Spirit points: Difference between revisions
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(Added some enhancive detals. Still need to know a couple of conditions to more accurately describe mixed enhancives. Saving for now.) |
(Moved article 'Spirit points' to 'Spirit' for consistency.) |
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#REDIRECT [[Spirit]] |
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Your [[character]]'s current and maximum spirit points can be found using the [[HEALTH (verb)|HEALTH]] command. The amount of maximum spirit points a character has is determined by that character's [[Aura]] statistic divided by 10, rounded (i.e. 95 Aura will give 10 maximum spirit.) Maximum spirit can be increased though [[Enhancive item|enhancive items]], to an ultimate maximum of 13 points. |
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Different races will recover spirit at different intervals, or [[spirit regeneration]] rates. In addition, [[Cleric]]s and [[Empath]]s can [[MEDITATE (verb)|MEDITATE]] to gain spirit back faster, as is done with [[health]] and [[mana]]. |
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==Uses of Spirit Points== |
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* Spirit points play an integral role in many of the signs of the [[Council of Light]]. |
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* Some [[undead]] can drain spirit with a successful physical attack followed by a successful [[warding]] roll. |
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* Certain advanced [[Alchemy]] recipes require the alchemist to [[CHANNEL|channel]] spirit points into the formulation. (This always consumes 2 points.) |
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* Casting certain [[Cleric]] spells can require spirit points, notably [[Well of Life (308)]] and [[Raise Dead (318)]]. |
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Having fewer than 1 spirit point results in a [[spirit death]]. |
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== Spirit Regen == |
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{| {{Prettytable}} |
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|- |
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!Center|Race |
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!Center|On-Node |
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!Center|Off-Node |
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|- |
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|Forest Gnome |
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!Center|4/5 |
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!Center|2/5 |
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|- |
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|Dwarf |
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!Center|4/5 |
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!Center|2/5 |
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|- |
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|Halfling |
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!Center|4/5 |
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!Center|2/5 |
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|- |
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|Human |
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!Center|2/3 |
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!Center|1/3 |
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|- |
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|Giantman |
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!Center|2/3 |
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!Center|1/3 |
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|- |
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|Burghal Gnome |
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!Center|2/3 |
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!Center|1/3 |
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|- |
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|Half-Elf |
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!Center|2/4 |
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!Center|1/4 |
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|- |
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|Half-Krolvin |
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!Center|2/4 |
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!Center|1/4 |
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|- |
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|Sylvankind |
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!Center|2/4 |
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!Center|1/4 |
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|- |
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|Aelotoi |
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!Center|2/4 |
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!Center|1/4 |
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|- |
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|Erithian |
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!Center|2/4 |
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!Center|1/4 |
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|- |
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|Elf |
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!Center|2/5 |
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!Center|1/5 |
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|- |
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|Dark-Elf |
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!Center|2/5 |
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!Center|1/5 |
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|} |
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== Low Spirit Penalties == |
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A character may experience penalties to combat modifiers when they have less than full spirit points. The exact penalties for having less than maximum spirit are outlined in the table below (as per the post by [[GameMaster|GM]] Oscuro on 23 January, 2009). Note that these penalties have exceptions for [[enhancive|enhanced]] spirit point totals beyond 10 (the maximum possible without [[enhancive]] items). |
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*'''Maximum Spirit [[enhancive|Enhancives]]''' - The [[character|characters]] maximum spirit is considered to be 10 for the purpose of low spirit penalties. That is, if the [[character|characters]] maximum spirit is 11, 12, or 13, they will only experience penalties when their spirit point total reaches 7 or less. |
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*'''[[Aura]] [[enhancive|Enhancives]]''' - The [[character|characters]] maximum spirit total is used as normal. That is, if the [[character]] has 8/11, 8/12, or 9/13 spirit, they will to experience penalties. |
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*'''Combined Spirit/[[Aura]] [[enhancive|Enhancives]]''' - The [[character|characters]] maximum spirit total, as determined by their [[enhancive|enhanced]] [[aura]] [[stat|statistic]] is considered before max spirit [[enhancive|enhancers]]. For instance, a character with an [[aura]] of 125-130 and any number of max spirit [[enhancive|enhancers]] will have 13 spirit and will experience penalties at 9/13 spirit. |
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{| {{Prettytable}} |
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|- |
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!Center|Percentage of '''MAX''' Spirit |
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!Center|Effect on [[AS]] |
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!Center|Effect on [[Evade]], [[Block]], & [[Parry]] [[DS]] |
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|- |
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|75% - 100% Max Spirit |
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!No penalty. |
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!No penalty. |
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|- |
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|50% to 74% Max Spirit |
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!-20% |
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!-10% |
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|- |
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|25% - 49% |
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!-35% |
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!-20% |
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|- |
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|''Less'' than 25% |
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!-50% |
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!-30% |
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|} |
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[[Category:Basic Mechanics]] |
Latest revision as of 16:26, 13 August 2015
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