Gemstones: Difference between revisions
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==Overview== |
==Overview== |
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Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots |
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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! colspan="8" | Gemstone Slot Unlocks |
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|- |
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|- |
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!Slot |
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!Ascension Experience Required |
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!Silver |
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|- |
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| Slot 1 |
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| [[Gemstone Quest Guide|Quest]] |
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| [[Gemstone Quest Guide|Quest]] |
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|- |
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| Slot 2 |
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| 1,000,000 |
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| 5,000,000 |
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|- |
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| Slot 3 |
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| 2,500,000 |
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| 10,000,000 |
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|- |
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| Slot 4 |
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| 4,500,000 |
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| 25,000,000 |
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|- |
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| Slot 5 |
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| 7,500,000 |
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| 50,000,000 |
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|} |
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* Total of 90,000,000 silver to unlock all five slots. |
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A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].) |
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A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
{| {{prettytable|font-size:95%;margin-left:2em;}} |
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* Players may only equip one Gemstone with a legendary property at a time. |
* Players may only equip one Gemstone with a legendary property at a time. |
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Ultimately, characters maximizing all five slots of the Gemstone |
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates: |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
|- |
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|1st Gemstone |
|1st Gemstone |
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|Common/Regional plus |
|Common/Regional plus Rare plus Legendary |
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|- |
|- |
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|2nd Gemstone |
|2nd Gemstone |
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|Common/Regional plus Common/Regional |
|Common/Regional plus Common/Regional/Rare |
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|- |
|- |
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|3rd Gemstone |
|3rd Gemstone |
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|Common/Regional plus Common/Regional |
|Common/Regional plus Common/Regional/Rare |
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|- |
|- |
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|4th Gemstone |
|4th Gemstone |
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| Line 44: | Line 76: | ||
|Common/Regional plus Common/Regional |
|Common/Regional plus Common/Regional |
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|} |
|} |
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Gemstone details on this page are currently a work in progress and provided as players discover them. There might or might not exist properties not yet documented on this page. |
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==Drop Rates== |
==Drop Rates== |
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* You can obtain a maximum of 1 Gemstone per week and 3 per month. |
* You can obtain a maximum of 1 Gemstone per week and 3 per month. |
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* The chance for a |
* The chance for a weekly Gemstone to drop is reset on Sunday. |
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* The chance for the monthly Gemstones to drop is reset on the 1st of the month. |
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* There is no limit on the amount of dust you can find, but the chance of finding it will go down as you find more. This chance is reset each week. |
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* You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin. |
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* An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly. |
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==Costs== |
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* The first gemstone of a month is easier to find than the second or third. |
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NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release. |
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* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week. |
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==FAQ:== |
==FAQ:== |
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;Q. Can you equip and unequip Gemstones at will? |
;Q. Can you equip and unequip Gemstones at will? |
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:A. Yes. |
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:A. Yes. Only upgrading or rerolling a gemstone will bind it. |
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;Q. How much does it cost to unbind a gemstone? |
;Q. How much does it cost to unbind a gemstone? |
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:A. 1-4m. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]] |
:A. It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]] |
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;Q. Can you Shatter a Gemstone without unbinding it? |
;Q. Can you Shatter a Gemstone without unbinding it? |
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:A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else. |
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:A. No. It must be unbound first. |
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;Q. How much does it cost to Shatter a Gemstone? |
;Q. How much does it cost to Shatter a Gemstone? |
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:A. Shattering a |
:A. Shattering a Gemstone is free, but it must be unbound. |
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;Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped? |
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===Shattering Jewels=== |
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:A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is '''permanent and irreversible'''. |
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;Q. How many gems can you find per week? |
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:A. One per character, per week. Capped at 3 in a month. |
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;Q. When does resets occur for per month and per week? |
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:A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis |
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:A. The monthly reset occurs on the 1st of the month. ''(Might need this to be validated still)'' |
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==Gemstone Modifications:== |
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Done with the Artificier in: |
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Rawknuckle's, Watering Hole - 29877(u7503251) |
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===Costs=== |
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NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release. |
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===Reshape=== |
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Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.<br> |
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Reshaping causes '''permanent binding''' to the character. |
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Reshape costs double for every additional reroll. The scaling cost resets weekly.<br> |
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Premium Accounts get a 25% discount.<br> |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
{| {{prettytable|font-size:95%;margin-left:2em;}} |
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| Line 75: | Line 127: | ||
!Rarity |
!Rarity |
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!Dust |
!Dust |
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!Regular Cost |
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!Premium Cost |
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|- |
|- |
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|Common/Regional |
|Common/Regional |
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|10 |
| 10 |
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| 250,000 |
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| - |
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|- |
|- |
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|2 Common/Regional |
|2 Common/Regional |
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|20 |
| 20 |
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| 500,000 |
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| - |
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|- |
|- |
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|Common/Regional + Rare |
|Common/Regional + Rare |
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| |
| 40 |
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| 750,000 |
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| 562,500 |
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|- |
|- |
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|Common/Regional + Rare + Legendary |
|Common/Regional + Rare + Legendary |
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|90 |
| 90 |
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| 1,750,000 |
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| 1,312,500 |
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|} |
|} |
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=== |
===Amplify=== |
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The amplify option will upgrade a Gemstone. This will '''permanently bind''' the Gemstone to that character. |
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{| |
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| valign="top" | |
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{| {{prettytable |
{| class="wikitable" {{prettytable}} |
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|- |
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!Slot |
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!AEXP |
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!Silver |
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|- |
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| Slot 1 |
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| [[Gemstone Quest Guide|Quest]] |
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| [[Gemstone Quest Guide|Quest]] |
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|- |
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| Slot 2 |
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| 1,000,000 |
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| 5,000,000 |
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|- |
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| Slot 3 |
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| 2,500,000 |
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| 10,000,000 |
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|- |
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| Slot 4 |
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| 4,500,000 |
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| 25,000,000 |
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|- |
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| Slot 5 |
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| 7,500,000 |
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| 50,000,000 |
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|} |
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Total of 90,000,000 silver to unlock all five slots. |
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===Amplify=== |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
|- |
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!Tier |
!Tier |
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| Line 139: | Line 175: | ||
|- |
|- |
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|5/5 |
|5/5 |
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| |
|60 |
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|2,500,000 |
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|? |
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|- |
|- |
||
| |
|} |
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|? |
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| |
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{| class="wikitable" {{prettytable}} |
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|- |
|- |
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!Tier |
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!Dust |
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!Silvers |
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|- |
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|2/3 |
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|45 |
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|2,500,000 |
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|- |
|- |
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|3/3 |
|3/3 |
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| |
|105 |
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|4,500,000 |
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|? |
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|} |
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|} |
|} |
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===Unbind=== |
===Unbind=== |
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The Unbind cost of a |
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.<br> |
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A Gemstone that is lesser bound to someone else must be unbound before shattering.<br> |
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A Gemstone that is lesser bound to yourself can be shattered for free.<br> |
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Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
|- |
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! |
!Rarity |
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!Silvers |
!Silvers |
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|- |
|- |
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|} |
|} |
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=== |
===Shatter=== |
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Shattering a Gemstone turns it into dust. There is no cost for this service. |
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Reshape costs double for every additional reroll. This count resets weekly. |
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Premium Accounts get a 25% Discount |
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Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
|- |
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! |
!Rarity |
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!Dust |
!Dust |
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!Regular Cost |
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!Premium Cost |
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|- |
|- |
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|Common/Regional |
|Common/Regional |
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| |
|10 |
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| 250,000 |
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| - |
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|- |
|- |
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|2 Common/Regional |
|2 Common/Regional |
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| |
|20 |
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| 500,000 |
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| - |
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|- |
|- |
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|Common/Regional + Rare |
|Common/Regional + Rare |
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| |
|40 |
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| 750,000 |
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| 562,500 |
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|- |
|- |
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|Common/Regional + Rare + Legendary |
|Common/Regional + Rare + Legendary |
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| |
|90 |
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| 1,750,000 |
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| |
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|} |
|} |
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===Dust=== |
===Dust=== |
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Your first dust costs 500k. Every additional dust costs 2.5x the previous one |
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. |
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The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs. |
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{| {{prettytable|font-size:95%;margin-left:2em;}} |
{| {{prettytable|font-size:95%;margin-left:2em;}} |
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|- |
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|19,531,250 |
|19,531,250 |
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|} |
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==Common Gemstone Properties== |
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[[Gemstones/common|Common Properties List]] |
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==Regional Gemstone Properties== |
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[[Gemstones/regional|Regional Properties List]] |
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==Rare Gemstone Properties== |
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[[Gemstones/rare|Rare Properties List]] |
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==Legendary Gemstone Properties== |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
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!style="width: 5%;"|Tiered |
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!style="width: 5%;"|Type |
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!style="width: 65%;"|Description |
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|- |
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|Arcanist's Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds. During this state, you gain Casting Strength and Magical SMR Strength equal to 30% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 60. Additionally, all of your magical attacks have guaranteed dispel flares. Cooldown: 3 min. |
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|- |
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|Arcanist's Blade||Yes||Activated||You enter a heightened state for 30 seconds. You gain 5/10/15/20/25 Attack Strength and 3/6/9/12/15% Damage Factor, but each attack costs 5 mana and 5 stamina. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes. |
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|- |
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|Arcanist's Will||Yes||Activated||You enter a heightened state for 30 seconds. You gain 3/6/9/12/15 Casting Strength and your successful warding spells receive an endroll bonus of 2/4/6/8/10, but each attack costs 5 mana and 5 stamina. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 2 minutes. |
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|- |
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|Chronomage Collusion||Yes||Passive||You have a 2/4/6/8/10% chance to blink to avoid an attack. At Tier 3, it grants 1x/day use of the Chronomage Teleportation System, and 2x/day a Tier 5. |
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|- |
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|Imaera's Balm||Yes||Activated||Your wounds and scars heal instantly. Cooldown: 1x/day. |
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|- |
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|Mana Shield||No||Activated||You gain 2d20 damage padding for 60 seconds. For every point of damage absorbed by the shield, 1 point of mana is drained. Cooldown: 5 mins. |
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|- |
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|Mystic Impulse||Yes||Passive||After hitting an enemy with a weapon attack or an unarmed strike, you have a 2/4/6/8/10% chance to gain Mystic Momentum for 60 seconds. Your next spell cast under the effects of Mystic Momentum incurs no mana cost and gains +50 Attack Strength and +30 Casting Strength. |
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|- |
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|One Shot, One Kill||Yes||Passive||Your aimed attack failures have a 10/15/20/25/30% chance to strike the target as if it were [[Vulnerable|vulnerable]]. |
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|- |
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|Pixie's Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second. |
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|- |
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|Reckless Precision||Yes||Activated||For 30 seconds, you lose 50 DS. During this time, your attacks are 5% less likely to be evaded, blocked, and parried, your aimed attacks are 25% less likely to miss their mark, and the Damage Factor of your attacks is increased by 5%. Cooldown: 90 sec. |
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|- |
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|Spellblade's Fury||Yes||Activated||You expend 30 mana to enter a heightened state for 1 minute. Your Attack Strength is increased by 3/6/9/12/15% of your Spell Aim ranks, but each attack costs 10 mana. Upon activation you gain Mana Sever, preventing you from receiving mana from your fellow adventurers for 1 minute. Cooldown: 3 min. |
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|- |
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|Stolen Power||Yes||Passive||Your offensive spells have a standard flare chance to trigger an SMR roll against the target. On a failure, the target is inflicted with a random attack spell that cannot be warded off. Spells include Blood Burst, Bone Shatter, Dark Catalyst, Disintegrate, Divine Fury, Immolation, Pain, Repentance, Thought Lash, and Wither. This chance is reduced for each tier below 3. |
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|- |
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|Thorns of [Damage Type]||No||Triggered||You gain a standard chance to flare with [Damage Type] when an enemy targets you with an attack, whether or not the attack hits. |
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|- |
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|Trueshot||Yes||Passive||Your attacks with ranged weapons have a standard flare chance to gain true strike, reducing the attack's d100 by 20/30/40/50/60 while adding the same amount to the endroll, and reducing the target's ability to evade, block, and parry by 10/20/30/40/50%. |
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|- |
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|Unearthly Chains||No||Activated||You summon a ghostly vortex that sprouts ethereal chains. Enemy creatures in your room and adjacent rooms must make an SMR test. On a failure, enemies are pulled into your room if they are not currently there, immobilized, and take disruption damage. Cooldown: 3 mins. |
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|- |
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|Witchhunter's Ascendancy||Yes||Activated||You enter a heightened state for 30 seconds. During this state, you gain Attack Strength equal to 50% of the Defensive Strength of spells on all creatures in the room, up to a maximum of 100. Additionally, all of your attacks have guaranteed dispel flares. Cooldown: 3 min. |
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|} |
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===Messaging=== |
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'''<span class="mw-customtoggle-legendarymessaging" role="link" style="color:#0000ff">For messaging for some legendary properties, click here</span>.''' |
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<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-legendarymessaging"> |
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'''Arcanist's Blade''': |
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* First-person: With arcane intent, you reach inward, binding the flows of mana within you to your physical prowess in order to bolster your attacks! |
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* Third-person: As Leafiara takes on a focused expression, fine threads of violet-blue energy chase each other across her form and sink within. |
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'''Arcanist's Will''': |
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* First-person: A torrent of mythical energy surges through you, awakening an ancient power within your soul! |
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* Third-person: A dazzling corona of mythical energy envelops Leafiara! |
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'''Imaera's Balm''': |
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* First-person: All around you, streaks of autumnal color flare from the ground, joining with your flesh in an effervescent and restorative burst. Your wounds tug closed, leaving unmarred skin behind. |
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* Third-person: All around Leafiara, streaks of autumnal color flare from the ground, joining with her flesh in an illuminating rush. Leafiara's wounds tug closed, leaving unmarred skin behind. |
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'''Stolen Power''': |
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* First-person: **An inky black mist coils around your forearms as your spell reforms into a forgery of Divine Fury!** |
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* Third person: ??? |
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'''Unearthly Chains''': |
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* First-person: You open yourself to worlds beyond this one, summoning forth a mass of ghostly chains. Clanking and clattering with a sepulchral metallic sound, they streak outward like hungry snakes in search of prey! |
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* Third-person: ??? |
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* Combat messaging: ??? |
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==Gemstone Properties== |
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'''Witchhunter's Ascendancy''': |
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[[Gemstone Property List]] |
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First-person combat messaging: |
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You begin to inhale deeply... |
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Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards your waiting palms. |
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Exhaling, your hands pulse with threads of stolen energy. The power of an apex predator awakens within you! |
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Third-person combat messaging: |
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Leafiara begins to inhale deeply... |
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Threads of arcane power separate themselves from a flayed gigas disciple, drawn through the air, swiftly driven towards Leafiara's waiting palms. |
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Exhaling, Leafiara's hands pulse with threads of stolen energy as she looks supercharged with power! |
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</div> |
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==See Also== |
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[[Category:Character Mechanics]] |
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* [[Announcement: Ascension Gemstones are live!]] |
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Latest revision as of 11:16, 25 October 2025
Overview
Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.
| Gemstone Slot Unlocks | |||||||
|---|---|---|---|---|---|---|---|
| Slot | Ascension Experience Required | Silver | |||||
| Slot 1 | Quest | Quest | |||||
| Slot 2 | 1,000,000 | 5,000,000 | |||||
| Slot 3 | 2,500,000 | 10,000,000 | |||||
| Slot 4 | 4,500,000 | 25,000,000 | |||||
| Slot 5 | 7,500,000 | 50,000,000 | |||||
- Total of 90,000,000 silver to unlock all five slots.
A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see the Gemstone Property List.)
| Properties | Qualities |
|---|---|
| First Property | Common or Regional |
| Second Property | Common, Regional or Rare |
| Third Property | Legendary |
The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.
- Players may only equip one Gemstone with a legendary property at a time.
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:
| Properties | Qualities |
|---|---|
| 1st Gemstone | Common/Regional plus Rare plus Legendary |
| 2nd Gemstone | Common/Regional plus Common/Regional/Rare |
| 3rd Gemstone | Common/Regional plus Common/Regional/Rare |
| 4th Gemstone | Common/Regional plus Common/Regional |
| 5th Gemstone | Common/Regional plus Common/Regional |
Drop Rates
- You can obtain a maximum of 1 Gemstone per week and 3 per month.
- The chance for a weekly Gemstone to drop is reset on Sunday.
- The chance for the monthly Gemstones to drop is reset on the 1st of the month.
- You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.
- An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.
- The first gemstone of a month is easier to find than the second or third.
- There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.
FAQ:
- Q. Can you equip and unequip Gemstones at will?
- A. Yes.
- Q. How much does it cost to unbind a gemstone?
- A. It costs 1-4m to permanently remove the lesser binding. [Gemstones]
- Q. Can you Shatter a Gemstone without unbinding it?
- A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else.
- Q. How much does it cost to Shatter a Gemstone?
- A. Shattering a Gemstone is free, but it must be unbound.
- Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped?
- A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is permanent and irreversible.
- Q. How many gems can you find per week?
- A. One per character, per week. Capped at 3 in a month.
- Q. When does resets occur for per month and per week?
- A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis
- A. The monthly reset occurs on the 1st of the month. (Might need this to be validated still)
Gemstone Modifications:
Done with the Artificier in: Rawknuckle's, Watering Hole - 29877(u7503251)
Costs
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.
Reshape
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.
Reshaping causes permanent binding to the character.
Reshape costs double for every additional reroll. The scaling cost resets weekly.
Premium Accounts get a 25% discount.
| Rarity | Dust | Regular Cost | Premium Cost |
|---|---|---|---|
| Common/Regional | 10 | 250,000 | - |
| 2 Common/Regional | 20 | 500,000 | - |
| Common/Regional + Rare | 40 | 750,000 | 562,500 |
| Common/Regional + Rare + Legendary | 90 | 1,750,000 | 1,312,500 |
Amplify
The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.
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Unbind
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.
A Gemstone that is lesser bound to someone else must be unbound before shattering.
A Gemstone that is lesser bound to yourself can be shattered for free.
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding
| Rarity | Silvers |
|---|---|
| Common/Regional | 1,000,000 |
| 2 Common/Regional | 2,000,000 |
| Common plus Rare | 3,000,000 |
| Common/Regional + Rare + Legendary | 7,000,000 |
Shatter
Shattering a Gemstone turns it into dust. There is no cost for this service.
Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.
| Rarity | Dust |
|---|---|
| Common/Regional | 10 |
| 2 Common/Regional | 20 |
| Common/Regional + Rare | 40 |
| Common/Regional + Rare + Legendary | 90 |
Dust
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.
| Count | Silvers |
|---|---|
| 1 | 500,000 |
| 2 | 1,250,000 |
| 3 | 3,125,000 |
| 4 | 7,812,500 |
| 5 | 19,531,250 |