-Elf
| You nonchalantly pick small bits of gore from your armor.
| Male nonchalantly picks small bits of gore from his armor.
|-
! scope="row" role="rowheader"|Half-Krolvin
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Halfling
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Human
| Scrubbing briskly, you clean blood and bits of spattered gore from your armor.
| Scrubbing briskly, Male cleans blood and spattered gore from his armor.
|-
! scope="row" role="rowheader"|Slvankind
| You fastidiously pick a few twigs and leaves from your armor before brushing it off.
| Male fastidiously picks a few twigs and leaves from his armor before brushing it off.
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier=Tier 2 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. -->
{{addmetext}}
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Race
! scope="col" style="width: 40%"|First
! scope="col" style="width: 40%"|Third
|-
! scope="row" role="rowheader" rowspan="13"|KNOCk
! scope="row" role="rowheader"|Aelotoi
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Burghal Gnome
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Dark Elf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Dwarf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Elf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Erithian
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Forest Gnome
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Giantman
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Half-Elf
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Half-Krolvin
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Halfling
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|Human
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"|Slvankind
|
| {{addmetext}}
|<!-- First Person View --> {{addmetext}}
| {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype=All armor types <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Armor<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|ld=Yes <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|itemtype= All armor types<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|custom2=
|releasevenue=Ebon Gate <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|custom3=
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|custom4=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|releasevenue= Ebon Gate<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiersnumber=3 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 2<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=BOW <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=KNOCK
|verb3=REMOVE
|verb4=RUB
|verb5=WEAR
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 09:06, 26 August 2025

This was first introduced at Ebon Gate and is designed for the male form. Its counterpart is female armor.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Tier 0/OTS

Analyze

The creator has also provided the following information:
Please keep the messaging in mind when designing an alterations.

This item has the following verbs unlocked: WEAR and REMOVE.

Usage

Verb Gender First Third
REMOVE You remove your leather tunic and feel very exposed. XXX removes his leather tunic with a look of uncertainty.
WEAR Male As you don your leather tunic, you notice that it is perfectly crafted for maximum mobility, comfort, and protection. Settling it firmly on your shoulders, you feel much more secure. XXX works his way into a black leather tunic with silver piping, fitting it comfortably on his shoulders.
Female As you attempt to struggle into a black leather tunic with silver piping, you realize its broad shoulders and flat chest would not accommodate your curves. Too bad, a woman needs protection too. XXX attempts to struggle her way into a black leather tunic with silver piping, but is unable to fit her feminine curves into its severe contours. After a moment she gives up, or just changes her mind.

Tier 1

Usage

Verb Race First Third
BOW Aelotoi This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Burghal Gnome This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Dark Elf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Dwarf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Elf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Erithian This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Forest Gnome This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Giantman This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Half-Elf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Half-Krolvin This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Halfling This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Human This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Slvankind This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB Aelotoi This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Burghal Gnome This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Dark Elf You haughtily brush your hand over your armor, wiping away a bit of gore. Male haughtily brushes his hand over his armor, wiping away a stray bit of gore.
Dwarf You scrub wildly at your armor but it seems the ale stains are there to stay. Male scrubs wildly at his armor. Those ale stains just aren't budging.
Elf You gingerly remove some debris from your armor then quickly rub your hands together in disgust. Male gingerly removes some debris from his armor then quickly rubs his hands together with a look of disgust on his face.
Erithian This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Forest Gnome This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Giantman You scrub at your armor, clumsily trying to remove some of the gore. Male scrubs at his armor, clumsily trying to remove some of the gore.
Half-Elf You nonchalantly pick small bits of gore from your armor. Male nonchalantly picks small bits of gore from his armor.
Half-Krolvin This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Halfling This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Human Scrubbing briskly, you clean blood and bits of spattered gore from your armor. Scrubbing briskly, Male cleans blood and spattered gore from his armor.
Slvankind You fastidiously pick a few twigs and leaves from your armor before brushing it off. Male fastidiously picks a few twigs and leaves from his armor before brushing it off.

Tier 2

Analyze

This section has not been added yet; please add to it now!

Usage

Verb Race First Third
KNOCk Aelotoi This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Burghal Gnome This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Dark Elf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Dwarf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Elf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Erithian This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Forest Gnome This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Giantman This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Half-Elf This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Half-Krolvin This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Halfling This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Human This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
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Male armor Information
Type Fluff
Item Classification Armor
Item(s) Applied to All armor types
Alterable Yes
Light/Deep Yes
Original Release Venue Ebon Gate
Tiered Yes
Number of Tiers 3
How to Unlock Merchant
Item Verbs
BOW KNOCK REMOVE RUB
WEAR