Lich:Script invdb: Difference between revisions
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{{3rd-party}} |
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Cross-character searching & tracking of inventory, lockers, bank accounts, and other data. |
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Cross-character searching & tracking of characters, inventory, lockers, bank accounts, and other data |
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Now including support for family vaults! |
Now including support for family vaults! |
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author: Xanlin (Xanlin on discord) |
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tldr: run <PRE>;invdb</PRE> to load your stuff, then <PRE>;invdb thing</PRE> to find your thing. |
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== Getting Started == |
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'''tldr''': run <CODE>;invdb</CODE> to load your stuff, then <CODE>;invdb thing</CODE> to find your thing. |
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<PRE> |
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+---------------------------------------------------------------+ |
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;invdb help > help text (this) |
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;invdb menu > basic starter menu |
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;invdb examples > examples |
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;invdb changelog > changelog |
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==Help== |
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first parameter: action (default to refresh all if no parameters provided) |
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<CODE>;invdb help</CODE> |
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options: refresh, query, sum (or total), export, reset, delete, drop |
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refresh load/update your database |
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query prints out results to your story window |
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sum less detail than query, aggregates by type and item |
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export export table or query to a file |
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reset clear everything and start over |
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delete delete stuff, can be complicated, more on this later |
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drop drops a table, (item|bank|char) |
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<pre> |
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;invdb help > help text (this) |
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second parameter: target (defaults to all or item) |
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;invdb examples > examples |
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options: bank, char, item, inv, locker |
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;invdb menu > basic starter menu |
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;invdb changelog > changelog |
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char character info |
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item both inventory and lockers |
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inv inventory, but not lockers |
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locker locker(s), but not inventory |
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optional parameters: |
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char=name # supports wildcards |
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game=gsiv # ignore this if you only play one game |
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type=gem # based on your GameObj type data. |
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amount(<|<=|=|>|>=)42 # amount greater than, equal to, etc a number |
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qty(<|<=|=|>|>=)42 # qty greater than, equal to, etc a number |
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noun=stone # buggy on items from locker manifest, |
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grabs the last word in the name |
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path=backpack # all items that start in a backpack |
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stack=(jar|bundle|stack|pack) # only jars implemented so far |
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status=(empty|partial|full) # to help find empty or full jars |
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marked=Y # not recorded in standard lockers |
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registered=Y # not recorded in standard lockers |
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worn= # not yet implemented |
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first parameter: action (default to refresh all if no parameters provided) |
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delay=5 #adds a delay before doing stuff |
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options: refresh, query, sum (or total), export, reset, delete, drop |
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useful for adding to autostart |
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refresh load/update your database |
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query prints out results to your story window |
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All other input is used as a search string in the primary name in the target. |
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sum less detail than query, aggregates by type and item |
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count shows totals by character and location |
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export export table or query to a file |
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reset clear everything and start over |
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delete delete stuff, can be complicated, more on this later |
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second parameter: target (defaults to all or item) |
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options: bank, char, item, inv, locker, tickets |
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bank bank account & silvers |
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char character info |
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item both inventory and lockers |
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inv inventory, but not lockers |
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locker locker(s), but not inventory |
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tickets ticket balance information |
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optional parameters: |
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If no applicatable action & target are specified, |
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char=name # supports wildcards |
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defaults to querying for items based on other input |
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game=gsiv # defaults to the current game |
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+---------------------------------------------------------------+ |
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type=gem # based on your GameObj type data. |
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exporting: |
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noun=stone # filter by item noun |
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;invdb export (char|item|inv|locker|bank) (optional parameters) |
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path=backpack # all items that start in a backpack |
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- additional optional export parameters: |
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stack=(jar|bundle|stack|pack) # only jars implemented so far |
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status=(empty|partial|full) # to help find empty or full jars |
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dir="directory path" default = $lich_dir\\inv\\ |
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marked=Y # not recorded in standard lockers |
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file="filename.ext" default = (params)_target_timestamp.csv |
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registered=Y # not recorded in standard lockers |
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+---------------------------------------------------------------+ |
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worn= # not yet implemented |
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most commands have abbreviations: |
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groupby=char # adds char column to sum/total queries |
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orderby="path asc, qty desc" # customize result order |
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i = item g = game r = registered |
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delay=6 # delay N seconds before doing stuff (e.g. autostart) |
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l = locker n = noun status = status |
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All other input is used as a search string in the primary name in the target. |
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If no parameters are provided, defaults to `refresh all` |
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If no applicable action & target are specified, defaults to searching items |
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+---------------------------------------------------------------+ |
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exporting: |
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;invdb export (char|item|inv|locker|bank|tickets|sbank|stickets) (optional parameters) |
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- additional optional export parameters: |
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format=(csv|txt|pipe) default = csv |
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dir="c:\usersme\desktop" default = $lich_dir\inv\ |
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file="filename.ext" default = target_(params)_timestamp.csv |
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+---------------------------------------------------------------+ |
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most commands have abbreviations: |
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q = query c = char m = marked |
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i = item g = game r = registered |
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in = inv t = type s = stack |
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l = locker n = noun status = status |
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b = bank p = path |
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+---------------------------------------------------------------+ |
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settings (on/off is converted into true/false) |
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;invdb --settings lists your current settings |
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;invdb --jar=on/off will turn on/off looking in jars |
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;invdb --stack=on/off will turn on/off reading stacks of notes (light and deep notes) |
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</pre> |
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==Menu== |
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<CODE>;invdb menu</CODE> |
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<pre> |
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+--------------------------------------------------------------+ |
+--------------------------------------------------------------+ |
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| |
| invdb | |
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+--------------------------------------------------------------+ |
+--------------------------------------------------------------+ |
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Run #1 first if your database is empty: |
Run #1 first if your database is empty: |
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1: ;invdb refresh all to create/update the database |
1: ;invdb refresh all to create/update the database |
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other examples: |
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2: character list ;invdb query char |
2: character list ;invdb query char |
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3: bank accounts ;invdb q bank |
3: bank accounts ;invdb q bank |
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4: landing bank total ;invdb sum bank amount>100000 elan |
4: landing bank total ;invdb sum bank amount>100000 elan |
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5: all gems in inv(s) ;invdb q inv type=gem |
5: all gems in inv(s) ;invdb q inv type=gem |
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6: your stuff ;invdb q item c=Xanlin |
6: your stuff ;invdb q item c=Xanlin |
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7: all locker stuff ;invdb q locker |
7: all locker stuff ;invdb q locker |
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8: all empty jars ;invdb type=jar status=empty |
8: all empty jars ;invdb type=jar status=empty |
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9: total gems ;invdb sum type=gem |
9: total gems ;invdb sum type=gem |
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10: total uncut diamonds ;invdb sum type=gem =uncut dia* |
10: total uncut diamonds ;invdb sum type=gem =uncut dia* |
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11: locker counts ;invdb count char=Xanlin |
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Add an optional delay for autostart: ;autostart add invdb delay=3 |
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Add an optional delay for autostart: |
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+--------------------------------------------------------------+ </PRE> |
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;autostart add --global invdb delay=6 @no_squelch |
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To set autostart ;repository to download updates: |
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;autostart add --global repository download-updates |
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To set invdb to auto-update: |
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;repository set-updatable invdb |
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To update just your character info on logout: |
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;alias add --global quit=;eq Script.run('invdb','refresh char');fput 'quit' |
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+--------------------------------------------------------------+ |
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</pre> |
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* If you don't have premium lockers, your locker location is just listed as `locker`. If you don't have a paid subscription, you need to run the script at each locker that has contents with the locker open. |
* If you don't have premium lockers, your locker location is just listed as `locker`. If you don't have a paid subscription, you need to run the script at each locker that has contents with the locker open. |
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==Default Query== |
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After you've run <PRE>;invdb</PRE> on each of the characters you want to load: |
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After you've run <CODE>;invdb</CODE> or <CODE>;invdb refresh all</CODE> on each of the characters you want to load: |
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example in-game output: |
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searching for something |
example searching for something containing the word button: |
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<CODE>;inv q button</CODE> |
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<pre> |
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<PRE> |
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>;inv q button |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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... loc: location of the item (hands|inv|locker|town abbr if multi locker) |
... loc: location of the item (hands|inv|locker|town abbr if multi locker) |
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Line 109: | Line 131: | ||
... m: marked (Y or blank) |
... m: marked (Y or blank) |
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... r: registered (Y or blank) |
... r: registered (Y or blank) |
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... h: hidden (Y or blank) |
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------------------------------------------------------------------------------------------------------- |
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----------------------------------------------------------------------------------------- |
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name |loc | path | qty|type |stk|epf|m|r| item |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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------------------------------------------------------------------------------------------------------- |
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----------------------------------------------------------------------------------------- |
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Somealt1 |locker| locker | 1|armor | | | | | reinforced silver-buttoned leathers |
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Xanlin |
Xanlin | inv | | 1 | unknown | | | Y | Y | | black suede pants caught with horn buttons |
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SomeAlt1| inv | | 1 | clothing | | | Y | | | dark silver-buttoned breeches |
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------------------------------------------------------------------------------------------------------- |
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----------------------------------------------------------------------------------------- |
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matched 2 rows from item. |
matched 2 rows from item. |
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--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
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finding where you stashed some gems: |
finding where you stashed some gems: |
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<CODE>;inv type=gem =uncut diamond</CODE> |
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<PRE> |
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<pre> |
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>;inv type=gem =uncut diamond |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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-------------------------------------------------------------------------------------------------------- |
-------------------------------------------------------------------------------------------------------- |
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Line 132: | Line 155: | ||
-------------------------------------------------------------------------------------------------------- |
-------------------------------------------------------------------------------------------------------- |
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matched 5 rows from item. |
matched 5 rows from item. |
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--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
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getting a total number of an item: |
getting a total number of an item: |
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< |
<pre> |
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>;inv sum type=gem =uncut diamond |
>;inv sum type=gem =uncut diamond |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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Line 145: | Line 168: | ||
-------------------------------------------------------------- |
-------------------------------------------------------------- |
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matched 2 rows from item. |
matched 2 rows from item. |
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--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
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==Bank== |
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bank accounts: |
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Can't remember how much that one character has in their bank? |
Can't remember how much that one character has in their bank? |
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< |
<pre> |
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>;inv q bank char=xanlin |
>;inv q bank char=xanlin |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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Line 168: | Line 191: | ||
------------------------------------------------------------------------ |
------------------------------------------------------------------------ |
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matched 9 rows from bank. |
matched 9 rows from bank. |
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--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
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total up all your bank accounts: |
total up all your bank accounts: |
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< |
<pre> |
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>;inv sum bank |
>;inv sum bank |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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Line 188: | Line 211: | ||
-------------------------------------------------------------- |
-------------------------------------------------------------- |
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matched 9 rows from bank. |
matched 9 rows from bank. |
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--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
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Get your total at just one bank if you prefer: |
Get your total at just one bank if you prefer: |
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< |
<pre> |
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>;inv sum bank elan |
>;inv sum bank elan |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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Line 200: | Line 223: | ||
-------------------------------------------------------------- |
-------------------------------------------------------------- |
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matched 1 rows from bank. |
matched 1 rows from bank. |
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--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
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==Export== |
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Don't care for the in game queries and prefer your spreadsheets instead? You can export to csv (or tab/pipe delimited) and do whatever you want with it: |
Don't care for the in game queries and prefer your spreadsheets instead? You can export to csv (or tab/pipe delimited) and do whatever you want with it: |
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< |
<pre> |
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>;inv export item |
>;inv export item |
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--- Lich: invdb active. |
--- Lich: invdb active. |
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exported 1166 rows from item to |
exported 1166 rows from item to |
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C:/.../lich/inv/item_2018-06-28_12-59-35.csv. |
C:/.../lich/inv/item_2018-06-28_12-59-35.csv. |
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--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
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item_2018-06-28_12-59-35.csv : |
item_2018-06-28_12-59-35.csv : |
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< |
<pre> |
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name,loc,path,qty,type,stk,epf,m,r,item |
name,loc,path,qty,type,stk,epf,m,r,item |
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Xanlin,inv,"",1,clothing,"", ,"","",thick ebonwood armband |
Xanlin,inv,"",1,clothing,"", ,"","",thick ebonwood armband |
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Line 239: | Line 262: | ||
Xanlin,inv,bag,3,"","", ,"","",crisp parchment bloodscrip |
Xanlin,inv,bag,3,"","", ,"","",crisp parchment bloodscrip |
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Xanlin,inv,bag,1,clothing,"", ,Y,Y,pair of rolaren-toed boots |
Xanlin,inv,bag,1,clothing,"", ,Y,Y,pair of rolaren-toed boots |
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Xanlin,inv,bag,2,gem,"", ,"","",uncut star-of-Tamzyrr diamond </ |
Xanlin,inv,bag,2,gem,"", ,"","",uncut star-of-Tamzyrr diamond </pre> |
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== |
==Other useful commands== |
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Want to delete a character? |
Want to delete a character? |
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< |
<CODE>;invdb delete character char=<name></CODE> |
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How about a partial match when you want anything containing one word? |
How about a partial match when you want anything containing one word? |
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< |
<CODE>;invdb shimmering *orb</CODE> |
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==Bags of Holding and other stacking containers== |
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To have a [[Bag of Holding]] or stacking container ([[Forager Vasculum]], [[I_Dream_of_Geology_Series/Oremonger|Oremonger]], [[The Crafter's Caboodle]], [[Super-Fish-All Tackle Box]]) scanned in invdb, add the full name of the item to your invdb settings with the `;invdb +boh` command. |
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<pre> |
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>;invdb --settings |
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--- Lich: invdb active. |
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invdb settings: |
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------------------------------------------------------------------------------------------------------------- |
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setting | value | description |
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confirm_large_output | true | require unpause script when output rows > 100 |
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jar | true | check contents of jars |
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stack | false | check number of stacked notes |
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silence_stack | true | silences lines from checking jars, notes, etc. |
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open_containers | true | opens and closes containers for inventory check |
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date_format | %m/%d/%y | date format, e.g. %m/%d/%y or %Y-%m-%d |
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lumnis | true | includes lumnis tracking in 'refresh all' |
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resource | true | includes resource tracking in 'refresh all' |
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--------------------------------------------- |
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container_noopen: names or nouns of containers not to try to open. |
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1. locket |
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add to this list using: ;invdb +container_noopen thing to add |
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remove from this list using: ;invdb -container_noopen thing to remove |
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boh: names of bags of holding. |
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1. large treasure sack with a blood crystal clasp |
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2. elesine treasure sack with a blood crystal clasp |
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3. copper-tacked glossy mahogany reticule |
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add to this list using: ;invdb +boh thing to add |
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remove from this list using: ;invdb -boh thing to remove |
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--------------------------------------------- |
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</pre> |
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Example with my bamboo-shaped gold vasculum: |
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<pre> |
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>look in my vasc |
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Fashioned from a thin sheet of gold, the cylindrical tube is painted vivid jade and chartreuse and decorated with origami cranes caught mid-flight. Two small doors allow access to the interior, which appears to be filled with small compartments to store foraged items. A small sleeve on the side is perfect for housing a pair of snips, while a tiny hook on the opposite side has room for a pair of gloves. You quickly read the chalk-scribbled note on the lid: |
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1. a trollear mushroom (2 specimens) |
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2. a sprig of Imaera's Lace (1 specimen, which is ready for plucking) |
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>glance |
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You glance down to see a bamboo-shaped gold vasculum in your right hand and nothing in your left hand. |
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>;invdb +boh bamboo-shaped gold vasculum |
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invdb: bamboo-shaped gold vasculum added to the boh list |
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>;invdb-test refresh |
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... |
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>;invdb q item loc=hands char=xanlin |
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... |
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----------------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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----------------------------------------------------------------------------------------- |
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Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum |
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Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace |
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Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom |
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----------------------------------------------------------------------------------------- |
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</pre> |
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Items designated as a bag of holding type item are typed 'boh' in invdb. |
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<pre> |
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>;invdb q item type=boh |
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--------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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--------------------------------------------------------------------------------- |
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Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum |
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--------------------------------------------------------------------------------- |
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</pre> |
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Items inside certain item stacking containers may be assigned a new type in invdb, such as ore, specimen, or gemstone. |
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<pre> |
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>;invdb q item type=specimen |
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----------------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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----------------------------------------------------------------------------------------- |
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Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace |
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Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom |
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----------------------------------------------------------------------------------------- |
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</pre> |
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Query items in any sort of bag of holding by with `stack=boh` filter. |
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<pre> |
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;invdb q item stack=boh |
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----------------------------------------------------------------------------------------- |
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name | loc | path | qty | type | stk | epf | m | r | h | item |
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----------------------------------------------------------------------------------------- |
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Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace |
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Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom |
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----------------------------------------------------------------------------------------- |
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</pre> |
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{{Third-Party Software}} |
{{Third-Party Software}} |
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[[Category:Third-Party Software]] |
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{{top}} |
{{top}} |
Latest revision as of 09:54, 2 November 2023
Lich:Script invdb is a third party script and is not maintained by Simutronics. Simutronics is not responsible for the accuracy of the information presented on this page, nor is it liable for issues stemming from the use of the application on players' personal devices.
Cross-character searching & tracking of characters, inventory, lockers, bank accounts, and other data
Now including support for family vaults!
author: Xanlin (Xanlin on discord)
Getting Started
tldr: run ;invdb
to load your stuff, then ;invdb thing
to find your thing.
Help
;invdb help
;invdb help > help text (this) ;invdb examples > examples ;invdb menu > basic starter menu ;invdb changelog > changelog first parameter: action (default to refresh all if no parameters provided) options: refresh, query, sum (or total), export, reset, delete, drop refresh load/update your database query prints out results to your story window sum less detail than query, aggregates by type and item count shows totals by character and location export export table or query to a file reset clear everything and start over delete delete stuff, can be complicated, more on this later second parameter: target (defaults to all or item) options: bank, char, item, inv, locker, tickets bank bank account & silvers char character info item both inventory and lockers inv inventory, but not lockers locker locker(s), but not inventory tickets ticket balance information optional parameters: char=name # supports wildcards game=gsiv # defaults to the current game type=gem # based on your GameObj type data. noun=stone # filter by item noun path=backpack # all items that start in a backpack stack=(jar|bundle|stack|pack) # only jars implemented so far status=(empty|partial|full) # to help find empty or full jars marked=Y # not recorded in standard lockers registered=Y # not recorded in standard lockers worn= # not yet implemented groupby=char # adds char column to sum/total queries orderby="path asc, qty desc" # customize result order delay=6 # delay N seconds before doing stuff (e.g. autostart) All other input is used as a search string in the primary name in the target. If no parameters are provided, defaults to `refresh all` If no applicable action & target are specified, defaults to searching items +---------------------------------------------------------------+ exporting: ;invdb export (char|item|inv|locker|bank|tickets|sbank|stickets) (optional parameters) - additional optional export parameters: format=(csv|txt|pipe) default = csv dir="c:\usersme\desktop" default = $lich_dir\inv\ file="filename.ext" default = target_(params)_timestamp.csv +---------------------------------------------------------------+ most commands have abbreviations: q = query c = char m = marked i = item g = game r = registered in = inv t = type s = stack l = locker n = noun status = status b = bank p = path +---------------------------------------------------------------+ settings (on/off is converted into true/false) ;invdb --settings lists your current settings ;invdb --jar=on/off will turn on/off looking in jars ;invdb --stack=on/off will turn on/off reading stacks of notes (light and deep notes)
Menu
;invdb menu
+--------------------------------------------------------------+ | invdb | +--------------------------------------------------------------+ Run #1 first if your database is empty: 1: ;invdb refresh all to create/update the database other examples: 2: character list ;invdb query char 3: bank accounts ;invdb q bank 4: landing bank total ;invdb sum bank amount>100000 elan 5: all gems in inv(s) ;invdb q inv type=gem 6: your stuff ;invdb q item c=Xanlin 7: all locker stuff ;invdb q locker 8: all empty jars ;invdb type=jar status=empty 9: total gems ;invdb sum type=gem 10: total uncut diamonds ;invdb sum type=gem =uncut dia* 11: locker counts ;invdb count char=Xanlin Add an optional delay for autostart: ;autostart add --global invdb delay=6 @no_squelch To set autostart ;repository to download updates: ;autostart add --global repository download-updates To set invdb to auto-update: ;repository set-updatable invdb To update just your character info on logout: ;alias add --global quit=;eq Script.run('invdb','refresh char');fput 'quit' +--------------------------------------------------------------+
- If you don't have premium lockers, your locker location is just listed as `locker`. If you don't have a paid subscription, you need to run the script at each locker that has contents with the locker open.
Default Query
After you've run ;invdb
or ;invdb refresh all
on each of the characters you want to load:
example searching for something containing the word button:
;inv q button
--- Lich: invdb active. ... loc: location of the item (hands|inv|locker|town abbr if multi locker) ... path: the path to an item, e.g. `backpack > box` is in a box, in a backpack ... type: object type, per GameObj.type_data ... stk: stack, a non-standard container, e.g. jar|bundle|voucher pack ... epf: status (empty|partial|full) for jars/stacks ... m: marked (Y or blank) ... r: registered (Y or blank) ... h: hidden (Y or blank) ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | inv | | 1 | unknown | | | Y | Y | | black suede pants caught with horn buttons SomeAlt1| inv | | 1 | clothing | | | Y | | | dark silver-buttoned breeches ----------------------------------------------------------------------------------------- matched 2 rows from item. --- Lich: invdb has exited.
finding where you stashed some gems:
;inv type=gem =uncut diamond
--- Lich: invdb active. -------------------------------------------------------------------------------------------------------- name |loc | path | qty|type |stk|epf|m|r| item -------------------------------------------------------------------------------------------------------- Somealt1 |inv | satchel | 2|gem | | | | | uncut diamond Mule1 |inv | sack > jar | 100|gem |jar| | | | uncut diamond Mule2 |hands | jacket > jar | 42|gem |jar| | | | uncut diamond Mule2 |inv | greatcloak > jar | 63|gem |jar| | | | uncut diamond Mule3 |inv | bag | 1|gem | | | | | uncut diamond -------------------------------------------------------------------------------------------------------- matched 5 rows from item. --- Lich: invdb has exited.
getting a total number of an item:
>;inv sum type=gem =uncut diamond --- Lich: invdb active. -------------------------------------------------------------- type | amount | item -------------------------------------------------------------- gem | 208 | uncut diamond gem | 208 | total -------------------------------------------------------------- matched 2 rows from item. --- Lich: invdb has exited.
Bank
Can't remember how much that one character has in their bank?
>;inv q bank char=xanlin --- Lich: invdb active. ------------------------------------------------------------------------ name | bank | amount | updated ------------------------------------------------------------------------ Xanlin | First Elanith Secured Bank | ###,### | 06/25/18 Xanlin | Great Bank of Kharam-Dzu | ##,### | 06/25/18 Xanlin | Vornavis Bank of Solhaven | ###,### | 06/25/18 Xanlin | Bank of Torre County | ###,### | 06/25/18 Xanlin | Icemule Trace Bank | #,###,### | 06/25/18 Xanlin | Bank of Kharag 'doth Dzulthu | ##,### | 06/25/18 Xanlin | United City-States Bank | #,###,### | 06/28/18 Xanlin | Cysaegir Bank | ##,### | 06/26/18 Xanlin | Total | #,###,### | 06/28/18 ------------------------------------------------------------------------ matched 9 rows from bank. --- Lich: invdb has exited.
total up all your bank accounts:
>;inv sum bank --- Lich: invdb active. -------------------------------------------------------------- bank | amount | characters -------------------------------------------------------------- Bank of Kharag 'doth Dzulthu | ##,### | Xanlin, Somealt Bank of Torre County | ###,### | Xanlin, Somealt, Somealt2 Cysaegir Bank | ##,### | Xanlin, Somealt, Somealt2 First Elanith Secured Bank | ###,### | Xanlin, Somealt, Somealt2 Great Bank of Kharam-Dzu | ##,### | Xanlin, Somealt, Somealt2 Icemule Trace Bank | #,###,### | Xanlin, Somealt, Somealt2 United City-States Bank | #,###,### | Xanlin, Somealt, Somealt2 Vornavis Bank of Solhaven | ###,### | Xanlin, Somealt, Somealt2 grand total | #,###,### | Xanlin, Somealt, Somealt2 -------------------------------------------------------------- matched 9 rows from bank. --- Lich: invdb has exited.
Get your total at just one bank if you prefer:
>;inv sum bank elan --- Lich: invdb active. -------------------------------------------------------------- bank | amount | characters -------------------------------------------------------------- First Elanith Secured Bank | ###,### | Xanlin, Somealt, Somealt2 -------------------------------------------------------------- matched 1 rows from bank. --- Lich: invdb has exited.
Export
Don't care for the in game queries and prefer your spreadsheets instead? You can export to csv (or tab/pipe delimited) and do whatever you want with it:
>;inv export item --- Lich: invdb active. exported 1166 rows from item to C:/.../lich/inv/item_2018-06-28_12-59-35.csv. --- Lich: invdb has exited.
item_2018-06-28_12-59-35.csv :
name,loc,path,qty,type,stk,epf,m,r,item Xanlin,inv,"",1,clothing,"", ,"","",thick ebonwood armband Xanlin,inv,"",1,clothing,"", ,Y,"",translucent spidersilk backpack Xanlin,inv,"",1,jewelry,"", ,"","",copper-bound linen badge Xanlin,inv,"",1,clothing,"", ,Y,"",oiled light leather courier bag with polished faenor buckles Xanlin,inv,"",1,"","", ,Y,"",black leather disarming case Xanlin,inv,"",1,clothing,"", ,Y,Y,translucent spidersilk cloak Xanlin,inv,"",1,"","", ,Y,Y,pair of rolaren-studded gauntlets Xanlin,inv,"",1,"","", ,Y,"",pair of black-tinted glasses Xanlin,inv,"",1,"","", ,Y,"",onyx-studded shadowy black hip-satchel Xanlin,inv,"",1,"","", ,"",Y,black hand insignia Xanlin,inv,"",1,clothing,"", ,Y,Y,silver locksmith kit Xanlin,inv,"",1,jewelry,"", ,"","",tiny iron catapult pin Xanlin,inv,"",1,magic,"", ,Y,"",dull gold ring Xanlin,inv,"",1,clothing,"", ,Y,"",matte black satchel Xanlin,inv,"",1,"","", ,Y,"",dark leather scalemail Xanlin,inv,"",1,"","", ,Y,"",leather swordbelt Xanlin,inv,"",1,"","", ,Y,"",emerald-hued imflass trident symbol adorned with blue coral Xanlin,inv,backpack,1,magic,"", ,"","",white flask Xanlin,inv,backpack,1,herb,"", ,"","",ambrominas leaf Xanlin,inv,backpack,1,lockpick,"", ,"","",copper lockpick Xanlin,inv,backpack,1,magic,"", ,"","",flawless gold ring Xanlin,inv,backpack,1,magic,"", ,"","",small statue Xanlin,inv,bag,1,magic,"", ,"","",ruby amulet Xanlin,inv,bag,1,"","", ,Y,Y,thin coarse linen blindfold Xanlin,inv,bag,3,"","", ,"","",crisp parchment bloodscrip Xanlin,inv,bag,1,clothing,"", ,Y,Y,pair of rolaren-toed boots Xanlin,inv,bag,2,gem,"", ,"","",uncut star-of-Tamzyrr diamond
Other useful commands
Want to delete a character?
;invdb delete character char=<name>
How about a partial match when you want anything containing one word?
;invdb shimmering *orb
Bags of Holding and other stacking containers
To have a Bag of Holding or stacking container (Forager Vasculum, Oremonger, The Crafter's Caboodle, Super-Fish-All Tackle Box) scanned in invdb, add the full name of the item to your invdb settings with the `;invdb +boh` command.
>;invdb --settings --- Lich: invdb active. invdb settings: ------------------------------------------------------------------------------------------------------------- setting | value | description confirm_large_output | true | require unpause script when output rows > 100 jar | true | check contents of jars stack | false | check number of stacked notes silence_stack | true | silences lines from checking jars, notes, etc. open_containers | true | opens and closes containers for inventory check date_format | %m/%d/%y | date format, e.g. %m/%d/%y or %Y-%m-%d lumnis | true | includes lumnis tracking in 'refresh all' resource | true | includes resource tracking in 'refresh all' --------------------------------------------- container_noopen: names or nouns of containers not to try to open. 1. locket add to this list using: ;invdb +container_noopen thing to add remove from this list using: ;invdb -container_noopen thing to remove boh: names of bags of holding. 1. large treasure sack with a blood crystal clasp 2. elesine treasure sack with a blood crystal clasp 3. copper-tacked glossy mahogany reticule add to this list using: ;invdb +boh thing to add remove from this list using: ;invdb -boh thing to remove ---------------------------------------------
Example with my bamboo-shaped gold vasculum:
>look in my vasc Fashioned from a thin sheet of gold, the cylindrical tube is painted vivid jade and chartreuse and decorated with origami cranes caught mid-flight. Two small doors allow access to the interior, which appears to be filled with small compartments to store foraged items. A small sleeve on the side is perfect for housing a pair of snips, while a tiny hook on the opposite side has room for a pair of gloves. You quickly read the chalk-scribbled note on the lid: 1. a trollear mushroom (2 specimens) 2. a sprig of Imaera's Lace (1 specimen, which is ready for plucking) >glance You glance down to see a bamboo-shaped gold vasculum in your right hand and nothing in your left hand. >;invdb +boh bamboo-shaped gold vasculum invdb: bamboo-shaped gold vasculum added to the boh list >;invdb-test refresh ... >;invdb q item loc=hands char=xanlin ... ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom -----------------------------------------------------------------------------------------
Items designated as a bag of holding type item are typed 'boh' in invdb.
>;invdb q item type=boh --------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item --------------------------------------------------------------------------------- Xanlin | hands | | 1 | boh | | | Y | Y | | bamboo-shaped gold vasculum ---------------------------------------------------------------------------------
Items inside certain item stacking containers may be assigned a new type in invdb, such as ore, specimen, or gemstone.
>;invdb q item type=specimen ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom -----------------------------------------------------------------------------------------
Query items in any sort of bag of holding by with `stack=boh` filter.
;invdb q item stack=boh ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | hands | vasculum | 1 | specimen | boh | | | | | sprig of Imaera's Lace Xanlin | hands | vasculum | 2 | specimen | boh | | | | | trollear mushroom -----------------------------------------------------------------------------------------
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