Gemstones: Difference between revisions
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==Overview== |
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Gemstones can be found in ascension hunting areas after completing the Wyrm quest. A total of five gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. Overall, this gives you a maximum of 11 active properties (4 gemstones with common + common/regional/rare properties, and the 5th with common + common/regional/rare + legendary properties). |
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Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots. |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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!style="width: 5%;"|Rarity |
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|- |
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!style="width: 5%;"|Tiered |
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! colspan="8" | Gemstone Slot Unlocks |
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!style="width: 5%;"|Type |
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|- |
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!style="width: 60%;"|Description |
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|- |
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!Slot |
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|Blood Prism||Common||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%. |
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!Ascension Experience Required |
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|- |
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!Silver |
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|Bold Brawler||Common||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up. |
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|- |
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| Slot 1 |
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|Cannoneer's Savvy||Common||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship. |
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| [[Gemstone Quest Guide|Quest]] |
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|- |
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| [[Gemstone Quest Guide|Quest]] |
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|Companion's Might||Common||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength. |
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|- |
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| Slot 2 |
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|Companion's Swiftness||Common||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking. |
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| 1,000,000 |
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|- |
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| 5,000,000 |
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|Force of Will||Common||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s). |
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|- |
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| Slot 3 |
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|Geomancer's Spite||Common||No||Activated||You twist the ground to entrap your foes. Nearby enemies must make an SMR test. On a failure, your opponents take grapple damage and are immobilized. Cooldown: 3 mins. |
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| 2,500,000 |
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|- |
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| 10,000,000 |
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|Green Thumb||Common||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success. |
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|- |
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| Slot 4 |
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|Immobility Veil||Common||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. This benefit does not apply to immobilization due to Sheer Fear. |
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| 4,500,000 |
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|- |
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| 25,000,000 |
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|Journeyman Tactician||Common||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers. |
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|- |
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| Slot 5 |
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|Limit Break: Edged Weapons||Common||Yes||Passive||Your enhancive limit on One-Handed Edged Weapons is raised by 2/4/6/8/10 points. |
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| 7,500,000 |
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|- |
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| 50,000,000 |
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|Limit Break: Polearm Weapons||Common||Yes||Passive||Your enhancive limit on Polearm Weapons is raised by 2/4/6/8/10 points. |
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|- |
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|Limit Break: Two-Handed Weapons||Common||Yes||Passive||Your enhancive limit on Two-Handed Weapons is raised by 2/4/6/8/10 points. |
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|- |
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|Mystic Magnification||Common||No||Passive||Your self-cast buff spells cast a second time at no mana cost. This effect only applies to buff spells that can be multi-cast. |
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|Opportunistic Sadism||Common||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. |
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|- |
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|Slayer's Fortitude||Common||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels. |
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|- |
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|Spirit Prism||Common||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit. |
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|- |
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|Stamina Prism||Common||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%. |
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|- |
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|Storm of Rage||Common||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill. Stacks up to 3 times. This effect falls off after 30 seconds without making a kill. This applies to all DFs, including bolts. |
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|- |
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|Subtle Ward||Common||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells. |
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|Twist the Knife||Common||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. |
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|- |
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|Grimswarm: Shroud Soother||Regional||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes. |
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|- |
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|Hinterwilds: Light of the Disir||Regional||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds. |
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|- |
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|Hinterwilds: Warden of the Damned||Regional||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds. |
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|- |
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|Moonsedge: Gift of Enlightement||Regional||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap. |
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|- |
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|Temple Nelemar: Perfect Conduction||Regional||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms |
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|- |
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|The Hinterwilds: Gift of Enlightement||Regional||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap. |
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|- |
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|The Hive: Arrhythmic Gait||Regional||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage. |
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|- |
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|The Hive: Astral Spark||Regional||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack. |
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|- |
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|The Rift: Gift of the God-King||Regional||No||Passive||You do not suffer from spirit drain while entering the Rift. |
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|- |
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|Bandit Bait||Rare||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild. |
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|- |
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|Sureshot||Rare||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
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|- |
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|Pixie's Mischief||Legendary||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second. |
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|} |
|} |
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* Total of 90,000,000 silver to unlock all five slots. |
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A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].) |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Properties |
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!Qualities |
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|- |
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|First Property |
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|Common or Regional |
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|- |
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|Second Property |
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|Common, Regional or Rare |
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|- |
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|Third Property |
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|Legendary |
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|} |
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The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare. |
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* Players may only equip one Gemstone with a legendary property at a time. |
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Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates: |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Properties |
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!Qualities |
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|- |
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|1st Gemstone |
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|Common/Regional plus Rare plus Legendary |
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|- |
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|2nd Gemstone |
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|Common/Regional plus Common/Regional/Rare |
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|- |
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|3rd Gemstone |
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|Common/Regional plus Common/Regional/Rare |
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|- |
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|4th Gemstone |
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|Common/Regional plus Common/Regional |
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|- |
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|5th Gemstone |
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|Common/Regional plus Common/Regional |
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|} |
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==Drop Rates== |
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* You can obtain a maximum of 1 Gemstone per week and 3 per month. |
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* The chance for a weekly Gemstone to drop is reset on Sunday. |
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* The chance for the monthly Gemstones to drop is reset on the 1st of the month. |
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* You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin. |
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* An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly. |
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* The first gemstone of a month is easier to find than the second or third. |
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* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week. |
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==FAQ:== |
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;Q. Can you equip and unequip Gemstones at will? |
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:A. Yes. |
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;Q. How much does it cost to unbind a gemstone? |
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:A. It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]] |
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;Q. Can you Shatter a Gemstone without unbinding it? |
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:A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else. |
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;Q. How much does it cost to Shatter a Gemstone? |
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:A. Shattering a Gemstone is free, but it must be unbound. |
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;Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped? |
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:A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is '''permanent and irreversible'''. |
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;Q. How many gems can you find per week? |
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:A. One per character, per week. Capped at 3 in a month. |
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;Q. When does resets occur for per month and per week? |
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:A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis |
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:A. The monthly reset occurs on the 1st of the month. ''(Might need this to be validated still)'' |
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==Gemstone Modifications:== |
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Done with the Artificier in: |
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Rawknuckle's, Watering Hole - 29877(u7503251) |
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===Costs=== |
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NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release. |
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===Reshape=== |
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Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.<br> |
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Reshaping causes '''permanent binding''' to the character. |
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Reshape costs double for every additional reroll. The scaling cost resets weekly.<br> |
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Premium Accounts get a 25% discount.<br> |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Rarity |
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!Dust |
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!Regular Cost |
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!Premium Cost |
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|- |
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|Common/Regional |
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| 10 |
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| 250,000 |
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| - |
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|- |
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|2 Common/Regional |
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| 20 |
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| 500,000 |
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| - |
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|- |
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|Common/Regional + Rare |
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| 40 |
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| 750,000 |
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| 562,500 |
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|- |
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|Common/Regional + Rare + Legendary |
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| 90 |
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| 1,750,000 |
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| 1,312,500 |
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|} |
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===Amplify=== |
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The amplify option will upgrade a Gemstone. This will '''permanently bind''' the Gemstone to that character. |
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{| |
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| valign="top" | |
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{| class="wikitable" {{prettytable}} |
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|- |
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!Tier |
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!Dust |
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!Silvers |
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|- |
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|2/5 |
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|15 |
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|1,000,000 |
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|- |
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|3/5 |
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|30 |
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|1,500,000 |
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|- |
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|4/5 |
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|45 |
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|2,000,000 |
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|- |
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|5/5 |
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|60 |
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|2,500,000 |
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|- |
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|} |
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| |
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{| class="wikitable" {{prettytable}} |
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|- |
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!Tier |
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!Dust |
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!Silvers |
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|- |
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|2/3 |
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|45 |
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|2,500,000 |
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|- |
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|3/3 |
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|105 |
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|4,500,000 |
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|} |
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|} |
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===Unbind=== |
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The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.<br> |
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A Gemstone that is lesser bound to someone else must be unbound before shattering.<br> |
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A Gemstone that is lesser bound to yourself can be shattered for free.<br> |
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Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Rarity |
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!Silvers |
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|- |
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|Common/Regional |
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|1,000,000 |
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|- |
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|2 Common/Regional |
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|2,000,000 |
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|- |
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|Common plus Rare |
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|3,000,000 |
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|- |
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|Common/Regional + Rare + Legendary |
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|7,000,000 |
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|} |
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===Shatter=== |
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Shattering a Gemstone turns it into dust. There is no cost for this service. |
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Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Rarity |
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!Dust |
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|- |
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|Common/Regional |
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|10 |
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|- |
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|2 Common/Regional |
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|20 |
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|- |
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|Common/Regional + Rare |
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|40 |
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|- |
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|Common/Regional + Rare + Legendary |
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|90 |
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|} |
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===Dust=== |
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Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. |
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The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Count |
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!Silvers |
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|- |
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|1 |
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|500,000 |
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|- |
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|2 |
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|1,250,000 |
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|- |
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|3 |
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|3,125,000 |
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|- |
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|4 |
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|7,812,500 |
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|- |
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|5 |
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|19,531,250 |
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|} |
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==Gemstone Properties== |
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[[Gemstone Property List]] |
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==See Also== |
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* [[Announcement: Ascension Gemstones are live!]] |
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Latest revision as of 11:16, 25 October 2025
Overview
Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.
| Gemstone Slot Unlocks | |||||||
|---|---|---|---|---|---|---|---|
| Slot | Ascension Experience Required | Silver | |||||
| Slot 1 | Quest | Quest | |||||
| Slot 2 | 1,000,000 | 5,000,000 | |||||
| Slot 3 | 2,500,000 | 10,000,000 | |||||
| Slot 4 | 4,500,000 | 25,000,000 | |||||
| Slot 5 | 7,500,000 | 50,000,000 | |||||
- Total of 90,000,000 silver to unlock all five slots.
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see the Gemstone Property List.)
| Properties | Qualities |
|---|---|
| First Property | Common or Regional |
| Second Property | Common, Regional or Rare |
| Third Property | Legendary |
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.
- Players may only equip one Gemstone with a legendary property at a time.
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:
| Properties | Qualities |
|---|---|
| 1st Gemstone | Common/Regional plus Rare plus Legendary |
| 2nd Gemstone | Common/Regional plus Common/Regional/Rare |
| 3rd Gemstone | Common/Regional plus Common/Regional/Rare |
| 4th Gemstone | Common/Regional plus Common/Regional |
| 5th Gemstone | Common/Regional plus Common/Regional |
Drop Rates
- You can obtain a maximum of 1 Gemstone per week and 3 per month.
- The chance for a weekly Gemstone to drop is reset on Sunday.
- The chance for the monthly Gemstones to drop is reset on the 1st of the month.
- You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.
- An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.
- The first gemstone of a month is easier to find than the second or third.
- There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.
FAQ:
- Q. Can you equip and unequip Gemstones at will?
- A. Yes.
- Q. How much does it cost to unbind a gemstone?
- A. It costs 1-4m to permanently remove the lesser binding. [Gemstones]
- Q. Can you Shatter a Gemstone without unbinding it?
- A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else.
- Q. How much does it cost to Shatter a Gemstone?
- A. Shattering a Gemstone is free, but it must be unbound.
- Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped?
- A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is permanent and irreversible.
- Q. How many gems can you find per week?
- A. One per character, per week. Capped at 3 in a month.
- Q. When does resets occur for per month and per week?
- A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis
- A. The monthly reset occurs on the 1st of the month. (Might need this to be validated still)
Gemstone Modifications:
Done with the Artificier in: Rawknuckle's, Watering Hole - 29877(u7503251)
Costs
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.
Reshape
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.
Reshaping causes permanent binding to the character.
Reshape costs double for every additional reroll. The scaling cost resets weekly.
Premium Accounts get a 25% discount.
| Rarity | Dust | Regular Cost | Premium Cost |
|---|---|---|---|
| Common/Regional | 10 | 250,000 | - |
| 2 Common/Regional | 20 | 500,000 | - |
| Common/Regional + Rare | 40 | 750,000 | 562,500 |
| Common/Regional + Rare + Legendary | 90 | 1,750,000 | 1,312,500 |
Amplify
The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.
|
|
Unbind
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.
A Gemstone that is lesser bound to someone else must be unbound before shattering.
A Gemstone that is lesser bound to yourself can be shattered for free.
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding
| Rarity | Silvers |
|---|---|
| Common/Regional | 1,000,000 |
| 2 Common/Regional | 2,000,000 |
| Common plus Rare | 3,000,000 |
| Common/Regional + Rare + Legendary | 7,000,000 |
Shatter
Shattering a Gemstone turns it into dust. There is no cost for this service.
Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.
| Rarity | Dust |
|---|---|
| Common/Regional | 10 |
| 2 Common/Regional | 20 |
| Common/Regional + Rare | 40 |
| Common/Regional + Rare + Legendary | 90 |
Dust
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.
| Count | Silvers |
|---|---|
| 1 | 500,000 |
| 2 | 1,250,000 |
| 3 | 3,125,000 |
| 4 | 7,812,500 |
| 5 | 19,531,250 |