Luminary Festival Doll: Difference between revisions

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(Created page with "<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> Sold during the annual Harvest Luminary festival by a little coblynau girl, the '''Luminary Festival Doll''' can be obtained by giving searching a crate for 50 tickets. The dolls are completely randomized. {{TOC limit|2}} ==Analyze== <pre{{log2}}> You analyze the toy skeleton and sense that the creator has provided the following infor...")
 
m (Minor grammar updates)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
Sold during the annual Harvest Luminary festival by a little coblynau girl, the '''Luminary Festival Doll''' can be obtained by giving searching a crate for 50 tickets. The dolls are completely randomized.
Sold during the annual Harvest Luminary festival by a little coblynau girl, the '''Luminary Festival Doll''' can be obtained by giving her 50 tickets to search a crate. The dolls are completely randomized.
{{TOC limit|2}}
{{TOC limit|2}}
==Analyze==
==Analyze==
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|-
|-
! scope="row" role="rowheader" |BOUNCE
! scope="row" role="rowheader" |BOUNCE
|<!-- First Person View --> You grasp a grey-eyed toy skeleton crafted of sable vicuna by its little fabric arms and gently swing its legs back and forth in a playful march. With each exaggerated step, you imagine the skeleton on an adventure, conquering tiny obstacles only it can see.
| You grasp a grey-eyed toy skeleton crafted of sable vicuna by its little fabric arms and gently swing its legs back and forth in a playful march. With each exaggerated step, you imagine the skeleton on an adventure, conquering tiny obstacles only it can see.
|<!-- Third Person View --> Firstperson grips a grey-eyed toy skeleton crafted of sable vicuna by its small fabric arms and swings its legs in an exaggerated, playful march. Each little movement feels purposeful, as if the skeleton is adventuring through an invisible world of tiny obstacles.
| Firstperson grips a grey-eyed toy skeleton crafted of sable vicuna by its small fabric arms and swings its legs in an exaggerated, playful march. Each little movement feels purposeful, as if the skeleton is adventuring through an invisible world of tiny obstacles.
|-
|-
! scope="row" role="rowheader" |HUG
! scope="row" role="rowheader" |HUG
|<!-- First Person View --> You pull a grey-eyed toy skeleton crafted of sable vicuna close, wrapping it in a warm, snug embrace. The soft weight of it rests easily against you, offering a familiar kind of comfort that quietly lingers.
| You pull a grey-eyed toy skeleton crafted of sable vicuna close, wrapping it in a warm, snug embrace. The soft weight of it rests easily against you, offering a familiar kind of comfort that quietly lingers.
|<!-- Third Person View --> Firstperson draws a grey-eyed toy skeleton crafted of sable vicuna into a snug embrace, holding it close for a moment. The skeleton rests easily against him, as if offering a small but familiar comfort in return.
| Firstperson draws a grey-eyed toy skeleton crafted of sable vicuna into a snug embrace, holding it close for a moment. The skeleton rests easily against him, as if offering a small but familiar comfort in return.
|-
|-
! scope="row" role="rowheader" |SPIN
! scope="row" role="rowheader" |SPIN
|<!-- First Person View --> You lift a grey-eyed toy skeleton crafted of sable vicuna by its arms and spin in a circle, letting it whirl through the air. Laughter bubbles up as you twirl faster, the skeleton's soft limbs flailing. You stop suddenly, catching your breath, and give the skeleton a playful shake before spinning again.
| You lift a grey-eyed toy skeleton crafted of sable vicuna by its arms and spin in a circle, letting it whirl through the air. Laughter bubbles up as you twirl faster, the skeleton's soft limbs flailing. You stop suddenly, catching your breath, and give the skeleton a playful shake before spinning again.
|<!-- Third Person View --> Firstperson grabs a grey-eyed toy skeleton crafted of sable vicuna by its arms and spins in a wide circle, laughing as the skeleton's limbs swing haphazardly. Coming to an abrupt stop, Firstperson pauses to catch his breath, only to give the doll a playful shake before launching into another joyous twirl.
| Firstperson grabs a grey-eyed toy skeleton crafted of sable vicuna by its arms and spins in a wide circle, laughing as the skeleton's limbs swing haphazardly. Coming to an abrupt stop, Firstperson pauses to catch his breath, only to give the doll a playful shake before launching into another joyous twirl.
|-
|-
! scope="row" role="rowheader" |TOUCH
! scope="row" role="rowheader" |TOUCH
|<!-- First Person View --> You cradle a grey-eyed toy skeleton crafted of sable vicuna gently, your fingers tracing along its worn stitching. A deep ache stirs within, memories slipping through your mind like shadows. Holding the skeleton close to your chest, you press your face against the soft fabric, drawing in the faintest scent of papayas and celosias.
| You cradle a grey-eyed toy skeleton crafted of sable vicuna gently, your fingers tracing along its worn stitching. A deep ache stirs within, memories slipping through your mind like shadows. Holding the skeleton close to your chest, you press your face against the soft fabric, drawing in the faintest scent of papayas and celosias.
|<!-- Third Person View --> Firstperson cradles a grey-eyed toy skeleton crafted of sable vicuna in his hands, fingertips lightly brushing over the worn stitching. A shadow of sadness crosses his face as he holds the skeleton closer, pressing it gently to his chest. For a moment, his breath stills, lost somewhere between memory and longing.
| Firstperson cradles a grey-eyed toy skeleton crafted of sable vicuna in his hands, fingertips lightly brushing over the worn stitching. A shadow of sadness crosses his face as he holds the skeleton closer, pressing it gently to his chest. For a moment, his breath stills, lost somewhere between memory and longing.
|}
|}

===See Also===
===See Also===
* [[:Category:Harvest_Luminary_Festival|Harvest Luminary Festival]]
* [[:Category:Harvest_Luminary_Festival|Harvest Luminary Festival]]
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|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= toy <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype= Toy <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|alter=Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->

Latest revision as of 08:42, 4 December 2024

Sold during the annual Harvest Luminary festival by a little coblynau girl, the Luminary Festival Doll can be obtained by giving her 50 tickets to search a crate. The dolls are completely randomized.

Analyze

You analyze the toy skeleton and sense that the creator has provided the following information:

Luminary Festival Doll
This toy skeleton has a few small interactions possible with it.  They are:
Bounce - Pantomime Walking
Hug - Comforting Hug
Spin - Joyful Spin
Touch - Sad Hug
A grey-eyed toy skeleton crafted of sable vicuna cannot be altered.

You get no sense of whether or not the skeleton may be further lightened.

Usage

Verb First Third
BOUNCE You grasp a grey-eyed toy skeleton crafted of sable vicuna by its little fabric arms and gently swing its legs back and forth in a playful march. With each exaggerated step, you imagine the skeleton on an adventure, conquering tiny obstacles only it can see. Firstperson grips a grey-eyed toy skeleton crafted of sable vicuna by its small fabric arms and swings its legs in an exaggerated, playful march. Each little movement feels purposeful, as if the skeleton is adventuring through an invisible world of tiny obstacles.
HUG You pull a grey-eyed toy skeleton crafted of sable vicuna close, wrapping it in a warm, snug embrace. The soft weight of it rests easily against you, offering a familiar kind of comfort that quietly lingers. Firstperson draws a grey-eyed toy skeleton crafted of sable vicuna into a snug embrace, holding it close for a moment. The skeleton rests easily against him, as if offering a small but familiar comfort in return.
SPIN You lift a grey-eyed toy skeleton crafted of sable vicuna by its arms and spin in a circle, letting it whirl through the air. Laughter bubbles up as you twirl faster, the skeleton's soft limbs flailing. You stop suddenly, catching your breath, and give the skeleton a playful shake before spinning again. Firstperson grabs a grey-eyed toy skeleton crafted of sable vicuna by its arms and spins in a wide circle, laughing as the skeleton's limbs swing haphazardly. Coming to an abrupt stop, Firstperson pauses to catch his breath, only to give the doll a playful shake before launching into another joyous twirl.
TOUCH You cradle a grey-eyed toy skeleton crafted of sable vicuna gently, your fingers tracing along its worn stitching. A deep ache stirs within, memories slipping through your mind like shadows. Holding the skeleton close to your chest, you press your face against the soft fabric, drawing in the faintest scent of papayas and celosias. Firstperson cradles a grey-eyed toy skeleton crafted of sable vicuna in his hands, fingertips lightly brushing over the worn stitching. A shadow of sadness crosses his face as he holds the skeleton closer, pressing it gently to his chest. For a moment, his breath stills, lost somewhere between memory and longing.

See Also

Luminary Festival Doll Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Toy
Alterable Yes
Light/Deep
Original Release Venue Ebon Gate
Original Release Year 2024
Item Verbs
BOUNCE HUG SPIN TOUCH