Shadow's Descent: Difference between revisions

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{{spoiler}}
{{spoiler}}


==Step 1:==
==Step 1: Complete Gemstones Quest==
<pre{{log2}}>
<pre{{log2}}>
Step 1:
You have must have unlocked and completed the [[Gemstones]] quest.
You have must have unlocked and completed the [[Gemstones]] quest.
</pre>
</pre>


==Step 2:==
==Step 2: Travel to Hinterwilds==
<pre{{log2}}>
<pre{{log2}}>
Step 2:
Travel to the Hinterwilds and go to the Artificer.
Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)
[Rawknuckle's, Watering Hole - 29877] (u7503251)
Line 17: Line 15:
</pre>
</pre>


==Step 3:==
==Step 3: Shatter a Gemstone==
<pre{{log2}}>
<pre{{log2}}>
Step 3:
Shatter a gemstone.
Shatter a gemstone.


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</pre>
</pre>


==Step 4:==
==Step 4: Kill Ascension Creatures==
<pre{{log2}}>
<pre{{log2}}>
Step 4:
Kill Ascension creatures and wave your stang at them!
Kill Ascension creatures and wave your stang at them!
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.
Line 49: Line 45:
</pre>
</pre>


==Step 5:==
==Step 5: Return to Artificer==
<pre{{log2}}>
<pre{{log2}}>
Step 5:
Travel to the Hinterwilds and go to the Artificer.
Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)
[Rawknuckle's, Watering Hole - 29877] (u7503251)
Line 63: Line 58:
</pre>
</pre>


==Step 6:==
==Step 6: Travel to Wehnimer's Landing==
<pre{{log2}}>
<pre{{log2}}>
Step 6:
Travel to the Kobold Village outside Wehnimer's Landing.
Travel to the Kobold Village outside Wehnimer's Landing.
[Kobold Village - 6268] (u373007)
[Kobold Village - 6268] (u373007)
Line 76: Line 70:
</pre>
</pre>


==Step 7:==
==Step 7: Complete Gather Task==
<pre{{log2}}>
<pre{{log2}}>
Step 7:
A note of cunning creeps into the kobold shaman's beady little eyes as he says, "You aren't here to kill me at all, are you? No, you need something. The name's Bomblemagoria, at your service!" He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles. "How about a talisman of dragon repellent? What? Of course it works. Have you ever seen a dragon around here?"
A note of cunning creeps into the kobold shaman's beady little eyes as he says, "You aren't here to kill me at all, are you? No, you need something. The name's Bomblemagoria, at your service!" He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles. "How about a talisman of dragon repellent? What? Of course it works. Have you ever seen a dragon around here?"


Line 109: Line 102:
</pre>
</pre>


==Step 8:==
==Step 8: Drink Soup==
<pre{{log2}}>
<pre{{log2}}>
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye. "Yes," he says with an ominous tone. "This will do nicely."
As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye. "Yes," he says with an ominous tone. "This will do nicely."
Line 147: Line 140:
==Step 9:==
==Step 9:==
<pre{{log2}}>
<pre{{log2}}>
>lie

As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie. "Exemplary work, my reliable field procurement specialist!" He lowers his voice. "I WAS mildly concerned you'd eaten the bolmara lichen. People nibble. It happens."
As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie. "Exemplary work, my reliable field procurement specialist!" He lowers his voice. "I WAS mildly concerned you'd eaten the bolmara lichen. People nibble. It happens."


Line 187: Line 178:
</pre>
</pre>


==Step 10:==
==Step 10: Complete Gather Task==
<pre{{log2}}>
<pre{{log2}}>
>quest info 2
>quest info 2
Line 208: Line 199:
</pre>
</pre>


==Step 11:==
==Step 11: Travel to Wehnimer's Landing==
<pre{{log2}}>
<pre{{log2}}>
Return to the Kobold Shaman.
Return to the Kobold Shaman.
Line 234: Line 225:
</pre>
</pre>


==Step 12:==
==Step 12: Travel to Shadow Valley==
<pre{{log2}}>
<pre{{log2}}>
Bring your soup to:
Bring your soup to:
Line 270: Line 261:
</pre>
</pre>


==Step 13:==
==Step 13: Travel to the Hinterwilds==
<pre{{log2}}>
<pre{{log2}}>
Return to the Artificer in the Hinterwilds.
Return to the Artificer in the Hinterwilds.
Line 293: Line 284:
</pre>
</pre>


==Step 14:==
==Step 14: Travel to the Hive==
<pre{{log2}}>
<pre{{log2}}>
Go to the Hive!
Go to the Hive!
Line 309: Line 300:
</pre>
</pre>


==Step 15:==
==Step 15: Boss Fight!==
<pre{{log2}}>
<pre{{log2}}>
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet. You quickly follow.
As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet. You quickly follow.
Line 330: Line 321:
</pre>
</pre>


==Step 16:==
==Step 16: Travel to the Hinterwilds==
<pre{{log2}}>
<pre{{log2}}>
Step 16:
Travel to the Hinterwilds and go to the Artificer.
Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)
[Rawknuckle's, Watering Hole - 29877] (u7503251)
Line 360: Line 350:
</pre>
</pre>


==Step 17:==
==Step 17: Complete the Dust Ritual==
<pre{{log2}}>
<pre{{log2}}>
Step 17:
You inform the artificer that you are ready for the Dust ritual.
You inform the artificer that you are ready for the Dust ritual.


Line 430: Line 419:
</pre>
</pre>


==Step 19:==
==Step 19: Travel to the Hinterwilds==
<pre{{log2}}>
<pre{{log2}}>
Travel to the Hinterwilds and go to the Artificer.
Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)
[Rawknuckle's, Watering Hole - 29877] (u7503251)

As you enter the room, the artificer looks over at you as if it is seeing a ghost. "What happened?" it asks. "One moment you were here, undergoing the ritual, and the next minute you were gone. I feared the worst." The artificer sniffs the air. "What is that ozone smell?"

[Use QUEST CONTINUE to proceed.]

After you explain yourself, the artificer says, "So now you know firsthand what we are up against. She has amassed the power of worlds, and we have not even command of this one. Our one hope is that she may overlook us. Not that we presently are, but we might be in time."

"The invasions have already begun, I am afraid. You were gone a long time. In the meantime there have been reports that the Empyrean Syndicate have invaded various areas where the Lunar Shard Gemstones have been found. We are in their sights. Or, more accurately, our treasures are."

[Use QUEST CONTINUE to proceed.]

-~-
The artificer continues, "Have hope. Not all is lost. I believe that you and she are now connected, and we may be able to use that connection to our advantage. I sense that Bomblemagoria's magic lies within you still, and it seems to be interacting with the magic of the Gemstones. It is good that you can command them so."

"For now, we are in a holding pattern. Oh, don't worry, we'll be taking our shots as we can. Keep your ear to the ground and watch the skies. When the Syndicate invades, you must be there to meet them. Keep them at bay as best you can. If you see a codex - like that book you gave me - take it from the Syndicate and bring it to me! I can INSTILL the codex into one of your Gemstones. Together we can use the codices to grow our own power. Even the weakest codices can eventually grow into something formidable."

"For myself, I will continue my research. Every time you bring me a Gemstone to work on, I will think deeply upon how we can harness the powers of these stones in order to defend our world. That is tomorrow's work. For today, I would appreciate it if you would leave me alone. I must reconcile myself to this new reality."

Shadow's Descent is finished! Use QUEST COMPLETE to claim rewards.
-~-
</pre>
</pre>


==Step 20:==
remember to quest complete
<pre{{log2}}>
'''DO NOT USE Quest Complete if you're saturated!'''


>quest complete
and do accept the 4 new repeatable quests.
You have completed Shadow's Descent!
[You have gained 4,479 instant experience!]
[You have gained 5,521 field experience!]
[You have gained 25,000 fame!]

[The masked artificer has gained the ability to INSTILL!]
[You have gained access to GEM ONSLAUGHT!]
[You have gained access to Empyrean Onslaught airships!]
[You have gained access to Empyrean Onslaught quests via QUEST LIST!]
[Empyrean foes will now drop Gemstone and Dust at an increased rate!]

'''Accept the 4 new Quests!'''

>quest accept 3
-~-
Weekly: Empyrean Extermination

Slay 100 Empyrean enemies aboard an Empyrean airship.
-~-

>quest accept 4
-~-
Weekly: Ground Clearance

Slay 100 foes on the ground during an active Empyrean Onslaught.
-~-

>quest accept 5

-~-
Monthly: Empyrean Extermination

Kill 500 Empyrean enemies aboard an Empyrean airship.
-~-

>quest accept 6
-~-
Monthly: Ground Clearance

Slay 500 foes on the ground during an active Empyrean Onslaught.
</pre>


[[Category:Mission quests]]
[[Category:Mission quests]]

Latest revision as of 22:09, 26 May 2026

Shadow's Descent is a mission quest available via the QUEST verb.

THIS PAGE CONTAINS SPOILERS

Step 1: Complete Gemstones Quest

You have must have unlocked and completed the Gemstones quest.

Step 2: Travel to Hinterwilds

Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)

QUEST ACCEPT # (The number for Shadow's Descent)

Step 3: Shatter a Gemstone

Shatter a gemstone.

>ask art about shat
The artificer says, "I can shatter your jewel to produce Dust, a valuable commodity that those of us who practice the ways of artifice can use to great effect.  Shattering your jewel will produce 10 Dust.  If you would like me to proceed, ask again in the next 30 seconds."
>ask art about shat
Producing a small hammer that glitters like living starlight, the masked artificer raises its arm high and brings it down in a brutal arc.  With a resonant chiming sound, the jewel shatters into sparkling motes that the artificer gathers carefully into a pile.  It surrenders the Dust to you with a polite nod.

You now have # Dust in your reserves.

[A horned rowan stang is now in your right hand.]
The artificer gathers the fresh Dust residue.  "A worthy sacrifice.  With this, I will fashion a tool for you."  The artificer produces a horned rod made from rowan wood and sprinkles some Dust over it, murmuring in a strange tongue.  The wood glows briefly from within before the Dust settles.  "This is known as a stang.  It is a tool for divination."

"Use the stang to read the bodies of foes you fell within any place known to harbor Gemstone fragments of the Lunar Shard.  Twenty such readings should suffice."  The artificer hands the horned rowan stang to you and turns away as if expecting you to do as you are told without further question.
Roundtime: 5 sec.

Step 4: Kill Ascension Creatures

Kill Ascension creatures and wave your stang at them!
* Pro Tip - Kill one, wave the stang at one, search the creature, repeat.
* Pro Tip #2 - You can RESERVE the stang, you don't have to hold it!

You will need to kill and wave the stang at 20 creatures.

Step 5: Return to Artificer

Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)
The stang will be automatically taken from you when you return to the Artificer.


As the masked artificer takes the horned rowan stang from you, it nods approvingly.  Its aloof manner evaporates as it whispers over the stang, awakening unreadable sigils along its surfaces.  With a note of grim concern in its voice, it says, "I have a suspicion, but I must be certain.  I believe the most expeditious path to answers lies in an unexpected place."

It says, "In my travels, I encountered a creature of considerable knowledge, a being that is not entirely what he appears to be.  Do you know of kobolds?  They are small and unassuming, but some are possessed of a grander vision.  Seek out a shaman among them in a forest shaped like a dragon's claw.  The answers we seek may lie there."
Roundtime: 5 sec.

Step 6: Travel to Wehnimer's Landing

Travel to the Kobold Village outside Wehnimer's Landing.
[Kobold Village - 6268] (u373007)
Enter the Shaman's Hut.
[Kobold Village, Shaman's Hut - 36594] (u171801)

"Wait, wait, don't murder me!"  The shrill plea emits from an amber-eyed kobold shaman.  He is certainly a fantastical specimen of his kind, with long, spindly horns rather like an antelope's.  They are painted bile green and vomit pink, colors that match his absurdly vivid robes.  The fact that he hid from you for even a moment is a sign that you should have an empath examine your eyes.

[Use QUEST CONTINUE to proceed.]

Step 7: Complete Gather Task

A note of cunning creeps into the kobold shaman's beady little eyes as he says, "You aren't here to kill me at all, are you?  No, you need something.  The name's Bomblemagoria, at your service!"  He throws his robes open, revealing pockets laden with a variety of ramshackle trinkets and baubles.  "How about a talisman of dragon repellent?  What?  Of course it works.  Have you ever seen a dragon around here?"

Undeterred, he continues, "Maybe some commemorative potion of zombie attraction?  They're surprisingly dextrous, you know.  No?  Well, what is it that you want?"

[Use QUEST CONTINUE to proceed.]
>
Once you have, with no small measure of skepticism, explained the situation to the shaman, he says, "I do think I can be of assistance.  But first, I'll need you to acquire some things for me.  Very, very, very important things."  He produces a piece of parchment with a small list written on it and presents it to you.  As if sensing your skepticism, he says, "I know, it seems odd that I already had this written out.  I... uh, I saw the future!  Or something!"

He goes on to say, "Just in case you can't read, here are the ingredients I need: frog's bone porridge (it binds, it shines; it tastes like regret), gnollish mushrooms, daggerstalk mushrooms (never alone; always supervised), witchwood twigs, bolmara lichen.  Lichen is the silent hero.  Write that down."

"You'll need to inquire with your fellow adventurers on the location of these ingredients - I'm a shaman, not a tour guide."

[You can use QUEST INFO to see the list of requested ingredients.]
Roundtime: 5 sec.

>quest info 2
Name:          Shadow's Descent
Rewards:       Mechanical
Prerequisites: Completion of quest A Sparkling Ascent.

You are currently undertaking this quest.

Bomblemagoria requested that you fetch these ingredients:
  - some frog's bone porridge (1 remaining) ([Leaftoe's Health and Bake Shop - 3363] (u4043866) - 250 silvers)
  - a handful of gnollish mushrooms (5 remaining) ([Marcketel Mushroom Exporters - 9479])
  - a witchwood twig (5 remaining)
  - a daggerstalk mushroom (5 remaining)
  - some bolmara lichen (5 remaining)

Step 8: Drink Soup

As you hand the gnollish mushrooms over to the kobold shaman, he inspects it with a cunning eye.  "Yes," he says with an ominous tone.  "This will do nicely."

"Normally I'd charge an initiation surcharge plus a mystery surcharge plus a surcharge disclosure fee.  But the artificer scares me in a spiritually ambiguous tax collector sort of way, so I'll work this one for free."  His breezy demeanor slips away as if the weight of what he is about to do has just become real.  "So, you are actually set to doing this, are you?  These are the necessary ingredients to send your spirit to the verges of death itself.  It is there, beneath the shadow of Gosaena's wings, that visions of fate are most clear.  The experience will not be without cost.  You may feel as if you have slumbered for eternities.  More likely, you will experience disorientation, nausea, random elemental attunement, existential dread, and the sudden urge to take up interpretive dance."

The kobold shaman summons a cauldron that looks like it failed several quality inspections.  Frog's bone porridge slurps in with a defiant plorp.  Mushrooms tumble afterward as if they regret signing the waiver.

The shaman looks over at you.  "The sacrament requires a ritual!  Are you ready?"

[Use QUEST CONTINUE to proceed.]

"Incantation time!  Join me!"  He begins: "Skippity skoppity, zappity doo!  Skibi dibi doo, ding dong daddy!  Zappity doo!  Bomblemagoria gonna show you the magic!"  Bomblemagoria moves his arms around in a slow windmill while tapping one foot to form a beat.

The shaman hands you a rattle.  You halfheartedly shake the rattle as he pulverizes the cauldron's contents with a wooden spoon while continuing to chant his strange chant.  "Diggity diggity!  Ding dong daddy!  Bomblemagoria gonna bring it to you!  Bomble..."

Suddenly, a crystal amulet on a nearby table begins to blink with a soft, pulsating light.  The kobold shaman stops his chant mid-word.

"Oh, for the love of... one moment," he mutters, snatching the amulet.  He rubs it vigorously and then holds it to his temple, his eyes squeezed shut.

"Yes?  Bomblemagoria here...  No, I told you, the 'surprise' in the Surprise Darkstone Castle Buddy is that it might not be a buddy!  It could be a rock...  Yes, a very nicely shaped rock!...  A refund? On a *surprise*?  That undermines the entire business model!  ... Look, the fine print is also a surprise!  You knew what you were getting into!  No!  All sales final!"

The shaman slams the amulet down on the table, the light sputtering out.  He takes a deep, calming breath, which seems to fail entirely.  "Customers," he spits, turning back to you and the cauldron.

[Use QUEST CONTINUE to proceed.]

"Where were we?  Ah, yes.  Plating."  Bomblemagoria ladles a healthy portion of grey-green sludge into a bowl with a PLOP, handing it over to you.

"Consume at your discretion.  Lie down before the cosmos rends your psyche to harvest insight.  Liability waiver verbally implied."

[A bowl of grey-green soup is now in your right hand.]

[DRINK the grey-green soup while lying down in this room when you feel ready for... whatever this is.]
Roundtime: 5 sec.

Step 9:

As you hand over the last of the ingredients, Bomblemagoria inhales like a sommelier about to lie.  "Exemplary work, my reliable field procurement specialist!"  He lowers his voice.  "I WAS mildly concerned you'd eaten the bolmara lichen.  People nibble.  It happens."

As you spoon globs of the lukewarm, gritty sludge into your mouth, a wave of... mild drowsiness washes over you.  The world doesn't dissolve into a kaleidoscope of cosmic truths; it just gets a bit blurry, like you've misplaced your spectacles.

Your surroundings shift.  You find yourself standing at a counter.  The air smells of stale ale and roasted boar.  A gruff woman, who you vaguely recognize as Helga, wipes the counter with a damp rag. "What'll it be?" she grunts.

You scan the menu board.  Roast Boar on Rye.  Rolton Sausage.  Pickled Gnollish Delight.  "I'll have the Roast Boar on Rye.  No mustard," you respond.

Helga nods.  Your request is apparently acceptable.  "Coming right up."  She turns to slice the bread.

[Use QUEST CONTINUE to proceed.]

And then... you're back.  You blink, the taste of the soup still lingering on your tongue.  Bomblemagoria is peering at you expectantly.

"Well?" he asks, his eyes wide.  "Did you see the clockwork elves?  The birth of a star?  The man with the hat?"

You shake your head slowly.  "I... I ordered a sandwich."

The shaman stares at you, his expression a mixture of confusion and disappointment.  He seems to deflate slightly.  "You ordered a sandwich?"

You nod.  "I ordered a sandwich."

The shaman continues to stare at you.  "You ordered a sandwich.  Well, that's... disappointing."

[Use QUEST CONTINUE to proceed.]

He scurries over to his dusty pile of books and pulls out a large, leather-bound grimoire.  He flips through the pages, his finger tracing lines of text.  "Aha!  Of course!" he exclaims, a look of dawning understanding on his face.

"I forgot the... spicy bits!  The parts that make the cosmos sit up and take notice!  My apologies, my enthusiastic assistant.  It seems we need a few more items to truly pierce the veil."

He clears his throat and reads from the book: "Five each of: withered deathblossoms, twisted black mawflowers, mass of congealed slime, and... wait, what?  Ah, yes, Elanthian insanity peppers.  The peppers are known to be carried by darkly inked fetish masters.  Those other ingredients?  Also in the Rift.  Not my cup of tea, but should be no problem for you!"

"Off you go!  Find these for me, and we'll try this again.  This time with more... cosmic kick!"

[You can use QUEST INFO to see the list of requested ingredients.]
Roundtime: 5 sec.

Step 10: Complete Gather Task

>quest info 2
Name:          Shadow's Descent
Rewards:       Mechanical
Prerequisites: Completion of quest A Sparkling Ascent.

You are currently undertaking this quest.

Bomblemagoria requested that you fetch these ingredients:
  - a withered deathblossom (5 remaining)
  - a twisted black mawflower (5 remaining)
  - a mass of congealed slime (5 remaining)
  - an Elanthian insanity pepper (5 remaining)

;betazz withered deathblossom 5 The Rift
;betazz twisted black mawflower 5 The Rift
;betazz congealed slime 5 The Rift
Elanthian insanity peppers come from killing and searching a fetish master in the Scatter portion of the Rift.  They will drop at YOUR FEET!

Step 11: Travel to Wehnimer's Landing

Return to the Kobold Shaman.
[Kobold Village, Shaman's Hut - 36594] (u171801)

As you hand the insanity pepper over to the kobold shaman, he inspects it with a cunning eye.  "Yes," he says with an ominous tone.  "This ingredient is known to pierce the veil."

As you hand over the last of the ingredients, Bomblemagoria says, "All right.  Time for me to mix these."  As you move toward the rattle, he shakes his head firmly.  "We don't need to go through all that again.  Just let me mash this up into a paste.  I like that word: paste."

He works in silence, the only sound in his hut the rasping grind of pestle against mortar and the accompanying squelch of ingredients.  An especially pungent spice hits your nose and makes your eyes water as he grinds the Elanthian insanity peppers.  Those are going to be fun to drink.

Finally, the shaman steps back from his work table and hands you a bowl full of thick, pungent paste.  As you go to drink it, he says, "Wait, wait.  This time, we do it properly.  This sacrament is best taken in a location that is closer to the veil between worlds.  Don't look at me like that.  I know it sounds ominous, but it's really pretty quaint there if you stay away from the lost souls and the terrophages."

[Use QUEST CONTINUE to proceed.]
Roundtime: 5 sec.

As if he is just thinking about it for the first time, Bomblemagoria says, "Oh, that reminds me.  I have a bed and breakfast I've been trying to get off the ground there for a while.  Meet me in the Shadow Valley in the graveyard near Wehnimer's Landing.  Look for the black reed hut near the decaying pond surrounded by dead pasture land.  See you there!"

With that, he disappears in a puff of acrid black smoke.  You look around, wondering where he went, then you notice movement from behind the counter where Bomblemagoria is hiding.  "Well, so much for dramatic effect.  I guess we're both walking.  I'll meet you there, my loyal servant!"


[A hissing bowl of crimson soup is now in your right hand.]

Roundtime: 5 sec.

Step 12: Travel to Shadow Valley

Bring your soup to:
[Shadow Plain - 7366] (u2160027)
And go inside the hut.
[Shadow Valley, Shaman's Hut - 36595] (u171802)

"Took you long enough," says the shaman as you approach.  In a more collegial tone, he asks, "Nice place, right?  And there aren't any building inspectors like in Wehnimer's, so you can really build out your vision here."  A timber creaks ominously overhead, and he barely glances upward before drowning it out with a loud, "So, speaking of visions, why don't you drink that paste now?"

Lie down and drink your soup!

You know your stomach is in for some abuse the moment that the paste hits your tongue.  It's more like a roundhouse kick.  The inferno that is the spice of the peppers almost deadens your tongue to the disgusting swamp-and-old-socks flavor of the other herbs.  You stagger back, clutching your midsection.  Your eyes roll up into your head and the world goes black.

What seems like an eternity later, light, cold and hard, forces itself into your field of vision.  You realize that you are flying (great!) far above the clouds (less great!), and tiny towns and roads dot the green lands below.  A terrible keening sound draws your attention westward, where a fleet of colossal flying ships streaks through the sky, cruelly rending the puffy white clouds.

[Use QUEST CONTINUE to proceed.]

The ships are enormous, each easily the size of a small town.  Their hulls are a stark and uncompromising white, with angular lines and sharp edges.  They are predatory.  Standing near the prow of one of the vessels, utterly unbothered by the cruel talons of the wind, is a towering figure with skin like polished moonstone, her shaven head adorned with an intricate web of tattoos.

She seems to notice you.  With a smirk, she shouts an order over her shoulder.  Even if you could understand the strange, languid language, most of the command is lost to the protestations of the wind.  There is a bustle of activity on the decks of the ships: hers, first, and then the others.  And then the unthinkable happens.

[Use QUEST CONTINUE to proceed.]

Small black objects begin to fall from the ships, plummeting toward one of the towns below.  As they land amid the streets, they erupt into spires of colorless flame.  You are far too high to hear the tumult of scrambling residents, or to smell the acrid smoke that begins to rise from the burning town, but you feel the panic and chaos below as if it were your own.

You see the woman looking at you.  She uses no words, but her meaning is clear: "This is what happens to those who oppose us.  Do not stand against us."

[Use QUEST CONTINUE to proceed.]

You come awake with a start, your head pounding.  Bomblemagoria stares at you, an unreadable expression on his face.  "Well?" he asks.  "What did you see?  The end of all things?  A second or third Griffin Sword?  Maybe a Griffin Longbow this time?  Also, you technically slept here, so I'm going to have to charge you for the night."

The rest of his ramblings are lost to you as you realize you must make haste to the artificer.  They must know what you saw.
Roundtime: 5 sec.

Step 13: Travel to the Hinterwilds

Return to the Artificer in the Hinterwilds.
[Rawknuckle's, Watering Hole - 29877] (u7503251)

You can see through the holes in the artificer's mask that its eyes are tight with worry.  The skin around them only grows more strained as you tell the tale of your vision.  "I knew, in my heart, that they had come, but I hoped against hope that I was wrong."

[Use QUEST CONTINUE to proceed.]

"They are called the Syndicate," it says.  "Long ago, our folk, the goliaths, fled the doom that came to our ancestors, the gigas, seeking refuge in lands to the utter west, beyond what is now called the Shattered Continent.  We were drawn there by a second great fragment of the Lunar Shard.  We named it the Skyheart, though some called it the Empyrean Gift."

The artificer sighs heavily.  "Even with its powers at our disposal, we were not safe from the creeping decadence that infected the gigas so long ago.  The higher magics of our forebears became increasingly beyond our grasp.  But the Skyheart spurred us down new paths of invention.  We learned to harness new mystical arts, and claimed the skies as our own."

[Use QUEST CONTINUE to proceed.]

"The Skyheart is long since drained of its powers.  If the Empyrean Syndicate has come here, it is because they know how rich these lands are in gemstone fragments of the Lunar Shard.  They will stop at nothing to possess them.  And you have seen what they have at their disposal.  Not all of the airships of your Elven Nations or the scattering found west of the Dragonspine can match their might."

The artificer walks about slowly, fretting.  It visibly calms itself, smoothing its robes with its hands.  "There must be something that we can do.  I have an idea, but it will not be without risk."

"Dwarves in the Dragonspine have reported seeing scattered airships of unknown design.  This might mean that the Empyreans are preparing for an attack there, likely against the kiramon hive below, as it is rich in fragments of the Lunar Shard.  Go there and search the Hive for evidence of their presence."
Roundtime: 5 sec.

Step 14: Travel to the Hive

Go to the Hive!
[Crystalline Depths, Monolith - 34262] (u13041315)
...
Ahead of you, a masked plunderer slips into the cracks riddling the ground, descending into the dark tunnels below.
...
Ahead of you, a masked plunderer passes through the amber barrier.
...
Ahead of you, a masked plunderer descends down a stone ramp into the depths below.
...
The group leader has to have the quest at this step before entering this room which is NORTH of the Monolith room.
[Crystalline Depths, Approach - 34269] (u13041329)
Prepare for a Boss Fight!

Step 15: Boss Fight!

As you enter the area, you notice a masked plunderer walking up the ramp toward the parapet.  You quickly follow.

[Crystalline Depths, Astral Tear]
You notice a masked goliath plunderer and an escape route.
Obvious paths: none

[A moment of challenge approaches.  Enter QUEST READY when everyone is ready.]

Prepare for a HARD fight! (depending on your build) - A Group may enter together.
TD: +499
AS: +644
DS: +669

As the plunderer falls to the ground, heaving his last breaths, you take a step back from the carnage to evaluate the situation.  When the plunderer goes completely still, you approach him and begin to search the body.  The first item of interest is a satchel containing a number of musty leather-bound tomes.  Thinking back on the masked artificer's request, you start to root through the satchel, grabbing a book appearing particularly ancient.  Just as you reach for another book in the satchel, the plunderer's body rapidly decomposes before your eyes.  Hopefully just the one book will do.  You think you'd better return to the masked artificer.

[An ancient book is now in your left hand.]
Everyone in the GROUP will get credit for a kill!

Step 16: Travel to the Hinterwilds

Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)

[You should GIVE the plunderer's ancient book to the artificer.]

As you hand the ancient book to the artificer, its eyes widen.  "So you found yourself a codex, did you?  Well then, there can no longer be any room for doubt.  The Syndicate is here, and we must prepare for the inevitability of great conflict as the Empyrean Syndicate launches their invasion upon this land."

The artificer flips through the pages of the codex.  You catch sight of what look like words, but they are in a language that you have never seen before.  Interspersed are yellowing symbols that look like elaborate runes.  "I will study this codex and learn what I can.  The purpose of codices is generally to transmute a Gemstone from the Lunar Shard.  If you were to give me a Gemstone, I might be able to use this codex to replace one property with another."

[Use QUEST CONTINUE to proceed.]

The artificer continues, "I will attend to the study of the codex.  However, there is another matter we must speak on.  While you were gone, one of your fellow adventurers delivered a completed stang containing a type of Dust that is... elegant.  The alchemical purity is unlike anything I have ever seen.  Frankly, it makes the Dust you gathered look like dirt.  Worthless and impure dirt."

"So I disposed of your Dust.  Buried it in my yard.  Don't even try to find it, because I mixed it with a toxin rendering the Dust inert.  Salted the ground afterwards.  Your Dust will never serve as a distraction to any such scholar as myself.  It was quite bad, the Dust."

[Use QUEST CONTINUE to proceed.]

The artificer seems to regain its focus and continues, "At any rate, I would like to perform a ritual with the Dust that the other adventurer sampled.  The ritual requires two ingredients - the Dust is one and you are the other.  The other adventurer might be a first-rate Dust collector, but he could not marshal the power of a Gemstone as you can.  In this particular way, you exceed him."

"I know that you've already been through two rituals, but how about a third?  Don't worry, this time you won't be consuming any sacrament.  In fact, the gamble I'm making is that the sacrament has already stirred something inside of you; I will merely bind Dust to it.  You will become... scintillating."

The artificer squints at you.  "I am ready.  Are you?"

[When you are ready to be an ingredient in the ritual, simply ASK the artificer about the RITUAL.]
Roundtime: 5 sec.

Step 17: Complete the Dust Ritual

You inform the artificer that you are ready for the Dust ritual.

The artificer gazes upon you.  "Very well.  You should know that I admire the courage with which you have thrown yourself at these trials.  Indeed, you have thrown yourself into the breach again and again, and here you are, asking for it once again.  Be it courage or foolishness - you have my respect for your actions.  Now, palms up for me."

The artificer opens a jar containing a handful of Dust, sparkling motes swirling around inside as if possessed with life.  It takes a few pinches of the Dust and sprinkles it on your palms.  An opalescent mist froths up from your skin before lashing itself to the dust and receding back into your flesh.  Your hands begin to tingle, and a pleasant sensation of warmth flows up along your arms, languorously seeking your core.

[Use QUEST CONTINUE to proceed.]

The artificer continues to speak, "That's it.  It feels good, doesn't it?  Try not to get attached to that feeling, because it will very shortly be replaced by an excruciating pain.  Don't get distracted, now.  I want you to focus on what you saw when you were with Bomblemagoria.  Focus on the vision of the Empyrean ships.  Focus on the woman with the tattoos and the shaven head.  Remember the words she spoke, even if you do not understand them.  Hear them in your mind.  Now."

Just as you hear the word - Now - you are enveloped with pain like you have never experienced before.  Gone is any sense of well being or warmth.  You are cold, freezing even, and every nerve in your body is exposed to a pure and unadulterated suffering.  Your vision goes black and you are nothing but suffering.  Seconds pass.  Minutes.  Time loses all meaning.

[Use QUEST CONTINUE to proceed.]

Suddenly the pain recedes.  You feel two disparate threads join together within your soul.  Bomblemagoria's lingering magic fuses with the Artificer's Dust.

Something unlocks inside of you.

[A Vast Expanse]
You notice a towering tattooed figure with a shaven head.
Obvious paths: none

[A moment of challenge approaches.  Enter QUEST READY when you are ready.]

Step 18:

You signal that you are ready.

The figure surveys the area.  Spinning portals apparate under her gaze, lending her some kind of preternatural ability to monitor unknown lands.  Through the portals you see the carnage of unstoppable Empyrean Syndicate armies set against myriad backdrops.

Her gaze continues to scan the area before falling directly upon you.  The whites of her eyes are like alabaster, and her expression is utterly unreadable.  Suddenly you can feel her inside your mind, probing and seizing at your thoughts like a predator might play with its food.  You suddenly feel like an insect - an inconsequential pest.
>
A towering tattooed figure with a shaven head gazes deep inside your soul!
[SSR result: 9,591 (Open d100: 31)]
Your mind cracks open like a ripe melon.
   ... hits for 300 points of damage!
   ... mind flayed for 750 points of damage!
   ... 2,625 points of mental damage!

   Your mind continues to be ripped apart at the seams!
   ... hits for 3,897 points of damage!
   ... mind flayed for 9,742 points of damage!
   ... 34,097 points of mental damage!

   Your mind continues to be ripped apart at the seams!
   ... hits for 6,148 points of damage!
   ... mind flayed for 15,370 points of damage!
   ... 53,795 points of mental damage!

   Your brain is unable to withstand the continued onslaught!  Lightning roils from your skull to the ground, leaving your body mercilessly scorched in its wake!
   ... 805 points of damage!
   Powerful blast sends most of you up in smoke!

It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Her expression still unreadable, a towering tattooed figure with a shaven head turns back to her work.

...your surroundings shift...

[Icemule Trace, Town Center]

Step 19: Travel to the Hinterwilds

Travel to the Hinterwilds and go to the Artificer.
[Rawknuckle's, Watering Hole - 29877] (u7503251)

As you enter the room, the artificer looks over at you as if it is seeing a ghost.  "What happened?" it asks.  "One moment you were here, undergoing the ritual, and the next minute you were gone.  I feared the worst."  The artificer sniffs the air.  "What is that ozone smell?"

[Use QUEST CONTINUE to proceed.]

After you explain yourself, the artificer says, "So now you know firsthand what we are up against.  She has amassed the power of worlds, and we have not even command of this one.  Our one hope is that she may overlook us.  Not that we presently are, but we might be in time."

"The invasions have already begun, I am afraid.  You were gone a long time.  In the meantime there have been reports that the Empyrean Syndicate have invaded various areas where the Lunar Shard Gemstones have been found.  We are in their sights.  Or, more accurately, our treasures are."

[Use QUEST CONTINUE to proceed.]

-~-
The artificer continues, "Have hope.  Not all is lost.  I believe that you and she are now connected, and we may be able to use that connection to our advantage.  I sense that Bomblemagoria's magic lies within you still, and it seems to be interacting with the magic of the Gemstones.  It is good that you can command them so."

"For now, we are in a holding pattern.  Oh, don't worry, we'll be taking our shots as we can.  Keep your ear to the ground and watch the skies.  When the Syndicate invades, you must be there to meet them.  Keep them at bay as best you can.  If you see a codex - like that book you gave me - take it from the Syndicate and bring it to me!  I can INSTILL the codex into one of your Gemstones.  Together we can use the codices to grow our own power.  Even the weakest codices can eventually grow into something formidable."

"For myself, I will continue my research.  Every time you bring me a Gemstone to work on, I will think deeply upon how we can harness the powers of these stones in order to defend our world.  That is tomorrow's work.  For today, I would appreciate it if you would leave me alone.  I must reconcile myself to this new reality."

Shadow's Descent is finished!  Use QUEST COMPLETE to claim rewards.
-~-

Step 20:

DO NOT USE Quest Complete if you're saturated!

>quest complete
You have completed Shadow's Descent!
[You have gained 4,479 instant experience!]
[You have gained 5,521 field experience!]
[You have gained 25,000 fame!]

[The masked artificer has gained the ability to INSTILL!]
[You have gained access to GEM ONSLAUGHT!]
[You have gained access to Empyrean Onslaught airships!]
[You have gained access to Empyrean Onslaught quests via QUEST LIST!]
[Empyrean foes will now drop Gemstone and Dust at an increased rate!]

Accept the 4 new Quests!

>quest accept 3
-~-
Weekly: Empyrean Extermination

Slay 100 Empyrean enemies aboard an Empyrean airship.
-~-

>quest accept 4
-~-
Weekly: Ground Clearance

Slay 100 foes on the ground during an active Empyrean Onslaught.
-~-

>quest accept 5

-~-
Monthly: Empyrean Extermination

Kill 500 Empyrean enemies aboard an Empyrean airship.
-~-

>quest accept 6
-~-
Monthly: Ground Clearance

Slay 500 foes on the ground during an active Empyrean Onslaught.