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'''Ithzir armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013 festival, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant. |
'''Ithzir armor''' is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013 festival, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant. |
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Revision as of 13:42, 9 May 2018
Ithzir armor is a combat script that is found on armor which provides several useful benefits. First introduced during Ebon Gate 2013 festival, the armor is not commonly sold and it's unlocking is usually a rare service to acquire from a merchant.
Unlock Tiers
Ithzir armor consists of four different trees that can be unlocked to gain additional benefit. Off the shelf armor comes with Tier 0 Escape Flare Chance by default. When unlocking is offered, it is typically for a single unlock. The armor has a total of 16 unlocks available.
Base functionality of the armor includes:
- 3 charges / day
- Each unlock increases max daily armor charges by 1
- Tier 0 Escape Flare
Escape Flare Tree
Tier | Chance |
---|---|
Tier 0 | 20% |
Tier 1 | 35% |
Tier 2 | 50% |
Tier 3 | 65% |
Tier 4 | 80% |
Status Condition Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Remove one random condition from the following list when the armor's escape ability triggers: stunned, prone/sitting/kneeling, blind. | 1 |
Tier 2 | Add web, bind, and rooted to the list of potential conditions in Tier 1. | 1 |
Tier 3 | Manually invoke BESEECH the status clear ability to manually remove a random condition, adding sleep, poison, and disease to the above. | 2 |
Tier 4 | Manually invoke BESEECH the status clear ability to remove ALL of the above conditions. | 3 |
Healing Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Manually (SHRUG) invoke to heal an amount HPs equal to 50% of max health. | 2 |
Tier 2 | Tier 1 + reduce all bleeding effects by half, rounding down. | 2 |
Tier 3 | Tier 2 + reduce severity of worst injury by 1 rank. | 3 |
Tier 4 | Tier 2 + reduce severity of all injuries by 1 rank. | 3 |
Charges Tree
Tier | Description | Charges Used |
---|---|---|
Tier 1 | Additional 3 max charges to the armor | n/a |
Tier 2 | Adds a short-duration sanctuary effect (90 seconds) to the arrival room upon a triggered escape. | 1 |
Tier 3 | Triggered escape ability takes player to safe room. | 2 |
Tier 4 | Escape ability can be manually triggered (SLAP) to escape to safe room. A new exit from the room will take the player to a local fog location. | 3 |