Gemstones: Difference between revisions
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==Overview== |
==Overview== |
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Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing quest. Gemstones can be equipped through the GEM |
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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A Gemstone can have up to three properties, each categorized as common, regional, rare, or legendary. Common and regional properties may be among the first two. Rare properties only appear as a Gemstone's second. Legendary properties only appear as a Gemstone's third and players may only equip one gemstone with a legendary property at a time. Ultimately, characters maximizing the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional, a common/regional/rare, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property. |
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|- |
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! colspan="8" | Gemstone Slot Unlocks |
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|- |
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|- |
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!Slot |
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!Ascension Experience Required |
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!Silver |
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|- |
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| Slot 1 |
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| [[Gemstone Quest Guide|Quest]] |
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| [[Gemstone Quest Guide|Quest]] |
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|- |
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| Slot 2 |
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| 1,000,000 |
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| 5,000,000 |
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|- |
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| Slot 3 |
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| 2,500,000 |
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| 10,000,000 |
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|- |
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| Slot 4 |
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| 4,500,000 |
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| 25,000,000 |
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|- |
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| Slot 5 |
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| 7,500,000 |
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| 50,000,000 |
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|} |
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* Total of 90,000,000 silver to unlock all five slots. |
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A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].) |
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Gemstone details on this page are a work in progress and provided as players discover them on the test server. So far they've documented 36 common properties, 12 regional properties, 24 rare properties, and 5 legendary properties, not counting what GM Nyxus describes as variants (the "Infusion of" properties, "Limit Break" properties, and "Thorns of" properties). |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Properties |
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!Qualities |
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|First Property |
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|Common or Regional |
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|- |
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|Second Property |
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|Common, Regional or Rare |
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|- |
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|Third Property |
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|Legendary |
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|} |
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The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare. |
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==Common Gemstone Properties== |
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* Players may only equip one Gemstone with a legendary property at a time. |
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Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates: |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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!style="width: 5%;"|Tiered |
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|- |
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!style="width: 5%;"|Type |
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!Properties |
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!style="width: 65%;"|Description |
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!Qualities |
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|Arcane Accuracy|||Yes||Passive||You gain 1/2/3/4/5 Bolt AS and 1/1/1/2/3 CS. |
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|1st Gemstone |
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|Common/Regional plus Rare plus Legendary |
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|Boatswain's Savvy||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%. |
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|2nd Gemstone |
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|Bold Brawler||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up. |
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|Common/Regional plus Common/Regional/Rare |
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|Burning Blood||No||Passive||When you are dealt a rank 2+ critical strike, your blood combusts in the air. Up to 3 nearby enemies must make an SMR test. On a failure, they suffer a Heat flare. |
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|3rd Gemstone |
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|Common/Regional plus Common/Regional/Rare |
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|Cannoneer's Savvy||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship. |
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|4th Gemstone |
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|Channeler's Edge||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10. |
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|Common/Regional plus Common/Regional |
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|Companion's Might||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength. |
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|5th Gemstone |
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|Common/Regional plus Common/Regional |
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|Companion's Swiftness||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking. |
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|Consummate Professional||Yes||Passive||Your profession service endrolls receive a bonus of 5/10/15/20/25. This bonus is doubled for services to armaments. |
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|Cutting Corners||No||Passive||Bounties with repetitions will be given with 1d3 fewer repetitions required. |
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|Dispulsion Ward||No||Passive||When an enemy targets you with a dispel, there is a 33% chance that the enemy will be subject to an SMR test. On a failure, the dispel has no effect on you. |
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|Elemental Resonance||No||Passive||Upon casting a bolt spell, your bolt spells gain 10% damage factor. This effect falls off 30 seconds after it is first applied, or when you cast the same bolt spell twice in a row. |
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|Flare Resonance||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to gain flare affinity. |
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|Force of Will||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s). |
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|Geomancer's Spite||No||Activated||You twist the ground to entrap your foes. Nearby enemies must make an SMR test. On a failure, your opponents take grapple damage and are immobilized. Cooldown: 3 mins. |
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|Grand Theft Kobold||Yes||Passive||When you mug a creature, you have a 10/20/30% chance to be able to mug the creature again. |
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|Green Thumb||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success. |
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|High Tolerance||Yes||Triggered||You do not become intoxicated from drinking alcoholic beverages. Instead, an alcoholic beverage increases your Strength and Influence by 10 and reduces all other stats by 5. This effect lasts 20 minutes, after which your stats remain reduced for an additional 10 minutes. Cooldown: 1 hour. |
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|Immobility Veil||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. This benefit does not apply to immobilization due to Sheer Fear. |
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|Journeyman Tactician||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers. |
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|Limit Break: [AS-boosting Skill]||Yes||Passive||Your enhancive limit on [any one weapon skill or Spell Aiming] is raised by 2/4/6/8/10 points. |
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|Limit Break: [Stat]||Yes||Passive||Your enhancive limit on [any one stat] is raised by 2/4/6/8/10 points. |
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|Mana Prism||Yes||Passive||Your passive mana regeneration is increased by 5/10/15/20/25%. |
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|Metamorphic Shield||Yes||Passive||When attacked by a creature, you have a 15% chance to increase your AsG by 1/2/3/4/5 (up to max of 20) for that attack. |
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|Mystic Magnification||No||Passive||Your self-cast buff spells cast a second time at no mana cost. This effect only applies to buff spells that can be multi-cast. |
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|Navigator's Savvy||Yes||Passive||You have a 5/10/15/20/25% chance to incur no roundtime when turning the wheel of an OSA ship. |
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|Opportunistic Sadism||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. |
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|Root Veil||Yes||Passive||Rooted effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. |
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|Slayer's Fortitude||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels. |
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|Spirit Prism||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit. |
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|Stamina Prism||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%. |
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|Stinky Stone||Yes||Passive||When you are attacked by a creature, you have a 1/2/3/4/5% chance to release a noxious cloud. Up to three enemies must make an SMR test. On a failure, they become Dazed and Disengaged. |
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|Storm of Rage||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill. Stacks up to 3 times. This effect falls off after 30 seconds without making a kill. This applies to all DFs, including bolts. |
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|Subtle Ward||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells. |
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|Tactical Canny||No||Triggered||When you are successfully attacked by an enemy using Attack Strength, your chance to Evade is increased by 10% for the next minute. This effect cannot occur more often than every 5 minutes. |
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|Twist the Knife||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. |
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|Web Veil||Yes||Passive||Web effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. |
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|} |
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==Drop Rates== |
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* You can obtain a maximum of 1 Gemstone per week and 3 per month. |
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==Regional Gemstone Properties== |
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* The chance for a weekly Gemstone to drop is reset on Sunday. |
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* The chance for the monthly Gemstones to drop is reset on the 1st of the month. |
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* You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin. |
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* An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly. |
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* The first gemstone of a month is easier to find than the second or third. |
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* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week. |
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==FAQ:== |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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;Q. Can you equip and unequip Gemstones at will? |
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!style="width: 15%;"|Property |
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:A. Yes. |
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!style="width: 5%;"|Tiered |
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!style="width: 5%;"|Type |
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;Q. How much does it cost to unbind a gemstone? |
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!style="width: 65%;"|Description |
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:A. It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]] |
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|Grimswarm: Shroud Soother||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes. |
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;Q. Can you Shatter a Gemstone without unbinding it? |
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:A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else. |
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|Hinterwilds: Indigestible||No||Passive||You react violently to being devoured by oozes in the Hinterwilds. Oozes immediately expel you and take Vacuum damage. |
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;Q. How much does it cost to Shatter a Gemstone? |
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|Hinterwilds: Light of the Disir||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds. |
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:A. Shattering a Gemstone is free, but it must be unbound. |
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|Hinterwilds: Warden of the Damned||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds. |
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;Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped? |
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:A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is '''permanent and irreversible'''. |
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|Moonsedge: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap. |
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;Q. How many gems can you find per week? |
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|Moonsedge: Organ Enthusiast||Yes||Passive||You gain 3/6/9/12/15 additional AS and 2/4/6/8/10 additional CS while the Sword Hymn is active in Moonsedge. |
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:A. One per character, per week. Capped at 3 in a month. |
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|Temple Nelemar: Perfect Conduction||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms |
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;Q. When does resets occur for per month and per week? |
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:A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis |
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|The Hinterwilds: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap. |
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:A. The monthly reset occurs on the 1st of the month. ''(Might need this to be validated still)'' |
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|The Hive: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hive, up to your daily cap. |
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==Gemstone Modifications:== |
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|The Hive: Arrhythmic Gait||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage. |
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Done with the Artificier in: |
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Rawknuckle's, Watering Hole - 29877(u7503251) |
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|The Hive: Astral Spark||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack. |
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===Costs=== |
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|- |
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NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release. |
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|The Rift: Gift of the God-King||No||Passive||You do not suffer from spirit drain while entering the Rift. |
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===Reshape=== |
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Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.<br> |
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Reshaping causes '''permanent binding''' to the character. |
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Reshape costs double for every additional reroll. The scaling cost resets weekly.<br> |
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Premium Accounts get a 25% discount.<br> |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Rarity |
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!Dust |
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!Regular Cost |
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!Premium Cost |
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|Common/Regional |
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| 10 |
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| 250,000 |
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| - |
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|2 Common/Regional |
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| 20 |
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| 500,000 |
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| - |
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|Common/Regional + Rare |
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| 40 |
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| 750,000 |
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| 562,500 |
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|Common/Regional + Rare + Legendary |
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| 90 |
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| 1,750,000 |
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| 1,312,500 |
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|} |
|} |
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===Amplify=== |
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The amplify option will upgrade a Gemstone. This will '''permanently bind''' the Gemstone to that character. |
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{| |
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| valign="top" | |
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{| class="wikitable" {{prettytable}} |
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|- |
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!Tier |
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!Dust |
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!Silvers |
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|- |
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|2/5 |
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|15 |
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|1,000,000 |
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|- |
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|3/5 |
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|30 |
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|1,500,000 |
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|- |
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|4/5 |
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|45 |
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|2,000,000 |
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|- |
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|5/5 |
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|60 |
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|2,500,000 |
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|- |
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|} |
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| |
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==Rare Gemstone Properties== |
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{| class="wikitable" {{prettytable}} |
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|- |
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!Tier |
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!Dust |
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!Silvers |
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|- |
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|2/3 |
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|45 |
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|2,500,000 |
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|- |
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|3/3 |
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|105 |
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|4,500,000 |
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|} |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
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!style="width: 5%;"|Tiered |
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!style="width: 5%;"|Type |
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!style="width: 65%;"|Description |
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|- |
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|Adaptive Resistance||Yes||Passive||Upon taking damage, you have a 5/10/15/20/25% chance to gain 20/25/30/35/40 damage resistance to that damage type until this ability activates on a different damage type. This damage resistance does not stack with other forms of damage resistance. |
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|Advanced Spell Shielding||Yes||Passive||You resist dispel effects. This effect cannot occur more often than every 60/30/10 minutes. |
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|Arcane Opus||Yes||Activated||Your next successful bolt spell has a 25% damage factor bonus. Cooldown: 1 min. |
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|Bandit Bait||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild. |
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|Blood Siphon||Yes||Activated||A vampiric aura surrounds you, siphoning blood from nearby enemy creatures with blood for 60 seconds. Every 10 seconds, up to 5 nearby enemy creatures are subject to an SMR test. On a failure, they take 10-20 hit point damage. 5/10/15/20/25% of the damage dealt is restored to you as health. Cooldown: 15 minutes. |
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|- |
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|Blood Wellspring||Yes||Activated||You instantly regain all of your health. Cooldown: 60/40/20 mins. |
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|- |
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|Chameleon Shroud||Yes||Passive||You have a 1/2/3/4/5% chance to become hidden after attacking an opponent. |
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|Channeler's Epiphany||Yes||Passive||When your warding spells are successful, the endroll is increased by 2/4/6/8/10. Your warding spells have a standard flare chance to double this bonus. |
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|- |
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|Defensive Duelist||Yes||Passive||When an enemy directs a melee attack at you, you have a 1/2/3/4/5% chance to intercept the attack and take no damage. The enemy must make an SMR test. On a failure, the enemy is disarmed, if applicable, and suffers roundtime. |
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|- |
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|Evanescent Possession||Yes||Activated||You invoke a friendly spirit to possess a foe. An enemy creature must make an SSR test. On a failure, it becomes afflicted with Sympathy for you. When the effect ends, the creature takes a standard disruption flare as it rejects the spirit. Cooldown: 5 mins. |
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|- |
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|Greater Arcane Accuracy||Yes||Passive||You gain 6/7/8/9/10 Bolt AS and 3/4/4/5/6 CS. |
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|- |
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|Hunter's Afterimage||Yes||Passive||When you fire an arrow or crossbow, there is a 3/6/9/12/15% chance that a second arrow will fire at your target if the target survives your first shot. |
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|- |
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|Infusion of Acid||No||Passive||You gain a standard chance to flare with Acid after attacking an enemy. |
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|- |
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|Innate Focus||Yes||Passive||Your profession point gain is increased by 5/10/15/20/25%. |
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|Martial Impulse||Yes||Passive||After hitting an enemy with an attack, you have a 2/4/6/8/10% chance to gain Martial Momentum for 60 seconds. Your next combat maneuver used under the effects of Martial Momentum incurs no stamina cost. |
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|- |
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|Master Tactician||Yes||Passive||You gain 6/7/8/9/10 AS and 3/4/4/5/6 SMR Offense with Combat Maneuvers. |
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|- |
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|Relentless||Yes||Passive||When an attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to trigger again. The triggered attack can hit or miss as normal. |
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|- |
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|Relentless Warder||Yes||Passive||When a warding attack of yours would otherwise miss, it has a 5/10/15/20/25% chance to be recast. |
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|- |
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|Ripe Melon||Yes||Passive||Your aimed attacks with melee weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
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|- |
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|Serendipitous Hex||Yes||Passive||Your offensive spells have a standard flare rate chance to cast an additional disabler spell, including Bind, Blind, Cold Snap, Confusion, Limb Disruption, Mystic Impedance, Power Sink, Sleep, Sounds, or Vertigo. This chance is reduced for each tier below 3. |
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|Strong Back||Yes||Passive||Your encumbrance thresholds are increased by 15/20/25/30/35 pounds. |
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|- |
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|Spirit Wellspring||Yes||Activated||You instantly regain all of your spirit. Cooldown: 60/40/20 mins. |
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|- |
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|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
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|- |
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|Tethered Strike||No||Passive||Your offensive spells and weapon attacks no longer trigger creatures' innate abilities to outright avoid incoming attacks, such as Ithzir vanishing, warg avoidance, and myling fading. |
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|- |
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|Terror's Tribute||Yes||Activated||Your attacks have a chance to summon a wall of ethereal undead that charge outward. Opponents must succeed an SSR roll or be knocked down and stunned by nightmares. Cooldown: 10/5/3 mins. |
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|} |
|} |
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===Unbind=== |
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The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.<br> |
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A Gemstone that is lesser bound to someone else must be unbound before shattering.<br> |
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A Gemstone that is lesser bound to yourself can be shattered for free.<br> |
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Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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==Legendary Gemstone Properties== |
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|- |
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!Rarity |
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!Silvers |
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|- |
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|Common/Regional |
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|1,000,000 |
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|- |
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|2 Common/Regional |
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|2,000,000 |
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|- |
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|Common plus Rare |
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|3,000,000 |
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|- |
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|Common/Regional + Rare + Legendary |
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|7,000,000 |
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|} |
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===Shatter=== |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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Shattering a Gemstone turns it into dust. There is no cost for this service. |
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!style="width: 15%;"|Property |
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!style="width: 5%;"|Tiered |
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Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade. |
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!style="width: 5%;"|Type |
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!style="width: 65%;"|Description |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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|- |
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|Imaera's Balm||Yes||Activated||Your wounds and scars heal instantly. Cooldown: 1x/day. |
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!Rarity |
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|- |
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!Dust |
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|Mana Shield||No||Activated||You gain 2d20 damage padding for 60 seconds. For every point of damage absorbed by the shield, 1 point of mana is drained. Cooldown: 5 mins. |
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|- |
|- |
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|Common/Regional |
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|Pixie's Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second. |
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| |
|10 |
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|- |
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|Thorns of Flame||No||Triggered||You gain a standard chance to flare with Heat when an enemy targets you with an attack, whether or not the attack hits. |
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|2 Common/Regional |
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|- |
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|20 |
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|Thorns of Frost||No||Triggered||You gain a standard chance to flare with Cold when an enemy targets you with an attack, whether or not the attack hits. |
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|- |
|- |
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|Common/Regional + Rare |
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|Thorns of Lightning||No||Triggered||You gain a standard chance to flare with Electricity when an enemy targets you with an attack, whether or not the attack hits. |
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| |
|40 |
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|- |
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|Thorns of Plasma||No||Triggered||You gain a standard chance to flare with Plasma when an enemy targets you with an attack, whether or not the attack hits. |
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|Common/Regional + Rare + Legendary |
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|- |
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|90 |
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|Thorns of the Void||No||Triggered||You gain a standard chance to flare with Vacuum when an enemy targets you with an attack, whether or not the attack hits. |
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|- |
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|Trueshot||Yes||Passive||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack's d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target's ability to evade, block, and parry by 10/20/30/40/50%. |
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|} |
|} |
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===Dust=== |
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Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. |
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The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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!Count |
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!Silvers |
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|- |
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|1 |
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|500,000 |
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|- |
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|2 |
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|1,250,000 |
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|- |
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|3 |
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|3,125,000 |
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|- |
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|4 |
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|7,812,500 |
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|- |
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|5 |
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|19,531,250 |
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|} |
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==Gemstone Properties== |
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[[Gemstone Property List]] |
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==See Also== |
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* [[Announcement: Ascension Gemstones are live!]] |
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Latest revision as of 11:16, 25 October 2025
Overview
Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.
| Gemstone Slot Unlocks | |||||||
|---|---|---|---|---|---|---|---|
| Slot | Ascension Experience Required | Silver | |||||
| Slot 1 | Quest | Quest | |||||
| Slot 2 | 1,000,000 | 5,000,000 | |||||
| Slot 3 | 2,500,000 | 10,000,000 | |||||
| Slot 4 | 4,500,000 | 25,000,000 | |||||
| Slot 5 | 7,500,000 | 50,000,000 | |||||
- Total of 90,000,000 silver to unlock all five slots.
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see the Gemstone Property List.)
| Properties | Qualities |
|---|---|
| First Property | Common or Regional |
| Second Property | Common, Regional or Rare |
| Third Property | Legendary |
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.
- Players may only equip one Gemstone with a legendary property at a time.
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:
| Properties | Qualities |
|---|---|
| 1st Gemstone | Common/Regional plus Rare plus Legendary |
| 2nd Gemstone | Common/Regional plus Common/Regional/Rare |
| 3rd Gemstone | Common/Regional plus Common/Regional/Rare |
| 4th Gemstone | Common/Regional plus Common/Regional |
| 5th Gemstone | Common/Regional plus Common/Regional |
Drop Rates
- You can obtain a maximum of 1 Gemstone per week and 3 per month.
- The chance for a weekly Gemstone to drop is reset on Sunday.
- The chance for the monthly Gemstones to drop is reset on the 1st of the month.
- You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.
- An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.
- The first gemstone of a month is easier to find than the second or third.
- There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.
FAQ:
- Q. Can you equip and unequip Gemstones at will?
- A. Yes.
- Q. How much does it cost to unbind a gemstone?
- A. It costs 1-4m to permanently remove the lesser binding. [Gemstones]
- Q. Can you Shatter a Gemstone without unbinding it?
- A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else.
- Q. How much does it cost to Shatter a Gemstone?
- A. Shattering a Gemstone is free, but it must be unbound.
- Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped?
- A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is permanent and irreversible.
- Q. How many gems can you find per week?
- A. One per character, per week. Capped at 3 in a month.
- Q. When does resets occur for per month and per week?
- A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis
- A. The monthly reset occurs on the 1st of the month. (Might need this to be validated still)
Gemstone Modifications:
Done with the Artificier in: Rawknuckle's, Watering Hole - 29877(u7503251)
Costs
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.
Reshape
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.
Reshaping causes permanent binding to the character.
Reshape costs double for every additional reroll. The scaling cost resets weekly.
Premium Accounts get a 25% discount.
| Rarity | Dust | Regular Cost | Premium Cost |
|---|---|---|---|
| Common/Regional | 10 | 250,000 | - |
| 2 Common/Regional | 20 | 500,000 | - |
| Common/Regional + Rare | 40 | 750,000 | 562,500 |
| Common/Regional + Rare + Legendary | 90 | 1,750,000 | 1,312,500 |
Amplify
The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.
|
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Unbind
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.
A Gemstone that is lesser bound to someone else must be unbound before shattering.
A Gemstone that is lesser bound to yourself can be shattered for free.
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding
| Rarity | Silvers |
|---|---|
| Common/Regional | 1,000,000 |
| 2 Common/Regional | 2,000,000 |
| Common plus Rare | 3,000,000 |
| Common/Regional + Rare + Legendary | 7,000,000 |
Shatter
Shattering a Gemstone turns it into dust. There is no cost for this service.
Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.
| Rarity | Dust |
|---|---|
| Common/Regional | 10 |
| 2 Common/Regional | 20 |
| Common/Regional + Rare | 40 |
| Common/Regional + Rare + Legendary | 90 |
Dust
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.
| Count | Silvers |
|---|---|
| 1 | 500,000 |
| 2 | 1,250,000 |
| 3 | 3,125,000 |
| 4 | 7,812,500 |
| 5 | 19,531,250 |