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==Overview==
==Overview==


Gemstones are powerful character-boosting artifacts that can be found in [[Ascension]] hunting areas after completing the [[Silver-scaled_cold_wyrm|wyrm]] quest. A total of five Gemstones can be equipped through the GEM (verb) interface. A Gemstone can have common, rare, and legendary properties, but only one legendary may be equipped at any given time. Overall, this gives you a maximum of 11 active properties (4 Gemstones with common/regional plus common/regional/rare properties and the 5th with common/regional, common/regional/rare, and legendary properties).
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.


{| {{prettytable|font-size:95%;margin-left:2em;}}
Gemstone details on this page are a work in progress and provided as players discover them on the test server.
|-
! colspan="8" | Gemstone Slot Unlocks
|-
|-
!Slot
!Ascension Experience Required
!Silver
|-
| Slot 1
| [[Gemstone Quest Guide|Quest]]
| [[Gemstone Quest Guide|Quest]]
|-
| Slot 2
| 1,000,000
| 5,000,000
|-
| Slot 3
| 2,500,000
| 10,000,000
|-
| Slot 4
| 4,500,000
| 25,000,000
|-
| Slot 5
| 7,500,000
| 50,000,000
|}
* Total of 90,000,000 silver to unlock all five slots.


A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].)


{| {{prettytable|font-size:95%;margin-left:2em;}}
==Common Gemstones==
|-
!Properties
!Qualities
|-
|First Property
|Common or Regional
|-
|Second Property
|Common, Regional or Rare
|-
|Third Property
|Legendary
|}


The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.
{|width="90%" class="wikitable sortable" {{prettytable}}
* Players may only equip one Gemstone with a legendary property at a time.
!style="width: 15%;"|Property

!style="width: 5%;"|Tiered
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:
!style="width: 5%;"|Type

!style="width: 65%;"|Description
{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
|-
|Blood Prism||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%.
!Properties
|-
!Qualities
|Bold Brawler||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up.
|-
|-
|1st Gemstone
|Cannoneer's Savvy||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship.
|Common/Regional plus Rare plus Legendary
|-
|-
|Companion's Might||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength.
|2nd Gemstone
|-
|Common/Regional plus Common/Regional/Rare
|Companion's Swiftness||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking.
|-
|-
|3rd Gemstone
|Dispulsion Ward||No||Passive||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test. On a failure, the dispel has no effect on you.
|Common/Regional plus Common/Regional/Rare
|-
|-
|Flare Resonance||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to gain flare affinity.
|4th Gemstone
|-
|Common/Regional plus Common/Regional
|Force of Will||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s).
|-
|-
|5th Gemstone
|Geomancer's Spite||No||Activated||You twist the ground to entrap your foes. Nearby enemies must make an SMR test. On a failure, your opponents take grapple damage and are immobilized. Cooldown: 3 mins.
|Common/Regional plus Common/Regional
|-
|Green Thumb||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success.
|-
|Immobility Veil||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. This benefit does not apply to immobilization due to Sheer Fear.
|-
|Journeyman Tactician||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers.
|-
|Limit Break: Edged Weapons||Yes||Passive||Your enhancive limit on One-Handed Edged Weapons is raised by 2/4/6/8/10 points.
|-
|Limit Break: Polearm Weapons||Yes||Passive||Your enhancive limit on Polearm Weapons is raised by 2/4/6/8/10 points.
|-
|Limit Break: Two-Handed Weapons||Yes||Passive||Your enhancive limit on Two-Handed Weapons is raised by 2/4/6/8/10 points.
|-
|Limit Break: Wisdom||Yes||Passive||Your enhancive limit on Wisdom is raised by 2/4/6/8/10 points.
|-
|Mystic Magnification||No||Passive||Your self-cast buff spells cast a second time at no mana cost. This effect only applies to buff spells that can be multi-cast.
|-
|Opportunistic Sadism||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned.
|-
|Slayer's Fortitude||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels.
|-
|Spirit Prism||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit.
|-
|Stamina Prism||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%.
|-
|Storm of Rage||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill. Stacks up to 3 times. This effect falls off after 30 seconds without making a kill. This applies to all DFs, including bolts.
|-
|Subtle Ward||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells.
|-
|Twist the Knife||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed.
|-
|Web Veil||Yes||Passive||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second.
|}
|}


==Drop Rates==


* You can obtain a maximum of 1 Gemstone per week and 3 per month.
==Regional Gemstones==
* The chance for a weekly Gemstone to drop is reset on Sunday.
* The chance for the monthly Gemstones to drop is reset on the 1st of the month.
* You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.
* An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.
* The first gemstone of a month is easier to find than the second or third.
* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.


==FAQ:==
{|width="90%" class="wikitable sortable" {{prettytable}}
;Q. Can you equip and unequip Gemstones at will?
!style="width: 15%;"|Property
:A. Yes.
!style="width: 5%;"|Tiered

!style="width: 5%;"|Type
;Q. How much does it cost to unbind a gemstone?
!style="width: 65%;"|Description
:A. It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]]
|-

|Grimswarm: Shroud Soother||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes.
;Q. Can you Shatter a Gemstone without unbinding it?
|-
:A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else.
|Hinterwilds: Light of the Disir||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds.

|-
;Q. How much does it cost to Shatter a Gemstone?
|Hinterwilds: Warden of the Damned||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds.
:A. Shattering a Gemstone is free, but it must be unbound.
|-

|Moonsedge: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap.
;Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped?
|-
:A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is '''permanent and irreversible'''.
|Moonsedge: Organ Enthusiast||Yes||Passive||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge.

|-
;Q. How many gems can you find per week?
|Temple Nelemar: Perfect Conduction||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms
:A. One per character, per week. Capped at 3 in a month.
|-

|The Hinterwilds: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap.
;Q. When does resets occur for per month and per week?
|-
:A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis
|The Hive: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap.
:A. The monthly reset occurs on the 1st of the month. ''(Might need this to be validated still)''
|-

|The Hive: Arrhythmic Gait||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage.
==Gemstone Modifications:==
|-

|The Hive: Astral Spark||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.
Done with the Artificier in:
|-
Rawknuckle's, Watering Hole - 29877(u7503251)
|The Rift: Gift of the God-King||No||Passive||You do not suffer from spirit drain while entering the Rift.
===Costs===
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.

===Reshape===
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.<br>
Reshaping causes '''permanent binding''' to the character.
Reshape costs double for every additional reroll. The scaling cost resets weekly.<br>
Premium Accounts get a 25% discount.<br>

{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
!Rarity
!Dust
!Regular Cost
!Premium Cost
|-
|Common/Regional
| 10
| 250,000
| -
|-
|2 Common/Regional
| 20
| 500,000
| -
|-
|Common/Regional + Rare
| 40
| 750,000
| 562,500
|-
|Common/Regional + Rare + Legendary
| 90
| 1,750,000
| 1,312,500
|}
|}


===Amplify===
The amplify option will upgrade a Gemstone. This will '''permanently bind''' the Gemstone to that character.
{|
| valign="top" |

{| class="wikitable" {{prettytable}}
|-
!Tier
!Dust
!Silvers
|-
|2/5
|15
|1,000,000
|-
|3/5
|30
|1,500,000
|-
|4/5
|45
|2,000,000
|-
|5/5
|60
|2,500,000
|-
|}


|
==Rare Gemstones==

{| class="wikitable" {{prettytable}}
|-
!Tier
!Dust
!Silvers
|-
|2/3
|45
|2,500,000
|-
|3/3
|105
|4,500,000
|}


{|width="90%" class="wikitable sortable" {{prettytable}}
!style="width: 15%;"|Property
!style="width: 5%;"|Tiered
!style="width: 5%;"|Type
!style="width: 65%;"|Description
|-
|Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance.
|-
|Advanced Spell Shielding||Yes||Passive||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes.
|-
|Bandit Bait||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild.
|-
|Blood Siphon||Yes||Activated||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds. Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test. On a failure, they take 10-20 hit point damage. 5/10/15/20/25% of the damage dealt is restored to you as health. Cooldown: 15 minutes.
|-
|Channeler's Epiphany||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10. Your warding spells have a standard flare chance to double this bonus.
|-
|Evanescent Possession||Yes||Activated||You invoke a friendly spirit to possess a foe. An enemy creature must make an SSR test. On a failure, it becomes afflicted with Sympathy for you. When the effect ends, the creature takes a standard disruption flare as it rejects the spirit. Cooldown: 5 mins.
|-
|Relentless Warder||Yes||Passive||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast.
|-
|Ripe Melon||Yes||Passive||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head.
|-
|Serendipitous Hex||Yes||Passive||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3.
|-
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head.
|}
|}


===Unbind===
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.<br>
A Gemstone that is lesser bound to someone else must be unbound before shattering.<br>
A Gemstone that is lesser bound to yourself can be shattered for free.<br>
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding


{| {{prettytable|font-size:95%;margin-left:2em;}}
==Legendary Gemstones==
|-
!Rarity
!Silvers
|-
|Common/Regional
|1,000,000
|-
|2 Common/Regional
|2,000,000
|-
|Common plus Rare
|3,000,000
|-
|Common/Regional + Rare + Legendary
|7,000,000
|}


===Shatter===
{|width="90%" class="wikitable sortable" {{prettytable}}
Shattering a Gemstone turns it into dust. There is no cost for this service.
!style="width: 15%;"|Property

!style="width: 5%;"|Tiered
Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.
!style="width: 5%;"|Type

!style="width: 65%;"|Description
{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
|-
|Imaera's Balm||Yes||Activated||Your wounds and scars heal instantly. Cooldown: 1x/day.
!Rarity
|-
!Dust
|Mana Shield||No||Activated||You gain 2d20 damage padding for 60 seconds. For every point of damage absorbed by the shield, 1 point of mana is drained. Cooldown: 5 mins.
|-
|-
|Common/Regional
|Pixie's Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second.
|-
|10
|-
|Thorns of Flame||No||Passive||You gain a standard chance to flare with Heat when an enemy targets you with an attack, whether or not the attack hits.
|2 Common/Regional
|-
|20
|Thorns of Frost||No||Passive||You gain a standard chance to flare with Cold when an enemy targets you with an attack, whether or not the attack hits.
|-
|-
|Common/Regional + Rare
|Thorns of Lightning||No||Passive||You gain a standard chance to flare with Electricity when an enemy targets you with an attack, whether or not the attack hits.
|-
|40
|-
|Trueshot||Yes||Passive||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack's d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target's ability to evade, block, and parry by 10/20/30/40/50%.
|Common/Regional + Rare + Legendary
|90
|}
|}

===Dust===
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one.
The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.

{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
!Count
!Silvers
|-
|1
|500,000
|-
|2
|1,250,000
|-
|3
|3,125,000
|-
|4
|7,812,500
|-
|5
|19,531,250
|}


==Gemstone Properties==

[[Gemstone Property List]]

==See Also==
* [[Announcement: Ascension Gemstones are live!]]

Latest revision as of 11:16, 25 October 2025

Overview

Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.

Gemstone Slot Unlocks
Slot Ascension Experience Required Silver
Slot 1 Quest Quest
Slot 2 1,000,000 5,000,000
Slot 3 2,500,000 10,000,000
Slot 4 4,500,000 25,000,000
Slot 5 7,500,000 50,000,000
  • Total of 90,000,000 silver to unlock all five slots.

A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see the Gemstone Property List.)

Properties Qualities
First Property Common or Regional
Second Property Common, Regional or Rare
Third Property Legendary

The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.

  • Players may only equip one Gemstone with a legendary property at a time.

Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:

Properties Qualities
1st Gemstone Common/Regional plus Rare plus Legendary
2nd Gemstone Common/Regional plus Common/Regional/Rare
3rd Gemstone Common/Regional plus Common/Regional/Rare
4th Gemstone Common/Regional plus Common/Regional
5th Gemstone Common/Regional plus Common/Regional

Drop Rates

  • You can obtain a maximum of 1 Gemstone per week and 3 per month.
  • The chance for a weekly Gemstone to drop is reset on Sunday.
  • The chance for the monthly Gemstones to drop is reset on the 1st of the month.
  • You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.
  • An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.
  • The first gemstone of a month is easier to find than the second or third.
  • There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.

FAQ:

Q. Can you equip and unequip Gemstones at will?
A. Yes.
Q. How much does it cost to unbind a gemstone?
A. It costs 1-4m to permanently remove the lesser binding. [Gemstones]
Q. Can you Shatter a Gemstone without unbinding it?
A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else.
Q. How much does it cost to Shatter a Gemstone?
A. Shattering a Gemstone is free, but it must be unbound.
Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped?
A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is permanent and irreversible.
Q. How many gems can you find per week?
A. One per character, per week. Capped at 3 in a month.
Q. When does resets occur for per month and per week?
A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis
A. The monthly reset occurs on the 1st of the month. (Might need this to be validated still)

Gemstone Modifications:

Done with the Artificier in: Rawknuckle's, Watering Hole - 29877(u7503251)

Costs

NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.

Reshape

Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.
Reshaping causes permanent binding to the character. Reshape costs double for every additional reroll. The scaling cost resets weekly.
Premium Accounts get a 25% discount.

Rarity Dust Regular Cost Premium Cost
Common/Regional 10 250,000 -
2 Common/Regional 20 500,000 -
Common/Regional + Rare 40 750,000 562,500
Common/Regional + Rare + Legendary 90 1,750,000 1,312,500

Amplify

The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.

Tier Dust Silvers
2/5 15 1,000,000
3/5 30 1,500,000
4/5 45 2,000,000
5/5 60 2,500,000
Tier Dust Silvers
2/3 45 2,500,000
3/3 105 4,500,000

Unbind

The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.
A Gemstone that is lesser bound to someone else must be unbound before shattering.
A Gemstone that is lesser bound to yourself can be shattered for free.
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding

Rarity Silvers
Common/Regional 1,000,000
2 Common/Regional 2,000,000
Common plus Rare 3,000,000
Common/Regional + Rare + Legendary 7,000,000

Shatter

Shattering a Gemstone turns it into dust. There is no cost for this service.

Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.

Rarity Dust
Common/Regional 10
2 Common/Regional 20
Common/Regional + Rare 40
Common/Regional + Rare + Legendary 90

Dust

Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.

Count Silvers
1 500,000
2 1,250,000
3 3,125,000
4 7,812,500
5 19,531,250


Gemstone Properties

Gemstone Property List

See Also