Talk:Foraging locations: Difference between revisions

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==Current Efforts and the Rift==

Just a quick head's up - In the Rift the location an herb or foragable is found is not random, as depicted in the chart. Certain foragables will only be found in rooms with an exit, and certain others only in a room with a path. To make matters worse, I believe (but do not have enough evidence yet to offer as proof) that certain climate types of rooms in the Rift will only occur in rooms with an exit, while certain other climate types of rooms in the Rift will only occur in rooms with a path.

That makes all of this beastly difficult to predict not because the herb is changing location, but because the rooms themselves change type. The frequency of the change seems to be about 15 minutes, but again I cannot offer solid proof. When a room changes type, it may (and most likely will) change between exit and path types. But it may also change between the seven region types. I'm not yet sure if it changes region types wholly independent of exit / path, or if they are linked, or if there is a direct correlation between exit / path rooms and their region type.

The easiest way to experience this is to be in mid-bounty foraging, successfully gathering mawflowers, only to be told suddenly that this type of plant probably doesn't grow here. If you LOOK, you'll find the room changed from a room with a path, to a room with an exit.

[[User:DOUG|DOUG]] ([[User talk:DOUG|talk]]) 22:03, 2 June 2018 (CDT)

And some info (Plane 1 here. ending with lich room 2588 which switched while I was standing there)

<pre{{log2}}>
[The Rift]
You notice a seraceris and a naisirc.
Obvious paths: east, southwest, west, northwest
>forage sense
Glancing about, you notice the immediate area should support specimens of withered deathblossom, fleshsore bulb, fleshbinder bud, grave blossom, black mawflower, and green fleshbulb.
The surroundings look lush and verdant.
>e
>
[The Rift]
You notice a sturdy wooden door.
Obvious '''exits''': northeast, southeast, west
>forage sense
A swirling cloud of eerie green light floats in and coalesces into a naisirc!
>
Glancing about, you notice the immediate area should support specimens of congealed slime.
The surroundings look lush and verdant.
>l
[The Rift]
You notice a sturdy wooden door.
Obvious '''paths''': northeast, southeast, west
>
The air crackles with potent energy!

You feel the magic alien to you slipping away...

>A swirling cloud of eerie green light floats in and coalesces into a naisirc!
>forage sense
A seraceris glides in!
>
Glancing about, you notice the immediate area should support specimens of withered deathblossom, fleshsore bulb, fleshbinder bud, grave blossom, black mawflower, and green fleshbulb.
The surroundings look lush and verdant.
</pre>
[[User:DOUG|DOUG]] ([[User talk:DOUG|talk]]) 22:24, 2 June 2018 (CDT)

The link to the UFS is broken
The link to the UFS is broken
--[[User:SDANIEL|SDANIEL]] 10:40, 19 January 2010 (EST)
--[[User:SDANIEL|SDANIEL]] 10:40, 19 January 2010 (EST)

Latest revision as of 21:24, 2 June 2018

Current Efforts and the Rift

Just a quick head's up - In the Rift the location an herb or foragable is found is not random, as depicted in the chart. Certain foragables will only be found in rooms with an exit, and certain others only in a room with a path. To make matters worse, I believe (but do not have enough evidence yet to offer as proof) that certain climate types of rooms in the Rift will only occur in rooms with an exit, while certain other climate types of rooms in the Rift will only occur in rooms with a path.

That makes all of this beastly difficult to predict not because the herb is changing location, but because the rooms themselves change type. The frequency of the change seems to be about 15 minutes, but again I cannot offer solid proof. When a room changes type, it may (and most likely will) change between exit and path types. But it may also change between the seven region types. I'm not yet sure if it changes region types wholly independent of exit / path, or if they are linked, or if there is a direct correlation between exit / path rooms and their region type.

The easiest way to experience this is to be in mid-bounty foraging, successfully gathering mawflowers, only to be told suddenly that this type of plant probably doesn't grow here. If you LOOK, you'll find the room changed from a room with a path, to a room with an exit.

DOUG (talk) 22:03, 2 June 2018 (CDT)

And some info (Plane 1 here. ending with lich room 2588 which switched while I was standing there)

[The Rift]
You notice a seraceris and a naisirc.
Obvious paths: east, southwest, west, northwest
>forage sense
Glancing about, you notice the immediate area should support specimens of withered deathblossom, fleshsore bulb, fleshbinder bud, grave blossom, black mawflower, and green fleshbulb.
The surroundings look lush and verdant.
>e
>
[The Rift]
You notice a sturdy wooden door.
Obvious exits: northeast, southeast, west
>forage sense
A swirling cloud of eerie green light floats in and coalesces into a naisirc!
>
Glancing about, you notice the immediate area should support specimens of congealed slime.
The surroundings look lush and verdant.
>l
[The Rift]
You notice a sturdy wooden door.
Obvious paths: northeast, southeast, west
>
The air crackles with potent energy!

You feel the magic alien to you slipping away...

>A swirling cloud of eerie green light floats in and coalesces into a naisirc!
>forage sense
A seraceris glides in!
>
Glancing about, you notice the immediate area should support specimens of withered deathblossom, fleshsore bulb, fleshbinder bud, grave blossom, black mawflower, and green fleshbulb.
The surroundings look lush and verdant.

DOUG (talk) 22:24, 2 June 2018 (CDT)

The link to the UFS is broken --SDANIEL 10:40, 19 January 2010 (EST)

Question for Xygon

You removed a lot of stuff. Generally, that's not a good idea. What's up? A lot of stuff removed is still useful, especially the external links, which should've been labelled differently, but not removed. Additionally, the UFS script has listed, in detail, which climates and terrains you can find these things. I think the biggest asset of this table was the addition of the bounty values, which doesn't change, and you've removed most of them. -Andy talk 20:26, 16 September 2006 (EDT)

Old stuff

Don't worry, I'll make sure this page doesn't blow really badly soon. Just wanted to have something up here for ppl to start dumping data in to if they wanted. justin talk 17:48, 14 August 2006 (EDT)

Unpoopified. Thanks a TON Augie and Trebeeri for adding stuff, but for U's sanity's sake, I've moved the last version of the table here, and if we could put things in it that have climate and location info. Please keep helping with this so we can get this, you know, comprehensive and stuff. Sorry I did such a terrible job earlier. justin talk 00:17, 15 August 2006 (EDT)

"The beauty of this, is that it does not matter the time, location, realm, or day; each combination of climate and terrain will have a certain type of herb(s) growing." Most of this information is incorrect. You might want to check the information in the UFS for some details on the system (I think it only works properly in the Wizard FE, though). Mestys 18:57, 19 August 2006 (EDT)

Foraging Locations
Item Town(s) / Location(s) Climate Terrain(s) Bounty Points Comments
poop Everywhere humid coniferous 1500 Really, you can find poop anywhere, this is just an example
acantha leaf arid / cold, dry decidious, grassland, riparian, trapical forest / coniferous, deciduous, grassland, plain dirt, riparian, sandy 250 Able to forage for acantha leaf in the trees of the Blighted Forest
angelica root Ta'Illistim - Griffin's Keen
blaestonberry blossom OTF - Glory Road, 1 N of the foot
bloodthorn stem Landing - Shadow Valley
bunch of wild grapes Ta'Vaalor - Neartofar Forest
cacatae spine arid barren scrub
cothinar flower cold, dry barren scrub
ephlox moss cold, dry coniferous, plain dirt
fiddlehead fern deciduous, riparian 400
frostweed Icemule - NW, NE of the bridge to Pinefar snowy, arctic coniferous
handful of blueberries Gyldemar Forest 400 Found "Among the Oaks," among the faeroth
honeysuckle vine OTF - Northeast snowy, arctic coniferous
iceblossom Icemule - E side of Abandoned Farms snowy, arctic forest, not garden Any color was accepted
lady slipper blossom Ta'Vaalor - Toadwort
mass of congealed slime Rift - Plane 1
mountain dryan OTF - Off Glory Road, 1 N of the foot in W OTF
oozing fleshore bulb Rift - Plane 1, towards the bottom This item is cursed
pennyroyal stem Ta'Illistim - Griffin's Keen
pink clover blossom Solhaven - Bonespear Tower, right after climbing the hillock humid rough (Level 52) 250 bounty points for 5 plants forage for a pink one specifically
purple clover blossom Landing - Upper Trollfang, past the trail by war trolls forage for a purple one, otherwise you get red
red clover blossom Teras - Dark Palasade humid rough
rotting bile green fleshbulb Rift - Plane 2 This item is cursed
slime-covered grave blossom Rift - Plane 2 / Plane 3
soft white mushroom Ta'Vaalor - Lower Weald
sprig of holly Ta'Illistim - Griffin's Keen / OTF - Glory Road, 1 N of the foot
sprig of mournbloom OTF - [Tiny Cottage, Back Garden]
stalk of bluebells Ta'Vaalor - Lower Weald 700
stalk of wormwood OTF
sweetfern stalk Ta'Illistim - Griffin's Keen / Landing - Upper Trollfang
tundra grass Icemule - Ice Plains
twisted black mawflower Rift - Plane 1, towards the top
valerian root Ta'Illistim - Griffin's Keen
white begonias OTF
white clover blossom Ta'Vaalor - Plains of Bone / Teras - slopes of the lava flows
withered deathblossom Rift - Plane 1
wolifrew lichen cold, dry deciduous, grassland, plain dirt, riparian
yellow primrose 400 Found in "The Barrens" section in Gyldemar Forest, Faeroth area.
yabathilium fruit arid riparian