Gemstones: Difference between revisions

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==Overview==
==Overview==


Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots through currently unknown means.
Gemstones are powerful character-boosting artifacts that creatures in [[Ascension]] hunting areas can drop upon being looted by characters who have defeated the [[Silver-scaled_cold_wyrm|wyrm]] and completed the ensuing [[Gemstone Quest Guide|quest]]. Gemstones can be equipped through the [[Verb:GEM|GEM]] interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.

{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
! colspan="8" | Gemstone Slot Unlocks
|-
|-
!Slot
!Ascension Experience Required
!Silver
|-
| Slot 1
| [[Gemstone Quest Guide|Quest]]
| [[Gemstone Quest Guide|Quest]]
|-
| Slot 2
| 1,000,000
| 5,000,000
|-
| Slot 3
| 2,500,000
| 10,000,000
|-
| Slot 4
| 4,500,000
| 25,000,000
|-
| Slot 5
| 7,500,000
| 50,000,000
|}
* Total of 90,000,000 silver to unlock all five slots.

A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see [[Gemstone Property List|the Gemstone Property List]].)


A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary.
{| {{prettytable|font-size:95%;margin-left:2em;}}
{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
|-
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* Players may only equip one Gemstone with a legendary property at a time.
* Players may only equip one Gemstone with a legendary property at a time.


Ultimately, characters maximizing all five slots of the Gemstone system may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a common/regional/rare property, and a legendary property while the other four Gemstones will have a common/regional and a common/regional/rare property.
Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:


{| {{prettytable|font-size:95%;margin-left:2em;}}
{| {{prettytable|font-size:95%;margin-left:2em;}}
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|-
|-
|1st Gemstone
|1st Gemstone
|Common/Regional plus Common/Regional/Rare plus Legendary
|Common/Regional plus Rare plus Legendary
|-
|-
|2nd Gemstone
|2nd Gemstone
|Common/Regional plus Common/Regional
|Common/Regional plus Common/Regional/Rare
|-
|-
|3rd Gemstone
|3rd Gemstone
|Common/Regional plus Common/Regional
|Common/Regional plus Common/Regional/Rare
|-
|-
|4th Gemstone
|4th Gemstone
Line 44: Line 76:
|Common/Regional plus Common/Regional
|Common/Regional plus Common/Regional
|}
|}

Gemstone details on this page are currently a work in progress and provided as players discover them. There might or might not exist properties not yet documented on this page.


==Drop Rates==
==Drop Rates==


* You can obtain a maximum of 1 Gemstone per week and 3 per month.
* You can obtain a maximum of 1 Gemstone per week and 3 per month.
* The chance for a gemstone to drop is reset on Sunday. (TBD)
* The chance for a weekly Gemstone to drop is reset on Sunday.
* The chance for the monthly Gemstones to drop is reset on the 1st of the month.
* There is no limit on the amount of dust you can find, but the chance of finding it will go down as you find more. This chance is reset each week.
* You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.

* An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.
==Costs==
* The first gemstone of a month is easier to find than the second or third.
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.
* There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.


==FAQ:==
==FAQ:==
;Q. Can you equip and unequip Gemstones at will?
;Q. Can you equip and unequip Gemstones at will?
:A. Yes.
:A. Yes. Only upgrading or rerolling a gemstone will bind it.


;Q. How much does it cost to unbind a gemstone?
;Q. How much does it cost to unbind a gemstone?
:A. 1-4m. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]]
:A. It costs 1-4m to permanently remove the lesser binding. [[https://gswiki.play.net/Gemstones#Unbind|Unbinding Gemstones]]


;Q. Can you Shatter a Gemstone without unbinding it?
;Q. Can you Shatter a Gemstone without unbinding it?
:A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else.
:A. No. It must be unbound first.


;Q. How much does it cost to Shatter a Gemstone?
;Q. How much does it cost to Shatter a Gemstone?
:A. Shattering a gemstone is free, but it must be unbound.
:A. Shattering a Gemstone is free, but it must be unbound.


;Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped?
===Shattering Jewels===
:A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is '''permanent and irreversible'''.

;Q. How many gems can you find per week?
:A. One per character, per week. Capped at 3 in a month.

;Q. When does resets occur for per month and per week?
:A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis
:A. The monthly reset occurs on the 1st of the month. ''(Might need this to be validated still)''

==Gemstone Modifications:==

Done with the Artificier in:
Rawknuckle's, Watering Hole - 29877(u7503251)
===Costs===
NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.

===Reshape===
Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.<br>
Reshaping causes '''permanent binding''' to the character.
Reshape costs double for every additional reroll. The scaling cost resets weekly.<br>
Premium Accounts get a 25% discount.<br>


{| {{prettytable|font-size:95%;margin-left:2em;}}
{| {{prettytable|font-size:95%;margin-left:2em;}}
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!Rarity
!Rarity
!Dust
!Dust
!Regular Cost
!Premium Cost
|-
|-
|Common/Regional
|Common/Regional
|10
| 10
| 250,000
| -
|-
|-
|2 Common/Regional
|2 Common/Regional
|20
| 20
| 500,000
| -
|-
|-
|Common/Regional + Rare
|Common/Regional + Rare
|?
| 40
| 750,000
| 562,500
|-
|-
|Common/Regional + Rare + Legendary
|Common/Regional + Rare + Legendary
|90
| 90
| 1,750,000
| 1,312,500
|}
|}


===Slot Unlocks===
===Amplify===
The amplify option will upgrade a Gemstone. This will '''permanently bind''' the Gemstone to that character.
{|
| valign="top" |


{| {{prettytable|font-size:95%;margin-left:2em;}}
{| class="wikitable" {{prettytable}}
|-
!Slot
!AEXP
!Silver
|-
| Slot 1
| [[Gemstone Quest Guide|Quest]]
| [[Gemstone Quest Guide|Quest]]
|-
| Slot 2
| 1,000,000
| 5,000,000
|-
| Slot 3
| 2,500,000
| 10,000,000
|-
| Slot 4
| 4,500,000
| 25,000,000
|-
| Slot 5
| 7,500,000
| 50,000,000
|}
Total of 90,000,000 silver to unlock all five slots.

===Amplify===
{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
|-
!Tier
!Tier
Line 139: Line 175:
|-
|-
|5/5
|5/5
|?
|60
|2,500,000
|?
|-
|-
|2/3
|}

|?
|?
|

{| class="wikitable" {{prettytable}}
|-
|-
!Tier
!Dust
!Silvers
|-
|2/3
|45
|2,500,000
|-
|-
|3/3
|3/3
|?
|105
|4,500,000
|?
|}

|}
|}


===Unbind===
===Unbind===
The Unbind cost of a gem is the total of each rarity cost on the gem
The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.<br>
A Gemstone that is lesser bound to someone else must be unbound before shattering.<br>
A Gemstone that is lesser bound to yourself can be shattered for free.<br>
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding

{| {{prettytable|font-size:95%;margin-left:2em;}}
{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
|-
!Rariety
!Rarity
!Silvers
!Silvers
|-
|-
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|}
|}


===Reshape===
===Shatter===
Shattering a Gemstone turns it into dust. There is no cost for this service.
Reshape costs double for every additional reroll. This count resets weekly.

Premium Accounts get a 25% Discount
Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.

{| {{prettytable|font-size:95%;margin-left:2em;}}
{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
|-
!Rariety
!Rarity
!Dust
!Dust
!Regular Cost
!Premium Cost
|-
|-
|Common/Regional
|Common/Regional
| 10
|10
| 250,000
| -
|-
|-
|2 Common/Regional
|2 Common/Regional
| 20
|20
| 500,000
| -
|-
|-
|Common/Regional + Rare
|Common/Regional + Rare
| 40
|40
| 750,000
| 562,500
|-
|-
|Common/Regional + Rare + Legendary
|Common/Regional + Rare + Legendary
| 90
|90
| 1,750,000
|
|}
|}


===Dust===
===Dust===
Your first dust costs 500k. Every additional dust costs 2.5x the previous one. This count resets weekly.
Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one.
The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.

{| {{prettytable|font-size:95%;margin-left:2em;}}
{| {{prettytable|font-size:95%;margin-left:2em;}}
|-
|-
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|}
|}


==Gemstone Properties:==

===[[Gemstones/common|Common Properties List]]===

===Regional Gemstone Properties===

[[Gemstones/regional|Regional Properties List]]


===Rare Gemstone Properties===
==Gemstone Properties==
[[Gemstones/rare|Rare Properties List]]


===Legendary Gemstone Properties===
[[Gemstone Property List]]


==See Also==
[[Gemstones/legendary|Legendary Properties List]]
* [[Announcement: Ascension Gemstones are live!]]

Latest revision as of 11:16, 25 October 2025

Overview

Gemstones are powerful character-boosting artifacts that creatures in Ascension hunting areas can drop upon being looted by characters who have defeated the wyrm and completed the ensuing quest. Gemstones can be equipped through the GEM interface, starting with one equipment slot upon completing the quest and upgrading to as many as five slots.

Gemstone Slot Unlocks
Slot Ascension Experience Required Silver
Slot 1 Quest Quest
Slot 2 1,000,000 5,000,000
Slot 3 2,500,000 10,000,000
Slot 4 4,500,000 25,000,000
Slot 5 7,500,000 50,000,000
  • Total of 90,000,000 silver to unlock all five slots.

A Gemstone generates with up to three properties, each categorized as common, regional, rare, or legendary. (For more details on these properties, see the Gemstone Property List.)

Properties Qualities
First Property Common or Regional
Second Property Common, Regional or Rare
Third Property Legendary

The first property can only be common or regional. If it generates with a second property, that property can be common, regional, or rare. The third property can only be legendary and only has a chance to generate on the Gemstone if that Gemstone's second property is rare.

  • Players may only equip one Gemstone with a legendary property at a time.

Ultimately, characters maximizing all five slots of the Gemstone System may have a maximum of 11 equipped properties: one Gemstone will have a common/regional property, a rare property, and a legendary property while the next 2 Gemstones will have a common/regional and a common/regional/rare property. This gives a maximum of 3 rares total. With the last 2 being limited to common/regional and common/regional. The following table illustrates:

Properties Qualities
1st Gemstone Common/Regional plus Rare plus Legendary
2nd Gemstone Common/Regional plus Common/Regional/Rare
3rd Gemstone Common/Regional plus Common/Regional/Rare
4th Gemstone Common/Regional plus Common/Regional
5th Gemstone Common/Regional plus Common/Regional

Drop Rates

  • You can obtain a maximum of 1 Gemstone per week and 3 per month.
  • The chance for a weekly Gemstone to drop is reset on Sunday.
  • The chance for the monthly Gemstones to drop is reset on the 1st of the month.
  • You must have earned killing contribution before searching a critter for the chance to drop a gemstone. A contributor is anyone who directly assists in incapacitating, hindering, or killing the creature. This includes Binding, Tackling, Cheapshotting, E-waving, and the like. It does not include indirect assistance, such as spelling up your buddy, Guard or Protect, group-boosting warcries, etc. Similarly to how odds improve for a violet orb drop from the Arena in Duskruin.
  • An individual must be eligible for both a weekly and a monthly gemstone in order to receive contribution or be eligible for a drop: If a gemstone drops on Sunday, January 31st, the individual would be ineligible for a gemstone drop through Saturday, even with their monthly allocation was reset, because they had received their weekly.
  • The first gemstone of a month is easier to find than the second or third.
  • There is no limit on the amount of dust you can find, but the chance of finding it goes down as you find more. This chance resets each week.

FAQ:

Q. Can you equip and unequip Gemstones at will?
A. Yes.
Q. How much does it cost to unbind a gemstone?
A. It costs 1-4m to permanently remove the lesser binding. [Gemstones]
Q. Can you Shatter a Gemstone without unbinding it?
A. Yes, if the gemstone is lesser bound to you. No, if the gemstone is lesser bound to someone else.
Q. How much does it cost to Shatter a Gemstone?
A. Shattering a Gemstone is free, but it must be unbound.
Q. If you unbind a lesser bind, and you pass it to someone, can they use it, and give it back, or does it lesser bind every time it's equipped?
A. Unbinding a Gemstone is permanent. It will only rebind if you amplify or reshape. Using either of these on a gemstone causes a greater binding to the character, which is permanent and irreversible.
Q. How many gems can you find per week?
A. One per character, per week. Capped at 3 in a month.
Q. When does resets occur for per month and per week?
A. One per week reset occurs on Sundays at 12:00am EST. The same as Lumnis
A. The monthly reset occurs on the 1st of the month. (Might need this to be validated still)

Gemstone Modifications:

Done with the Artificier in: Rawknuckle's, Watering Hole - 29877(u7503251)

Costs

NOTE: Prices are currently based on information provided during testing and may be inaccurate for the release.

Reshape

Reshaping a Gemstone will cause all properties of said Gemstone to reroll into new properties of the same rarity.
Reshaping causes permanent binding to the character. Reshape costs double for every additional reroll. The scaling cost resets weekly.
Premium Accounts get a 25% discount.

Rarity Dust Regular Cost Premium Cost
Common/Regional 10 250,000 -
2 Common/Regional 20 500,000 -
Common/Regional + Rare 40 750,000 562,500
Common/Regional + Rare + Legendary 90 1,750,000 1,312,500

Amplify

The amplify option will upgrade a Gemstone. This will permanently bind the Gemstone to that character.

Tier Dust Silvers
2/5 15 1,000,000
3/5 30 1,500,000
4/5 45 2,000,000
5/5 60 2,500,000
Tier Dust Silvers
2/3 45 2,500,000
3/3 105 4,500,000

Unbind

The Unbind cost of a Gemstone is the total of each rarity cost on that Gemstone.
A Gemstone that is lesser bound to someone else must be unbound before shattering.
A Gemstone that is lesser bound to yourself can be shattered for free.
Unbinding a lesser bind is permanent unless you amplify or reshape the Gemstone, which will greater bind it. Note: changes are pending (not finalized) that would cause EQUIP/UNEQUIP to cause lesser binding

Rarity Silvers
Common/Regional 1,000,000
2 Common/Regional 2,000,000
Common plus Rare 3,000,000
Common/Regional + Rare + Legendary 7,000,000

Shatter

Shattering a Gemstone turns it into dust. There is no cost for this service.

Shattering gemstones will now refund 80% of dust spent upgrading the gemstone. This is raised from the previous refund of 2 dust per upgrade.

Rarity Dust
Common/Regional 10
2 Common/Regional 20
Common/Regional + Rare 40
Common/Regional + Rare + Legendary 90

Dust

Your first dust purchased from the artificer costs 500k. Every additional dust costs 2.5x the previous one. The scaling cost resets weekly. Dust found by looting creatures has no impact on these costs.

Count Silvers
1 500,000
2 1,250,000
3 3,125,000
4 7,812,500
5 19,531,250


Gemstone Properties

Gemstone Property List

See Also