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An intermittent player of GemStone, with a majority of their play concentrated shortly after the de-ICEing.
An intermittent player of GemStone, with a majority of their play concentrated shortly after the de-ICEing.

== Enchant page scratch ==

=== Marginal Enchant Difficulty Modifier Formula ===
The difficulty in enchanting an item to a target enchant value (e.g. from +25 to +26) is computed as the sum of the base difficulty determined by a Bardic Loresong and a marginal enchanting difficulty modifier (mED) that is a function of the target enchant value, i.e., base + mED(x). A wizard's skills are assessed against this composite difficulty. The marginal difficulty modifier makes it increasingly difficult to enchant an item to higher values.

For a given enchant value <math display="inline">0 \leq x \leq 50</math> define the Cumulative Enchant Difficulty (cED) to be<math display="block">cED(x) := \biggl \lfloor \frac{(x-2)^2}{9} \biggr \rfloor ,</math>

i.e., the truncation of the quadratic <math>(1/9) \cdot (x-2)^2</math>.

Then the '''marginal Enchant Difficulty modifier mED(x)''' applied when enchanting to the target enchant value x from current enchant value (x-1) is given by<math display="block">mED(x) := cED(x) - cED(x-1) = \biggr \lfloor \frac{(x-2)^2}{9} \biggr \rfloor - \biggr \lfloor \frac{(x-3)^2}{9} \biggr \rfloor = \biggl \lfloor \frac{2x-5}{9} \biggl \rfloor + \begin{cases} 1, & x \equiv 1, 2, 5, 8 \mod 9 \\ 0, & \text{otherwise.} \end{cases}</math> Note that since truncation is applied to the cumulative enchant difficulty, the marginal difficulty is not monotonically increasing. In particular, mED actually decreases when the target enchant <math>x \equiv 0, 6 \mod 9</math>.

==== Example ====
An item has a current enchant of +25. Then the marginal Enchant Difficulty to enchant to the target value +26 is <math display="block">mED(26) = \biggl \lfloor \frac{(2 \cdot 26) - 5}{9} \biggr \rfloor + 1 = \lfloor 47 / 9 \rfloor + 1 = 5 + 1 = 6.</math> as <math>26 \equiv -1 \equiv 8 \mod 9</math>. We can also compute this directly from the definition via


<math display="block">mED(26) := \biggr \lfloor \frac{(26-2)^2}{9} \biggr \rfloor - \biggr \lfloor \frac{(25-2)^2}{9} \biggr \rfloor = \lfloor 576 / 9 \rfloor - \lfloor 529 / 9 \rfloor = 64 - 58 = 6.</math> Thus there is a +6 difficulty penalty modifier applied to the base diffuclty (as determined by a Loresong).

==== Enchant Difficulty Modifier Tables ====
Below we present the truncated linear estimates (first table) and exact marginal Enchant Difficulty modifier values for target enchant values <math display="inline">0 \leq x \leq 50</math>.

Latest revision as of 00:06, 30 October 2026

An intermittent player of GemStone, with a majority of their play concentrated shortly after the de-ICEing.

Enchant page scratch

Marginal Enchant Difficulty Modifier Formula

The difficulty in enchanting an item to a target enchant value (e.g. from +25 to +26) is computed as the sum of the base difficulty determined by a Bardic Loresong and a marginal enchanting difficulty modifier (mED) that is a function of the target enchant value, i.e., base + mED(x). A wizard's skills are assessed against this composite difficulty. The marginal difficulty modifier makes it increasingly difficult to enchant an item to higher values.

For a given enchant value define the Cumulative Enchant Difficulty (cED) to be

i.e., the truncation of the quadratic .

Then the marginal Enchant Difficulty modifier mED(x) applied when enchanting to the target enchant value x from current enchant value (x-1) is given by

Note that since truncation is applied to the cumulative enchant difficulty, the marginal difficulty is not monotonically increasing. In particular, mED actually decreases when the target enchant .

Example

An item has a current enchant of +25. Then the marginal Enchant Difficulty to enchant to the target value +26 is

as . We can also compute this directly from the definition via


Thus there is a +6 difficulty penalty modifier applied to the base diffuclty (as determined by a Loresong).

Enchant Difficulty Modifier Tables

Below we present the truncated linear estimates (first table) and exact marginal Enchant Difficulty modifier values for target enchant values .