Whittling knife: Difference between revisions
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<table><caption></caption><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Whittling Knife''' |
The '''Whittling Knife''' (colloquially a "Kali Knife") creates a wooden embeddable item from an empty ranger imbued wand or rod. |
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{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Whittling Knife<!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= A whittling knife (colloquially a "Kali Knife") creates a wooden embeddable item from an empty ranger imbued wand or rod. |
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|analyze= You analyze the whittling knife and sense that the item cannot be altered in any way. |
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The creator has also provided the following information: |
The creator has also provided the following information: |
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To whittle, you must have an imbued wand that is appropriate for carving in your left hand. Then just TAP your knife. Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling. |
To whittle, you must have an imbued wand that is appropriate for carving in your left hand. Then just TAP your knife. Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling. |
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You get no sense of whether or not the knife may be further lightened. |
You get no sense of whether or not the knife may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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{{TOC limit|2}} |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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| |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full. --> |
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|affinity= <!-- Brief explanation of affinity for that specific tier, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader |
|- {{verbtableheader}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width:5em;"|Skill |
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! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) --> |
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! scope="col"|First |
! scope="col"|First |
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! scope="col"|Second (Only if applicable) |
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! scope="col"|Third |
! scope="col"|Third |
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|- |
|- |
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! scope=" |
! scope="rowgroup" role="rowheader"| TAP |
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! scope=" |
! scope="rowgroup" role="rowheader"| |
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| Your knife responds, almost as if by magic, slicing easily through the rod with graceful strokes. |
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|<!-- First Person View --> {{addmetext}} |
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| Leff whittles quickly and easily, the knife slicing through the rod with sure, graceful strokes. |
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|<!-- Second Person View --> {{addmetext}} |
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|- |
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|<!-- Third Person View --> {{addmetext}} |
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! scope="rowgroup" role="rowheader"| TAP |
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! scope="rowgroup" role="rowheader"| |
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| As you work, an unfinished Fash'lo'nae charm begins to take shape. |
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| Leff grins as his Fash'lo'nae charm begins to take shape. |
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|- |
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! scope="rowgroup" role="rowheader"| TAP |
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! scope="rowgroup" role="rowheader"| |
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| You finish with a flourish and hold up an exquisite Fash'lo'nae charm for everyone to appreciate! |
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| Leff finishes with a flourish and holds up an exquisite Fash'lo'nae charm for everyone to appreciate. |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Whittled Objects <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= >anal charm |
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You analyze the <ADJECTIVE> charm and sense that the creator has provided the following information: |
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The description of the <ADJECTIVE> charm may be altered, but its noun must remain charm, and it must retain its plant-based composition. Standard alteration restrictions still apply. |
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This is a magical item that was created by <CHARACTER>. |
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You get no sense of whether or not the charm may be further lightened. |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
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{| {{prettytable}} cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; " |
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|+ |
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! Available Adjectives |
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|- |
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|Beautiful |
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|- |
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| Elaborate |
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|- |
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|Elegant |
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|- |
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|Exquisite |
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|- |
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|Lovely |
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|} |
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{| {{prettytable}} cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; " |
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|+ |
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! Available Whittled Categories |
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|- |
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|Animal |
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|Deer |
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|- |
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|Animal |
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|Eagle |
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|- |
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|Animal |
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|Falcon |
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|- |
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| Animal || Owl |
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|- |
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|Animal |
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|Puma |
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|- |
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|Animal |
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|Unicorn |
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|- |
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|Animal |
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|Wolf |
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|- |
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|Arkati |
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|Charl |
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|- |
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|Arkati |
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|Cholen |
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|- |
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|Arkati |
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|Eonak |
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|- |
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|Arkati |
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|Fash'lo'nae |
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|- |
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|Arkati |
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|Lorminstra |
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|- |
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|Arkati |
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|Lumnis |
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|- |
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|Arkati |
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|Oleani |
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|- |
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|Arkati |
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|Ronan |
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|- |
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|Music |
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|Treble Clef |
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|- |
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|Music |
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|Lute |
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|- |
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|Mustic |
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|Lyre |
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|- |
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|Miscellaneous |
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|Starburst |
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|- |
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|Miscellaneous |
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|Flamestalk |
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|} |
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{| {{prettytable}} cellpadding="4" cellspacing="0" style="margin: 1em 1em 1em 1em; background: #f9f9f9; border: 1px #aaa solid; border-collapse: collapse; " |
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|+ |
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! Available Whittled Object Types |
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|- |
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| Charm |
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|- |
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|Figurine |
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|- |
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|Miniature |
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|- |
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|Symbol |
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|- |
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|} |
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* [[/saved posts|Saved posts]] |
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*[[/examples|Examples]] |
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</td><td> |
</td><td> |
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{{iteminfo |
{{iteminfo |
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|type= Fluff |
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|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|type2= Crafting<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> |
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|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> |
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|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> |
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|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
|alter= No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> |
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|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> |
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|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= TAP |
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|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 15:43, 3 November 2024
The Whittling Knife (colloquially a "Kali Knife") creates a wooden embeddable item from an empty ranger imbued wand or rod. Whittling KnifeA whittling knife (colloquially a "Kali Knife") creates a wooden embeddable item from an empty ranger imbued wand or rod.
You analyze the whittling knife and sense that the item cannot be altered in any way. The creator has also provided the following information: You get the distinct impression that no merchants will alter this knife -- perhaps it has something to do with the knife's special magic. To whittle, you must have an imbued wand that is appropriate for carving in your left hand. Then just TAP your knife. Remember that you will get better the more you whittle; but if someone else uses the knife, the next time you attempt to carve anything, it will be as if you are new to the art of whittling. You get no sense of whether or not the knife may be further lightened.
Whittled Objects
>anal charm You analyze the <ADJECTIVE> charm and sense that the creator has provided the following information: The description of the <ADJECTIVE> charm may be altered, but its noun must remain charm, and it must retain its plant-based composition. Standard alteration restrictions still apply. This is a magical item that was created by <CHARACTER>. You get no sense of whether or not the charm may be further lightened.
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