Pins & Ties Cravat: Difference between revisions

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(Updated analyzes and some info based on the item script's apparent name, added PULL verb entry for cravat/fabric. PULL and the ots/locked version of TURN are missing verb messaging for the cravat, if you have it, please add to it!)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
This set of script items contains two types of pieces: '''lengths of fabrics''' and '''cravat pins'''. When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type or selection when unlocked. Once worn, the item can be further accented by a cravat pin.
'''Pins & Ties Cravats''' consist of two [[script]]ed items contains that interact with one another: '''lengths of fabrics''' and '''cravat pins'''. When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type or selection when unlocked. Once worn, the item can be further accented by a cravat pin.
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Fabric <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type. Lengths of fabric can be unlocked, which adds the option of selecting how it is worn via {{boldmono|TURN}}.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This rose-burnt velvet can be knotted only into the form of a cravat. It can be unlocked by some merchants to add three more forms: scarf, neckerchief, and bowtie. Special, decorative pins can be attached to the velvet when worn.


Verbs:
==Fabrics==
TURN, WEAR, REMOVE, PULL (fluff)
===Analyze===
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
<pre{{log2}}>
|show= <!-- ONLY for when an item has a hard-coded show. -->
You analyze your pale gold chiffon and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
</pre>
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->

}}
===Verb Traps===
:<h3>OTS/Tier 1</h3>
{| {{prettytable}}
:<h4>Usage</h4>
!VERB !!FIRST !!THIRD
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"| PULL
| '''WEAR'''|| You wrap your length of pale gold chiffon around your neck, tuck one end beneath the first loop, and carefully knot it into a scarf.|| XXX wraps her length of pale gold chiffon around her neck, tucks one end beneath the first loop, and carefully knots it into a scarf.
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"| REMOVE
| '''REMOVE''' (''scarf'')|| You loosen the knots that bind your pale gold scarf, allowing the length of pale gold chiffon to slip into your hand.|| XXX loosens the knots that bind her pale gold chiffon, allowing the length of pale gold chiffon to slip into her hand.
| You loosen the knots that bind your pale gold scarf, allowing the length of pale gold chiffon to slip into your hand.
| XXX loosens the knots that bind her pale gold chiffon, allowing the length of pale gold chiffon to slip into her hand.
|-
|-
! scope="row" role="rowheader"| TURN
| '''TURN''' ||You turn the length of pale gold chiffon in your hands, preparing to tie it as a scarf(neckerchief/cravat/bowtie).||XXX turns the length of pale gold chiffon in her hands, preparing to tie it.
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
|-
! scope="row" role="rowheader"| WEAR
|colspan="3"|'''TURN switches between item types on UNLOCKED items only'''.
| You wrap your length of pale gold chiffon around your neck, tuck one end beneath the first loop, and carefully knot it into a scarf.
| XXX wraps her length of pale gold chiffon around her neck, tucks one end beneath the first loop, and carefully knots it into a scarf.
|}
|}
:<h3>Tier 2/Unlocked</h3>
:<h4>Usage</h4>
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader" rowspan="2"| TURN
|You turn the length of pale gold chiffon in your hands, preparing to tie it as a scarf(neckerchief/cravat/bowtie).
|XXX turns the length of pale gold chiffon in her hands, preparing to tie it.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Pin <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= These can only be worn and used with the lengths of fabric to complete the cravat set, further changing the worn item's appearance.
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->
This is an item in a system known as Pins & Ties, and it can be attached to the cravat, scarf, neckerchief, or bowtie that are companions items in the system.


Usage
==Pins==
PUT <pin> in <garment>
These can only be worn and used with the lengths of fabric to complete the cravat set.
REMOVE <pin> in <garment>
===Analyze===
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
<pre{{log2}}>
|show= <!-- ONLY for when an item has a hard-coded show. -->
You analyze your rose cameo and sense that there is no recorded information on that item. It may or may not be able to be worked on by a merchant alterer.
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
</pre>
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->

}}
===Verb Traps===
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{prettytable}}
|- {{verbtableheader|90}}
!VERB !!FIRST !!THIRD
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
|-
! scope="row" role="rowheader"| PUT pin in scarf
| '''PUT''' ''pin in (scarf)''|| You secure your chiffon scarf with your rose cameo, taking care not to poke yourself as you fasten it in place.|| XXX carefully secures her chiffon scarf with her rose cameo.
| You secure your chiffon scarf with your rose cameo, taking care not to poke yourself as you fasten it in place.
| XXX carefully secures her chiffon scarf with her rose cameo.
|-
|-
! scope="row" role="rowheader"| REMOVE pin in scarf
| '''REMOVE''' ''pin in (scarf)''|| You remove your rose cameo from your chiffon scarf, loosening the fabric.|| XXX removes a ruby-petaled rose cameo from her chiffon scarf, loosening the fabric.
| You remove your rose cameo from your chiffon scarf, loosening the fabric.
| XXX removes a ruby-petaled rose cameo from her chiffon scarf, loosening the fabric.
|}
|}
</td><td>

{{iteminfo

|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
[[Category:Item Scripts]]
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= Neckworn<!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=PULL <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= PUT
|verb3= REMOVE
|verb4= TURN
|verb5= WEAR
}}
</td></tr></table>

Latest revision as of 08:29, 25 June 2024

Pins & Ties Cravats consist of two scripted items contains that interact with one another: lengths of fabrics and cravat pins. When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type or selection when unlocked. Once worn, the item can be further accented by a cravat pin.

Fabric

When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type. Lengths of fabric can be unlocked, which adds the option of selecting how it is worn via TURN.

Analyze

This rose-burnt velvet can be knotted only into the form of a cravat.  It can be unlocked by some merchants to add three more forms: scarf, neckerchief, and bowtie.  Special, decorative pins can be attached to the velvet when worn.

Verbs:
  TURN, WEAR, REMOVE, PULL (fluff)

OTS/Tier 1

Usage

Verb First Third
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE You loosen the knots that bind your pale gold scarf, allowing the length of pale gold chiffon to slip into your hand. XXX loosens the knots that bind her pale gold chiffon, allowing the length of pale gold chiffon to slip into her hand.
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR You wrap your length of pale gold chiffon around your neck, tuck one end beneath the first loop, and carefully knot it into a scarf. XXX wraps her length of pale gold chiffon around her neck, tucks one end beneath the first loop, and carefully knots it into a scarf.

Tier 2/Unlocked

Usage

Verb First Third Verb First Third
TURN You turn the length of pale gold chiffon in your hands, preparing to tie it as a scarf(neckerchief/cravat/bowtie). XXX turns the length of pale gold chiffon in her hands, preparing to tie it.

Pin

These can only be worn and used with the lengths of fabric to complete the cravat set, further changing the worn item's appearance.

Analyze

This is an item in a system known as Pins & Ties, and it can be attached to the cravat, scarf, neckerchief, or bowtie that are companions items in the system.

Usage
     PUT <pin> in <garment>
  REMOVE <pin> in <garment>

Usage

Verb First Third
PUT pin in scarf You secure your chiffon scarf with your rose cameo, taking care not to poke yourself as you fasten it in place. XXX carefully secures her chiffon scarf with her rose cameo.
REMOVE pin in scarf You remove your rose cameo from your chiffon scarf, loosening the fabric. XXX removes a ruby-petaled rose cameo from her chiffon scarf, loosening the fabric.
Pins & Ties Cravat Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Neckworn
Alterable Yes
Light/Deep
Tiered Yes
Number of Tiers 2
How to Unlock Merchant
Item Verbs
PULL PUT REMOVE TURN
WEAR