Lich:Script Sloot: Difference between revisions
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''''''NOTE:''' Sloot and Sloot2 are no longer in active development and have been replaced by Eloot. The info below is for historical reference''' |
''''''NOTE:''' Sloot and Sloot2 are no longer in active development and have been replaced by [[Lich:Script Eloot|Eloot]]. The info below is for historical reference''' |
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Sloot and Sloot2 are automatic looting scripts that can be set to pick up and store nearly any item that is dropped by monsters. Further, both have Selling options that will clean out your bags and bank your money, often reserving certain gear as 'not-for-sale'. A Looting script like this is a must-have for several reasons: it takes the guess work out of looting kills and will be used later with Bigshot. |
Sloot and Sloot2 are automatic looting scripts that can be set to pick up and store nearly any item that is dropped by monsters. Further, both have Selling options that will clean out your bags and bank your money, often reserving certain gear as 'not-for-sale'. A Looting script like this is a must-have for several reasons: it takes the guess work out of looting kills and will be used later with Bigshot. |
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{{Third-Party Software}} |
{{Third-Party Software}} |
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[[Category:Third-Party Software]] |
Latest revision as of 11:37, 1 June 2023
Lich:Script Sloot is a third party script and is not maintained by Simutronics. Simutronics is not responsible for the accuracy of the information presented on this page, nor is it liable for issues stemming from the use of the application on players' personal devices.
'NOTE:' Sloot and Sloot2 are no longer in active development and have been replaced by Eloot. The info below is for historical reference
Sloot and Sloot2 are automatic looting scripts that can be set to pick up and store nearly any item that is dropped by monsters. Further, both have Selling options that will clean out your bags and bank your money, often reserving certain gear as 'not-for-sale'. A Looting script like this is a must-have for several reasons: it takes the guess work out of looting kills and will be used later with Bigshot.
As of the time of this writing, Sloot is undergoing the throes of development, so I will discuss its sister script, Sloot2.
As with most scripts, running ';sloot2 setup' opens a graphical setup interface. This interface has four tabs: Sacks, Looting, Skinning and Selling. You can mouse over most options to get more information.
Sacks is where you set the destinations for your various bits of loot. Make sure that you use the noun of your target sack, often the adjectives can confuse the script. Further, setting an Overflow sack will be used to stow any items that could not fit in their proper sack. For example, keeping boxes in your Greatcloak with an Overflow to your Backpack will stow in your Backpack any boxes that do not fit in your cloak. This is better than having them left on the ground. Finally, if you do not have an overflow sack set, sometimes Sloot will keep a looted item in your hands instead of stowing it because the target sack is full. This can lead to an untimely death.
Looting is where you specify what gear you want Sloot to pickup. The mouse-over tips are helpful and informative.
The Skinning tab sets up skinning of mobs and can accommodate advanced options such as using a specific skinning tool, stance or posture and even the use of spells or sigils.
Selling sets up what items will be sold versus kept. Enabling the locksmith is necessary for hunting largely unattended, as you will fill up your bags quickly and encumber you. An easy way to die.
Ingame Screenshots
Reference
- Info originally taken from http://forum.gsplayers.com/showthread.php?t=57651
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