Immobilized (status): Difference between revisions
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A character who is '''immobilized''' (also known as '''bound''', '''frozen''', or '''paralyzed''') is unable to perform most actions involving any movement, and receives a substantial penalty to their [[Defensive Strength]] and [[evade]]/[[parry]]/[[block]]. |
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{{work-in-progress}} |
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Immobilized characters can use {{boldmono|[[SAY]]}} and {{boldmono|[[WHEEZE]]}}, but others cannot {{boldmono|[[DRAG]]}} them away. |
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An '''immobile''' [[character]] is unable to perform most [[Verb|actions]] involving any movement (including the [[ACT (verb)]]), and receives a penalty to their [[defensive strength]] and penalty to their [[evade]]/[[parry]]/[[block]] chances. The only roleplaying verbs available to an immobile character are speech and [[WHEEZE (verb)|WHEEZE]]. Immobile status is caused by a variety of mechanisms including [[Bind (214)]]. |
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Causes of this status include: |
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Immobile characters cannot be [[DRAG (verb)|dragged]]. |
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* [[Bind (214)]] |
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* [[Cold Snap (512)]] |
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* [[Empathy (1108)]] |
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* [[Prayer of Holding (301)]] |
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* [[Subdue]] |
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* [[Censure (316)]] |
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* [[Moonbeam (611)]] |
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* [[Terrified]] |
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* [[Bandit#Net|bandit net traps]] |
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The following abilities can break the effect: |
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Additionally, some [[profession|professions]] can gain access to special verbs and abilities to aid them while immobile: |
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*Bard - [[Troubadour's Rally (1040)]] |
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:*The [[BESEECH (verb)|BESEECH]] verb is available to [[Paladin]]s through [[Divine Intervention (1635)]]. |
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*Paladin - [[Divine Intervention (1635)]] |
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:*Warriors can [[BERSERK (verb)|BERSERK]] in effort to break free. |
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*Warrior - [[Berserk]] |
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:*[[Bard|Bards]] can break the effects on either their group or themselves with [[Troubadour's Rally (1040)]]. |
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The following abilities can be used while immobilized: |
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Some situations cause a character to become partially immobilized but still capable of taking combat actions; see the [[rooted]] condition for more details. |
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*Empath - [[Regeneration (1150)]] |
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*Guardians of Sunfist - [[Sigil of Escape]] |
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*Order of Voln - [[Symbol of Transcendence]] |
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[[Category: |
[[Category:Effects and Conditions]] |
Latest revision as of 18:23, 30 December 2022
A character who is immobilized (also known as bound, frozen, or paralyzed) is unable to perform most actions involving any movement, and receives a substantial penalty to their Defensive Strength and evade/parry/block.
Immobilized characters can use SAY and WHEEZE, but others cannot DRAG them away.
Causes of this status include:
- Bind (214)
- Cold Snap (512)
- Empathy (1108)
- Prayer of Holding (301)
- Subdue
- Censure (316)
- Moonbeam (611)
- Terrified
- bandit net traps
The following abilities can break the effect:
- Bard - Troubadour's Rally (1040)
- Paladin - Divine Intervention (1635)
- Warrior - Berserk
The following abilities can be used while immobilized:
- Empath - Regeneration (1150)
- Guardians of Sunfist - Sigil of Escape
- Order of Voln - Symbol of Transcendence