Verb:IMBED: Difference between revisions
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The '''IMBED''' verb is used to imbed spells into magical items that are imbeddable in nature using spells such as [[Magic Item Creation (420)]]. |
The '''IMBED''' verb is used to imbed spells into magical items that are imbeddable in nature using spells such as [[Magic Item Creation (420)]]. |
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== |
==Usage== |
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'''Imbed:''' |
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*<span style = "font-variant: small-caps">[[IMBED (verb)|imbed]] <spell> in <item> using <activator> for <number> charges</span> |
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<pre{{log2}}> |
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**The imbedded spell must be a spell that the imbedding caster knows, though the rare [[enhancive item]] that grants knowledge of the spell is sufficient for this. |
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Syntax: IMBED {spell#} IN {item} USING {activator} FOR {#charges} CHARGES |
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⚫ | |||
{spell#} must be a known spell. |
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**The activator may be <span style = "font-variant: small-caps">raise, rub, tap</span>, or <span style = "font-variant: small-caps">wave</span>. The advantages of each activator is listed in the [[Magic Item Use]] article. |
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⚫ | |||
⚫ | |||
{activator} may be 'wave', 'raise', 'tap', or 'rub'. |
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⚫ | |||
using the Mana Points you have available. |
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You have five minutes from the time Imbed Spell is initially cast on an item to actually imbed a spell in that item. You must hold the item that a spell is being imbedded into in your hand. |
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⚫ | For example, if a character wanted to imbed |
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</pre> |
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⚫ | For example, if a character wanted to imbed celerity in a rod using the raise activator (which increases the duration of the spell by 50%), after casting imbed on the rod, they would enter the command "<span style="font-variant:small-caps">imbed ''506'' in ''rod'' using ''raise'' for ''13'' charges</span>" to imbed the spell. |
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==See Also== |
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*Magic Item Creation {420} |
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[[Category:Verbs]] |
[[Category:Verbs]] |
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{{DEFAULTSORT:IMBED}} |
Latest revision as of 11:17, 2 July 2023
The IMBED verb is used to imbed spells into magical items that are imbeddable in nature using spells such as Magic Item Creation (420).
Usage
Imbed:
Syntax: IMBED {spell#} IN {item} USING {activator} FOR {#charges} CHARGES {spell#} must be a known spell. {item} must have been prepared with Imbed Spell. {activator} may be 'wave', 'raise', 'tap', or 'rub'. {#charges} may be as many charges as you could cast the spell using the Mana Points you have available. You have five minutes from the time Imbed Spell is initially cast on an item to actually imbed a spell in that item. You must hold the item that a spell is being imbedded into in your hand.
For example, if a character wanted to imbed celerity in a rod using the raise activator (which increases the duration of the spell by 50%), after casting imbed on the rod, they would enter the command "imbed 506 in rod using raise for 13 charges" to imbed the spell.
See Also
- Magic Item Creation {420}