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==August 2019==
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| category = Paid Events: Adventures, Quests, and SimuCoins
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==Updates==
{{saved-post
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| category = Paid Events: Adventures, Quests, and SimuCoins
| category = Paid Events: Adventures, Quests, and SimuCoins
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~*~ Thandiwe ~*~<br>
~*~ Thandiwe ~*~<br>
ASGM of Events
ASGM of Events

{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin Arena
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/12228 12228]
| author = GS4-THANDIWE
| date = 8/22/2020
| subject = Shield Cape Tier Display Bug
}}
Good afternoon,

It was brought to my attention last night that there was a bug with the Shield Cape properly displaying its tiers. As a GM we were seeing one thing and as a player, you were all seeing something different.

I've corrected this bug. It was only a display issue, it will not change how everyone's shield capes function. However, before it listed the shield capes as having 6 tiers. Shield capes have OTS (0), and then five more tiers. For your convenience, I've displayed them below:

Tier OTS - pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist(adds bangle), wear<br>
Tier 1 - adds 1% chance to block an incoming attack<br>
Tier 2 - close, hug, open, prod (Toggles Auto-close), (removes +locked on NO1), adds 1% block chance<br>
Tier 3 - flip, nudge, tap, (adds Auto-close), adds 1% block chance<br>
Tier 4 - bow, cover, rub, adds 1% block chance<br>
Tier 5 - attend, pinch, snuggle, tilt, adds 1% block chance

This change does not, mechanically, change anyone's shield cape. It is only the display readout.

~*~ Thandiwe ~*~<br>
ASGM of Events

==August 2021==
<section begin=savedpost2 />{{saved-post
| category = Paid Events: Adventures, Quests, and SimuCoins
| topic = Duskruin Arena
| messagenum = [http://forums.play.net/forums/GemStone%20IV/Paid%20Events:%20Adventures,%20Quests,%20and%20SimuCoins/Duskruin%20Arena/view/13319 13319]
| author = GS4-THANDIWE
| date = 8/1/2021
| subject = Shield Thyself Changes
}}
We have done a review of a few items on the Shield Capes and have changed up some of how they are offered and what their offerings are.<br>
As a review, here is the information for the Shield Capes:

Cape Tiers<br>
Tier OTS - pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear<br>
Tier 1 - adds 1% chance to block an incoming attack<br>
Tier 2 - close, hug, open, removes +locked on NO1), adds 1% block chance<br>
Tier 3 - flip, nudge, tap, prod (turns on/off new auto-close feature), adds 1% block chance<br>
Tier 4 - bow, cover, rub, adds 1% block chance<br>
Tier 5 - attend, pinch, snuggle, tilt, adds 1% block chance

Brooch Tiers<br>
OTS – This Brooch Tier is the default – it does not provide reactive flares<br>
1 - Brooch is upgraded - Provides 50% chance to collect a charge and provides a reactive flare

Bangle Tiers<br>
OTS – This Bangle Tier is the default – if brooch is unlocked, bangle provides impact flares<br>
1 - Bangle is upgraded - Flare Changes from the default of Impact to whatever bangle is attuned to - Adds 25% chance to collect flare

This Duskruin, we are removing the Bangle Flare Change Certificate and replacing it with a Bangle Unlock Certificate. The bangles you can buy off-the-shelf will now have flares available on them. This means that if you unlock your brooch, then you can swap out bangles to change your flares. You only need to unlock your bangle if you hope to gain the additional 25% chance to collect a charge.

The bangles that will be offered this run are as follows:

a bamboo bangle carved with an open-mawed dragon - fire flares<br>
a lotus-carved pale linden bangle - cold flares<br>
an ebonwood panther bangle inset with jet eyes - lightning flares<br>
a silvery haon bangle inset with jewel starbursts - vacuum flares<br>
a glossy cocobolo bangle shaped like a pudgy otter - impact flares<br>
a helical blackened glass bangle - disintegration flares<br>
a steel-banded bloodwood bangle - unbalance flares<br>
a lavender jade bangle framed in ivory filigree - acid flares<br>
an ebon-swirled indigo glass bangle - plasma flares<br>
a flora-inset pastel fluorite bangle - steam flares

As a note: Magma Flares will not be an offering. Those that received them did so at a very high price and it will remain unique for them.

In addition to this change, the price to unlock your Shield Cape is as follows:

Cape – OTS to Tier 1 – 20,000 bloodscrip<br>
Cape Tier 1 to Tier 2 – 40,000 bloodscrip<br>
Cape Tier 2 – Tier 3 – 60,000 bloodscrip<br>
Cape Tier 3 to Tier 4 – 90,000 bloodscrip<br>
Cape Tier 4 to Tier 5 – 100,000 bloodscrip<br>
Brooch Unlock – 50,000 bloodscrip<br>
Bangle Unlock – 50,000 bloodscrip

Please let me know if you have any questions. I want to give a huge shout-out to the Dev team for listening to my request and coming up with this changed pricing.


~*~ Thandiwe ~*~<br>
SGM of Events<section end=savedpost2 />

Latest revision as of 15:27, 16 January 2022

August 2019

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10897
Author: GS4-THANDIWE
Date: 8/1/2019
Subject: Teaser - Shield Cape

Are you an unarmed combat fighter that always has both hands empty? Are you an open caster that dismisses the thought of using a shield or runestaff? Are you an archer?

Then have I got a thing for you...

The Shield Cape will be making its debut in the shop "Shield Thyself" in Bloodriven. What is a Shield Cape, you ask? Let me tell you!

A Shield Cape is a new outerwear garment that is attached to the left wrist by a large bangle of some kind, it is drawn across the left arm and shoulder before dipping down the back (it is Aelotoi friendly after all) and hugs the right ribcage before being pinned across the chest at the left shoulder by a large brooch of some kind.

But Thandiwe, you may ask, what if I don't like the bangle and brooch that come with the garment? Have no fear! An OTS Shield Cape can have both the brooch and the bangle removed for customization purposes. AND, "Shield Thyself" sells eight different brooches and eight different bangles to allow for immediate customization if you do not like the ones that came with your garment.

So right now, you are thinking to yourself, "Thandiwe, this isn't too much to get excited over. Why do I care about some wacky cloak-like garment?"

And I would have to say, "But you haven't heard about the unlock features!"

Tier 1 - The Shield Cape has a 1% chance to block an incoming attack. It will look something like this:

Moving your left arm into a defensive position, the surface of your red tartan wool cape suddenly flares to life with blue energy that turns solid enough to block a kobold's incoming blow.

Tier 2 - The Shield Cape has a 2% chance to block an incoming attack. It loses its locked status and gains access to the following verbs: close, hug, open

Tier 3 - The Shield Cape has a 3% chance to block an incoming attack. It also gains an auto-close feature and access to the following verbs: flip, nudge, tap

Tier 4 - The Shield Cape has a 4% chance to block an incoming attack. It also gains access to the following verbs: bow, cover, rub

Tier 5 - The Shield Cape has a 5% chance to block an incoming attack. It also gains access to the following verbs: attend, pinch, snuggle, tilt

BUT WAIT! There is more!

If you upgrade your brooch, then it gains the reactive ability. Each time you block an incoming attack, there is a 50% chance that it will absorb a charge. Once it has absorbed 10 charges, on the 11th block it will automatically reactively flare with impact damage.

If you upgrade your bangle, then it provides a boost to your brooch that will give it an additional 25% chance to absorb a charge AND the upgrade allows you to change your reactive ability from impact to one of the following flare types: fire, cold, lightning, vacuum, disintegrate, unbalance, acid, plasma, steam, or magma


Does it still function as a normal cloak? Yes, it does! So, you may ask, can it be lightened? And I would say, yes, it can. Down to whatever the normal weight is for a normal cloak-worn item. Can it be deepened? Yes, it can. Up to whatever the normal maximum is for a normal cloak-worn item.

What if I am not an archer, UAC user, or open-handed caster? No worries! The Shield Cape will still work for you but at a 50% reduction. (ie: Tier 1 = .5%, Tier 2 = 1%, etc)


~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10899
Author: GS4-THANDIWE
Date: 8/1/2019
Subject: Teaser - Shield Cape

1. Much like Nightshroud cloaks require skill in Hiding & Stalking to execute the "vanish" attempt, will this cloak require Shield Use skill to functionally block? It does not require any specialized training to utilize the feature.

2. Does this boost to Block stack with Shield Use-derived Block attempts? It is its own separate chance to block.

3. Are two-weapon combat users able to benefit from this item without the 50% effectiveness reduction? No, they suffer the same reduction.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10901
Author: GS4-THANDIWE
Date: 8/1/2019
Subject: Teaser - Shield Cape

The Tiering is as follows:
OTS
Tier 1
Tier 2
Tier 3
Tier 4
Tier 5

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 10938
Author: GS4-THANDIWE
Date: 8/7/2019
Subject: Teaser - Shield Cape

The confusion in this may come from the name Shield Cape, but it is a cape-like item (cloak-worn) providing an extra chance to block an incoming attack. It is not a shield.

Any spells, C-Mans, Guild Tricks, etc, that require you to hold a shield will still require you to do that while wearing this item.

This item doesn't change any of those rules for you.

The decision for full percentage chance vs. 50 percent chance was based around which weapons styles do or don't use 2 hands.

~*~ Thandiwe ~*~
ASGM of Events

Updates

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11899
Author: GS4-THANDIWE
Date: 3/9/2020
Subject: Shield Capes auto-close

Hello,

If you have the auto-close feature unlocked, then you now have access to a new verb PROD. This allows you to turn off (or back on) the auto-close feature.

I've also added point and click options to the cape.

Enjoy!

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12228
Author: GS4-THANDIWE
Date: 8/22/2020
Subject: Shield Cape Tier Display Bug

Good afternoon,

It was brought to my attention last night that there was a bug with the Shield Cape properly displaying its tiers. As a GM we were seeing one thing and as a player, you were all seeing something different.

I've corrected this bug. It was only a display issue, it will not change how everyone's shield capes function. However, before it listed the shield capes as having 6 tiers. Shield capes have OTS (0), and then five more tiers. For your convenience, I've displayed them below:

Tier OTS - pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist(adds bangle), wear
Tier 1 - adds 1% chance to block an incoming attack
Tier 2 - close, hug, open, prod (Toggles Auto-close), (removes +locked on NO1), adds 1% block chance
Tier 3 - flip, nudge, tap, (adds Auto-close), adds 1% block chance
Tier 4 - bow, cover, rub, adds 1% block chance
Tier 5 - attend, pinch, snuggle, tilt, adds 1% block chance

This change does not, mechanically, change anyone's shield cape. It is only the display readout.

~*~ Thandiwe ~*~
ASGM of Events

August 2021

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13319
Author: GS4-THANDIWE
Date: 8/1/2021
Subject: Shield Thyself Changes

We have done a review of a few items on the Shield Capes and have changed up some of how they are offered and what their offerings are.
As a review, here is the information for the Shield Capes:

Cape Tiers
Tier OTS - pull (removes brooch), push (adds brooch), remove, turn (removes bangle), twist (adds bangle), wear
Tier 1 - adds 1% chance to block an incoming attack
Tier 2 - close, hug, open, removes +locked on NO1), adds 1% block chance
Tier 3 - flip, nudge, tap, prod (turns on/off new auto-close feature), adds 1% block chance
Tier 4 - bow, cover, rub, adds 1% block chance
Tier 5 - attend, pinch, snuggle, tilt, adds 1% block chance

Brooch Tiers
OTS – This Brooch Tier is the default – it does not provide reactive flares
1 - Brooch is upgraded - Provides 50% chance to collect a charge and provides a reactive flare

Bangle Tiers
OTS – This Bangle Tier is the default – if brooch is unlocked, bangle provides impact flares
1 - Bangle is upgraded - Flare Changes from the default of Impact to whatever bangle is attuned to - Adds 25% chance to collect flare

This Duskruin, we are removing the Bangle Flare Change Certificate and replacing it with a Bangle Unlock Certificate. The bangles you can buy off-the-shelf will now have flares available on them. This means that if you unlock your brooch, then you can swap out bangles to change your flares. You only need to unlock your bangle if you hope to gain the additional 25% chance to collect a charge.

The bangles that will be offered this run are as follows:

a bamboo bangle carved with an open-mawed dragon - fire flares
a lotus-carved pale linden bangle - cold flares
an ebonwood panther bangle inset with jet eyes - lightning flares
a silvery haon bangle inset with jewel starbursts - vacuum flares
a glossy cocobolo bangle shaped like a pudgy otter - impact flares
a helical blackened glass bangle - disintegration flares
a steel-banded bloodwood bangle - unbalance flares
a lavender jade bangle framed in ivory filigree - acid flares
an ebon-swirled indigo glass bangle - plasma flares
a flora-inset pastel fluorite bangle - steam flares

As a note: Magma Flares will not be an offering. Those that received them did so at a very high price and it will remain unique for them.

In addition to this change, the price to unlock your Shield Cape is as follows:

Cape – OTS to Tier 1 – 20,000 bloodscrip
Cape Tier 1 to Tier 2 – 40,000 bloodscrip
Cape Tier 2 – Tier 3 – 60,000 bloodscrip
Cape Tier 3 to Tier 4 – 90,000 bloodscrip
Cape Tier 4 to Tier 5 – 100,000 bloodscrip
Brooch Unlock – 50,000 bloodscrip
Bangle Unlock – 50,000 bloodscrip

Please let me know if you have any questions. I want to give a huge shout-out to the Dev team for listening to my request and coming up with this changed pricing.


~*~ Thandiwe ~*~
SGM of Events