Lich:Script Bigshot/Changelog: Difference between revisions
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RADDAFISKIE (talk | contribs) (added change logs for 3.70 through 3.74) |
MASTERDTWIN (talk | contribs) (Re-organized Change Log order (newest -> oldest) and Added history for versions 3.75 through 3.87) |
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<pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}> |
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Changelog |
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3.0 (2015-05-30): |
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stop trying to attack monsters that aren't in the room (wild guess, untested) |
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bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format |
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added message to trust script |
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Edits by Kalros: (2015-11-2015) |
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v3.1 |
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-Fixed Disk poaching. |
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-Fixed First room poaching. |
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-Removed group poaching logic. |
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-Ambush detection via Exec Script. It will leave the room if it detects an ambush line. |
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-Rewrote and updated wander targeting sections. Fixes some target related bugs. |
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-Moved WAIT command to exec to prevent line buffer issues and make more responsive |
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v3.2 (2/27/2016) |
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-Added changes to fix incant loot issues (might work) |
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-Added ability to detect renaming of bigshot without destroying exec scripts |
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-Converted exec scripts to strings to allow =>quiet |
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== Change Log == |
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Edits by Zhiart: (2016-03-25) |
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-Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce) |
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<pre{{log2|background=none|border=none|margin-left=none|margin-right=none|font-size=93%}}> |
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v3.87 (2020-19-11) |
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-Added overkill counter for extra killed monsters |
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V3.3 (2016-06-01) |
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-Tooltip updates |
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-Added UAC combat! Start it with hunting command "unarmed punch/jab/kick/grapple" |
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-Formatting changes to make script more easily read |
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-Added options for UAC in setup |
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v3.86 (2020-03-11) |
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-Added options for MSTRIKEing in setup |
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-Added outside & !outside command checks |
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-Rewrote MSTRIKE routine |
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v3.85 (2020-02-28) |
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-can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands |
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-Resolved `block in setup` error when running setup in Fedora |
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-Changed wander routine to hit every room in area instead of random wandering |
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v3. |
v3.84 (2020-02-15) |
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-Fix a bug with "obvious hiding" players detection |
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-Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest |
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v3.83 (2020-02-13) |
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-Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply |
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-Added check for "obvious hiding" players (SET ObviousHiding ON) |
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-Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater |
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v3.82 (2020-02-02) |
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-Fixed bug caused when doing commands like "stance for and kill target" |
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-Added a v & !v command checks for checking spirit |
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v3.32 (2016-06-02) |
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-Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly |
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-Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal |
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-Added ;bigshot profile support |
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-Added Voln Smite to command, use Smite in your hunting commands |
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;bigshot profile load <name here, no spaces> |
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-Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page |
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;bigshot profile save <name here, no spaces> |
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Also supports it from the hunting command i.e. "ambush head" |
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Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder |
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If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest |
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v3. |
v3.81 (2019-09-06) |
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-Fix for wands with extra descriptors in hand vs grab name |
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-Fix for creatures leaving room and script getting stuck (Hopefully) |
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-Add 1020 as an option for fleeing |
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-Fix for loot script activating during roundtime |
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v3.80 (2019-08-01) |
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-Fix for issue with targeting using creatures name or noun |
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-Exit cleanly from bounty mode |
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v3.34 (2016-06-08) |
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-Don't count regenerating troll kings when deciding if there's enough enemies to flee |
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-Added aiming for archery to the Hunting tab in setup. |
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-Treat intense shimmering circles like clouds when deciding to flee |
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Will change location once you stick the place your aiming at, looping until the creature is dead |
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-Don't require Gtk if $bigshot_headless is defined |
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-Made gathering ammo a bit more specific about what its grabbing and where its putting it. |
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v3.79 (2019-05-25) |
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Also works with bolts and darts now if you gathered things to the ground. |
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-Removed 309 from hardcoded selfcast list |
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v3.35 (2016-06-14) |
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v3.78 (2019-05-10) |
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-Added option for attacks to only trigger when certain number of creatures are in the room. |
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-Missed a few settings for flying |
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Just add (mob#) to the attack you want to do |
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v3.77 (2019-05-10) |
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-Fixes for unarmed combat getting stalled |
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-Added flying/!flying as command checks for attacks |
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-Now attempts to soothe (1205) when appropriate |
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v3. |
v3.76 (2018-07-04) |
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-Fixed INCANT command to respect Spell.stance setting |
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-Added option for adjusting wander time between rooms (Found on Hunting Map Tab) |
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v3. |
v3.75 (2018-07-02) |
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-Fix ;bigshot bounty |
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-can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80% |
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-Don't flee from your own group even if they're not hunting |
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must all be inside the () and seperated with a space |
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v3.74 (2018-04-30) |
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current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room |
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-Added water as option for cmd_spell extra variable |
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m/s/h/e/tier/mob respectively |
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v3. |
v3.73 (2018-04-22) |
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-Add flee from webs option |
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-added command check for target not being prone or target being undead |
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-Add 917 to not stance offensive if using incant |
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current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead |
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v3.72 (2017-10-10) |
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m/s/h/e/tier/mob/prone/undead respectively |
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-Fix bug in berserk |
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Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place |
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v3.71 (2017-10-08) |
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-Attack line now recognizes "wand" by itself |
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-Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick |
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-Fix GameObjAdd autostart |
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Quick Mode overrides your currently setup targets and targets the current room npcs |
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v3.70 (2017-09-28) |
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Wandering, Fleeing and Resting is disabled |
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-Fix download loop of GameObjAdd.lic |
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Bigshot exits when no NPCS found in room |
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v3.69 (2016-09-20) |
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Uses Quick Hunting Commands |
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-Wont stance offensive for the spell 703 anymore |
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-Supports up to 10 (A-J) different attack routines now. |
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-Fixes for delayed looting |
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Moved all the attack routines to new tab, Commands |
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-option to pull players to there feet, Defaults to on |
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-Moved few options to the attacking tab |
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-Only pulls the player to there feet if their is an aggressive npc in the room with them |
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V3.40 (2016-06-30) |
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v3.68 (2016-09-14) |
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-Mstrike will now cast 1107 and 1607 when appropriate |
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-option to stance defensive before looting if not all the creatures in room are dead |
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-Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn't mapped |
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-wracking option now will use "Symbol of Mana" for voln peoples :) |
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-added inverse command checks, put a ! in front of the command check, i.e kill(!h60) |
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-Performs the bless routine if needed when you wander or go to rest now |
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-Doesn't count escorts anymore for NPC checks |
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-Added a delayed looting option |
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v3.41 (2016-06-30) |
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-skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died |
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-Fixed Head/Tail bigshot hunting |
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-Will now try to escape from the inside of a roa'ter if you get swallowed |
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v3.42 (2016-06-30) |
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v3.67 (2016-08-31) |
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-Fix for mob command check due to recent change |
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-Optimization for priority checks, wont run that section of code so often anymore. |
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-Optimized the escort npc check |
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-Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>" |
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v3.43 (2016-07-01) |
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-Will swap to the default aiming when you can't reach what your aiming at or its already missing. |
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-Fix for the Fix :( |
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v3. |
v3.66 (2016-08-29) |
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-Only checks for group members if there are other pcs in the room |
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-Fix for the fix for the fix!! |
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-Won't loot in the Duskruin Arena anymore |
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-Added a check for spell 608 to skip if already hidden |
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v3.65 (2016-08-28) |
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-Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding |
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-Fixes for targeting, fleeing, and priority targeting |
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v3.45 (2016-07-09) |
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-This should let bigshot work in the duskruin arena |
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-better code for checking for an escort, less error prone now (: |
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v3.64 (2016-08-23) |
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-fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot |
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-Changed Celerity option to only recast if you have less than 3 seconds left |
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-UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options. |
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-Changed so it doesn't change into your attacking stance before casting |
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v3.46 (2016-07-19) |
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-Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None |
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-now tries to pull someone to their feet when they are lying down/kneeling/etc. |
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v3.63 (2016-08-23) |
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-Rewrote the bless option to bless anything that runs out of a bless. |
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-Added option to use Celerity (506) for any command. |
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Now located on Attacking Tab as a checkbox |
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-Will cast if you dont have it on you or you have less than 6 seconds or so left on haste. |
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Returns you to your resting area if you can't bless things. |
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-Just add haste or 506 to the front of any command you want it to be cast before. |
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-Added a priority targeting option to hunting tab. |
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-example: "506 kill target" or "haste kill target(x3),525(pcs)" |
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Will switch target based on the order of your valid targets, whenever its attacking. |
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v3.62 (2016-08-23) |
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-Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets) |
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-UAC Mstrike no longer will ignore the number of creatures in the room in some instances. |
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You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time. |
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-Option to flee the room when player-defined message from the game happen |
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v3.47 (2016-07-19) |
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-Check the Attacking tab for box to input your text |
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-fix for blessing weapons |
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-Fixed issue with bigshot not targeting "do not count these" targets |
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v3.48 (2016-07-20) |
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-Fixed issue with force command until # not working correctly |
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-Added Consecrate(1604) to bless routine |
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v3.61 (2016-08-15) |
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-Quickhunt targets code update and fixes |
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-Fix for new fogging option triggering at weird times. |
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-Made bless work with identical weapons |
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v3. |
v3.60 (2016-08-15) |
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-Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets. |
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-Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room. |
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-Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab. |
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-Command check added for poison and disease |
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v3.59 (2016-08-13) |
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-Fixed some options that were out of place, oops |
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-To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart |
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-Tail should now use scripts when performing pre-hunt commands |
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-Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise. |
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-Head should wait for tails to be out of RT before heading to rest now |
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v3.58 (2016-08-07) |
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-Incant should no longer fry your nerves when you dont have enough mana. |
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-companions and familiars should now be excluded from fleeing and targeting stuff |
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-Changed incant to use wands when you dont have enough mana. |
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-companions and familiars count for poaching checks now just like a disk does |
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Also checks your target before incanting, so you always target the correct creature |
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-this check only works for solo hunters, group bigshot hunters will ignore this |
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-Changed wand routine to be able to use multiple wand types, "use this wand type" now takes comma seperated wands |
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-Ambushers that are part of your group should no longer trigger the poaching routine |
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"use this wand type" example: "aquamarine wand, bloodwood wand, etc" |
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-Bigshot will on first run for a Ranger with a companion set your companion to a variable. |
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-Changed incant, spell and wand routines to return to attack stance option instead of stance defensive. |
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-You can reset this variable with ;bigshot ranger or ;bigshot companion |
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-Fixed bug with bless routine, maybe |
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v3.57 (2016-08-04) |
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-Option to use Voln SMITE in UAC routine now, instead of always doing it. |
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-Bigshot won't consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes |
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v3.50 (2016-07-24) |
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-Priority should now ignore some NPCs when it does its calculations |
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-Untargetable and Targetable lists now use the name instead of noun. |
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v3.56 (2016-08-02) |
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Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps. |
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-Think I have all the Reim mobs handled |
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-Targetable and Untargetable are now listed in ;bigshot display |
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-Fix for Multi-account hunting...oops |
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-Fix for Head/Tail Routine. Head wasn't waiting for the tail members to join bigshot group. |
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-other minor tweaks |
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v3.51 (2016-07-25) |
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v3.55 (2016-07-31) |
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-Special coding for 1700. Wont stance offensive for "incant 1700", Will stance offensive for "incant 1700 evoke" |
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-Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected. |
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-Fix for ;Bigshot quick not working when your quickhunt targets was empty |
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-More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types |
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v3.52 (2016-07-27) |
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-New Command check: noncorporeal - Will see if current creature is non-corporeal undead |
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-Changed variable tracking to be downstream hook instead of exec script |
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-New Command check: pcs - Will check for other non-grouped players in the room |
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Please let me know if anything doesn't work like it did in the previous versions |
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v3.54 (2016-07-30) |
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-Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana |
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-REIM! Quick update for some support for reim creatures |
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You can also cast it open as "incant 703 open" |
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-Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one |
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-Added flee from vines option to first tab of ;bigshot setup |
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-Fixed the lag issue |
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v3.53 (2016-07-29) |
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v3.53 (2016-07-29) |
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-Incant should now work for any incant combination |
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-Incant should now work for any incant combination |
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-Bless can now bless two weapons that lose bless in same attack |
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-Bless can now bless two weapons that lose bless in same attack |
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v3.54 (2016-07-30) |
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v3.52 (2016-07-27) |
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-REIM! Quick update for some support for reim creatures |
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-Changed variable tracking to be downstream hook instead of exec script |
|||
-Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one |
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-Please let me know if anything doesn't work like it did in the previous versions |
|||
-Fixed the lag issue |
|||
-Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana |
|||
v3.55 (2016-07-31) |
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-You can also cast it open as "incant 703 open" |
|||
-Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected. |
|||
-Added flee from vines option to first tab of ;bigshot setup |
|||
-More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types |
|||
v3.51 (2016-07-25) |
|||
-New Command check: noncorporeal - Will see if current creature is non-corporeal undead |
|||
-Special coding for 1700. Wont stance offensive for "incant 1700", Will stance offensive for "incant 1700 evoke" |
|||
-New Command check: pcs - Will check for other non-grouped players in the room |
|||
-Fix for ;Bigshot quick not working when your quickhunt targets was empty |
|||
v3.56 (2016-08-02) |
|||
v3.50 (2016-07-24) |
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-Think I have all the Reim mobs handled |
|||
-Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps. |
|||
-Fix for Multi-account hunting...oops |
|||
-Targetable and Untargetable are now listed in ;bigshot display |
|||
-other minor tweaks |
|||
-Fix for Head/Tail Routine. Head wasn't waiting for the tail members to join bigshot group. |
|||
v3.57 (2016-08-04) |
|||
v3.49 (2016-07-24) |
|||
-Bigshot won't consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes |
|||
-Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room. |
|||
-Priority should now ignore some NPCs when it does its calculations |
|||
-Command check added for poison and disease |
|||
v3.58 (2016-08-07) |
|||
-Fixed some options that were out of place, oops |
|||
-companions and familiars should now be excluded from fleeing and targeting stuff |
|||
-Tail should now use scripts when performing pre-hunt commands |
|||
-companions and familiars count for poaching checks now just like a disk does |
|||
-Head should wait for tails to be out of RT before heading to rest now |
|||
this check only works for solo hunters, group bigshot hunters will ignore this |
|||
-Incant should no longer fry your nerves when you dont have enough mana. |
|||
-Changed incant to use wands when you dont have enough mana. |
|||
-Bigshot will on first run for a Ranger with a companion set your companion to a variable. |
|||
-Also checks your target before incanting, so you always target the correct creature |
|||
You can reset this variable with ;bigshot ranger or ;bigshot companion |
|||
-Changed wand routine to be able to use multiple wand types, "use this wand type" now takes comma seperated wands "use this wand type" example: "aquamarine wand, bloodwood wand, etc" |
|||
v3.59 (2016-08-13) |
|||
-Changed incant, spell and wand routines to return to attack stance option instead of stance defensive. |
|||
-To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart |
|||
-Fixed bug with bless routine, maybe |
|||
-Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise. |
|||
-Option to use Voln SMITE in UAC routine now, instead of always doing it. |
|||
v3.60 (2016-08-15) |
|||
v3.48 (2016-07-20) |
|||
-Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets. |
|||
-Added Consecrate(1604) to bless routine |
|||
-Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab. |
|||
-Quickhunt targets code update and fixes |
|||
v3.61 (2016-08-15) |
|||
-Made bless work with identical weapons |
|||
-Fix for new fogging option triggering at weird times. |
|||
v3. |
v3.47 (2016-07-19) |
||
-fix for blessing weapons |
|||
-UAC Mstrike no longer will ignore the number of creatures in the room in some instances. |
|||
v3.46 (2016-07-19) |
|||
-Option to flee the room when player-defined message from the game happen |
|||
-now tries to pull someone to their feet when they are lying down/kneeling/etc. |
|||
Check the Attacking tab for box to input your text |
|||
-Rewrote the bless option to bless anything that runs out of a bless. |
|||
-Fixed issue with bigshot not targeting "do not count these" targets |
|||
-Now located on Attacking Tab as a checkbox |
|||
-Fixed issue with force command until # not working correctly |
|||
-Returns you to your resting area if you can't bless things. |
|||
v3.63 (2016-08-23) |
|||
-Added a priority targeting option to hunting tab. |
|||
-Added option to use Celerity (506) for any command. |
|||
-Will switch target based on the order of your valid targets, whenever its attacking. |
|||
Will cast if you dont have it on you or you have less than 6 seconds or so left on haste. |
|||
-Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets) |
|||
Just add haste or 506 to the front of any command you want it to be cast before. |
|||
-You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time. |
|||
example: "506 kill target" or "haste kill target(x3),525(pcs)" |
|||
v3. |
v3.45 (2016-07-09) |
||
-better code for checking for an escort, less error prone now (: |
|||
-Changed Celerity option to only recast if you have less than 3 seconds left |
|||
-fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot |
|||
-Changed so it doesn't change into your attacking stance before casting |
|||
-UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options. |
|||
-Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None |
|||
v3. |
v3.44 (2016-07-01) |
||
-Fix for the fix for the fix!! |
|||
-Fixes for targeting, fleeing, and priority targeting |
|||
-Added a check for spell 608 to skip if already hidden |
|||
This should let bigshot work in the duskruin arena |
|||
-Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding |
|||
v3.66 (2016-08-29) |
|||
v3.43 (2016-07-01) |
|||
-Only checks for group members if there are other pcs in the room |
|||
-Fix for the Fix :( |
|||
-Won't loot in the Duskruin Arena anymore |
|||
v3. |
v3.42 (2016-06-30) |
||
-Fix for mob command check due to recent change |
|||
-Optimization for priority checks, wont run that section of code so often anymore. |
|||
-Optimized the escort npc check |
|||
-Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>" |
|||
v3.41 (2016-06-30) |
|||
Will swap to the default aiming when you can't reach what your aiming at or its already missing. |
|||
-Fixed Head/Tail bigshot hunting |
|||
v3.68 (2016-09-14) |
|||
V3.40 (2016-06-30) |
|||
-option to stance defensive before looting if not all the creatures in room are dead |
|||
-Mstrike will now cast 1107 and 1607 when appropriate |
|||
-wracking option now will use "Symbol of Mana" for voln peoples :) |
|||
-Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn't mapped |
|||
-Performs the bless routine if needed when you wander or go to rest now |
|||
-added inverse command checks, put a ! in front of the command check, i.e kill(!h60) |
|||
-Added a delayed looting option |
|||
-Doesn't count escorts anymore for NPC checks |
|||
skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died |
|||
V3.39 (2016-06-26) |
|||
-Will now try to escape from the inside of a roa'ter if you get swallowed |
|||
-Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick |
|||
v3.69 (2016-09-20) |
|||
-Quick Mode overrides your currently setup targets and targets the current room npcs |
|||
-Wont stance offensive for the spell 703 anymore |
|||
-Wandering, Fleeing and Resting is disabled |
|||
-Fixes for delayed looting |
|||
-Bigshot exits when no NPCS found in room |
|||
-option to pull players to there feet, Defaults to on |
|||
-Uses Quick Hunting Commands |
|||
Only pulls the player to there feet if their is an aggressive npc in the room with them |
|||
-Supports up to 10 (A-J) different attack routines now. |
|||
v3.70 (2017-09-28) |
|||
-Moved all the attack routines to new tab, Commands |
|||
-Fix download loop of GameObjAdd.lic |
|||
-Moved few options to the attacking tab |
|||
v3.71 (2017-10-08) |
|||
v3.38 (2016-06-25) |
|||
-Attack line now recognizes "wand" by itself |
|||
-added command check for target not being prone or target being undead |
|||
-Fix GameObjAdd autostart |
|||
-current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead |
|||
v3.72 (2017-10-10) |
|||
-m/s/h/e/tier/mob/prone/undead respectively |
|||
-Fix bug in berserk |
|||
-Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place |
|||
v3.73 (2018-04-22) |
|||
v3.37 (2016-06-24) |
|||
-Add flee from webs option |
|||
-can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80% |
|||
-Add 917 to not stance offensive if using incant |
|||
-must all be inside the () and seperated with a space |
|||
v3.74 (2018-04-30) |
|||
-current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room |
|||
-Added water as option for cmd_spell extra variable |
|||
-m/s/h/e/tier/mob respectively |
|||
v3.36 (2016-06-23) |
|||
-Added option for adjusting wander time between rooms (Found on Hunting Map Tab) |
|||
v3.35 (2016-06-14) |
|||
-Added option for attacks to only trigger when certain number of creatures are in the room. |
|||
-Just add (mob#) to the attack you want to do |
|||
-Fixes for unarmed combat getting stalled |
|||
-Now attempts to soothe (1205) when appropriate |
|||
v3.34 (2016-06-08) |
|||
-Added aiming for archery to the Hunting tab in setup. |
|||
-Will change location once you stick the place your aiming at, looping until the creature is dead |
|||
-Made gathering ammo a bit more specific about what its grabbing and where its putting it. |
|||
-Also works with bolts and darts now if you gathered things to the ground. |
|||
v3.33 (2016-06-06) |
|||
-Fix for creatures leaving room and script getting stuck (Hopefully) |
|||
-Fix for loot script activating during roundtime |
|||
-Fix for issue with targeting using creatures name or noun |
|||
v3.32 (2016-06-02) |
|||
-Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal |
|||
-Added Voln Smite to command, use Smite in your hunting commands |
|||
-Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page |
|||
-Also supports it from the hunting command i.e. "ambush head" |
|||
-If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest |
|||
v3.31 (2016-06-02) |
|||
-Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest |
|||
-Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply |
|||
-Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater |
|||
-Fixed bug caused when doing commands like "stance for and kill target" |
|||
Edits by Hazado: (2016-06-01) |
|||
V3.3 (2016-06-01) |
|||
-Added UAC combat! Start it with hunting command "unarmed punch/jab/kick/grapple" |
|||
-Added options for UAC in setup |
|||
-Added options for MSTRIKEing in setup |
|||
-Rewrote MSTRIKE routine |
|||
-can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands |
|||
-Changed wander routine to hit every room in area instead of random wandering |
|||
Edits by Zhiart: (2016-03-25) |
|||
-Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce) |
|||
v3.2 (2/27/2016) |
|||
-Added changes to fix incant loot issues (might work) |
|||
-Added ability to detect renaming of bigshot without destroying exec scripts |
|||
-Converted exec scripts to strings to allow =>quiet |
|||
Edits by Kalros: (2015-11-2015) |
|||
v3.1 |
|||
-Fixed Disk poaching. |
|||
-Fixed First room poaching. |
|||
-Removed group poaching logic. |
|||
-Ambush detection via Exec Script. It will leave the room if it detects an ambush line. |
|||
-Rewrote and updated wander targeting sections. Fixes some target related bugs. |
|||
-Moved WAIT command to exec to prevent line buffer issues and make more responsive |
|||
3.0 (2015-05-30): |
|||
stop trying to attack monsters that aren't in the room (wild guess, untested) |
|||
bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format |
|||
added message to trust script |
|||
</pre> |
</pre> |
Revision as of 10:08, 24 March 2020
Change Log
v3.87 (2020-19-11) -Added overkill counter for extra killed monsters -Tooltip updates -Formatting changes to make script more easily read v3.86 (2020-03-11) -Added outside & !outside command checks v3.85 (2020-02-28) -Resolved `block in setup` error when running setup in Fedora v3.84 (2020-02-15) -Fix a bug with "obvious hiding" players detection v3.83 (2020-02-13) -Added check for "obvious hiding" players (SET ObviousHiding ON) v3.82 (2020-02-02) -Added a v & !v command checks for checking spirit -Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly -Added ;bigshot profile support ;bigshot profile load <name here, no spaces> ;bigshot profile save <name here, no spaces> Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder v3.81 (2019-09-06) -Fix for wands with extra descriptors in hand vs grab name -Add 1020 as an option for fleeing v3.80 (2019-08-01) -Exit cleanly from bounty mode -Don't count regenerating troll kings when deciding if there's enough enemies to flee -Treat intense shimmering circles like clouds when deciding to flee -Don't require Gtk if $bigshot_headless is defined v3.79 (2019-05-25) -Removed 309 from hardcoded selfcast list v3.78 (2019-05-10) -Missed a few settings for flying v3.77 (2019-05-10) -Added flying/!flying as command checks for attacks v3.76 (2018-07-04) -Fixed INCANT command to respect Spell.stance setting v3.75 (2018-07-02) -Fix ;bigshot bounty -Don't flee from your own group even if they're not hunting v3.74 (2018-04-30) -Added water as option for cmd_spell extra variable v3.73 (2018-04-22) -Add flee from webs option -Add 917 to not stance offensive if using incant v3.72 (2017-10-10) -Fix bug in berserk v3.71 (2017-10-08) -Attack line now recognizes "wand" by itself -Fix GameObjAdd autostart v3.70 (2017-09-28) -Fix download loop of GameObjAdd.lic v3.69 (2016-09-20) -Wont stance offensive for the spell 703 anymore -Fixes for delayed looting -option to pull players to there feet, Defaults to on -Only pulls the player to there feet if their is an aggressive npc in the room with them v3.68 (2016-09-14) -option to stance defensive before looting if not all the creatures in room are dead -wracking option now will use "Symbol of Mana" for voln peoples :) -Performs the bless routine if needed when you wander or go to rest now -Added a delayed looting option -skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died -Will now try to escape from the inside of a roa'ter if you get swallowed v3.67 (2016-08-31) -Optimization for priority checks, wont run that section of code so often anymore. -Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>" -Will swap to the default aiming when you can't reach what your aiming at or its already missing. v3.66 (2016-08-29) -Only checks for group members if there are other pcs in the room -Won't loot in the Duskruin Arena anymore v3.65 (2016-08-28) -Fixes for targeting, fleeing, and priority targeting -This should let bigshot work in the duskruin arena v3.64 (2016-08-23) -Changed Celerity option to only recast if you have less than 3 seconds left -Changed so it doesn't change into your attacking stance before casting -Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None v3.63 (2016-08-23) -Added option to use Celerity (506) for any command. -Will cast if you dont have it on you or you have less than 6 seconds or so left on haste. -Just add haste or 506 to the front of any command you want it to be cast before. -example: "506 kill target" or "haste kill target(x3),525(pcs)" v3.62 (2016-08-23) -UAC Mstrike no longer will ignore the number of creatures in the room in some instances. -Option to flee the room when player-defined message from the game happen -Check the Attacking tab for box to input your text -Fixed issue with bigshot not targeting "do not count these" targets -Fixed issue with force command until # not working correctly v3.61 (2016-08-15) -Fix for new fogging option triggering at weird times. v3.60 (2016-08-15) -Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets. -Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab. v3.59 (2016-08-13) -To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart -Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise. v3.58 (2016-08-07) -companions and familiars should now be excluded from fleeing and targeting stuff -companions and familiars count for poaching checks now just like a disk does -this check only works for solo hunters, group bigshot hunters will ignore this -Ambushers that are part of your group should no longer trigger the poaching routine -Bigshot will on first run for a Ranger with a companion set your companion to a variable. -You can reset this variable with ;bigshot ranger or ;bigshot companion v3.57 (2016-08-04) -Bigshot won't consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes -Priority should now ignore some NPCs when it does its calculations v3.56 (2016-08-02) -Think I have all the Reim mobs handled -Fix for Multi-account hunting...oops -other minor tweaks v3.55 (2016-07-31) -Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected. -More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types -New Command check: noncorporeal - Will see if current creature is non-corporeal undead -New Command check: pcs - Will check for other non-grouped players in the room v3.54 (2016-07-30) -REIM! Quick update for some support for reim creatures -Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one -Fixed the lag issue v3.53 (2016-07-29) -Incant should now work for any incant combination -Bless can now bless two weapons that lose bless in same attack v3.52 (2016-07-27) -Changed variable tracking to be downstream hook instead of exec script -Please let me know if anything doesn't work like it did in the previous versions -Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana -You can also cast it open as "incant 703 open" -Added flee from vines option to first tab of ;bigshot setup v3.51 (2016-07-25) -Special coding for 1700. Wont stance offensive for "incant 1700", Will stance offensive for "incant 1700 evoke" -Fix for ;Bigshot quick not working when your quickhunt targets was empty v3.50 (2016-07-24) -Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps. -Targetable and Untargetable are now listed in ;bigshot display -Fix for Head/Tail Routine. Head wasn't waiting for the tail members to join bigshot group. v3.49 (2016-07-24) -Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room. -Command check added for poison and disease -Fixed some options that were out of place, oops -Tail should now use scripts when performing pre-hunt commands -Head should wait for tails to be out of RT before heading to rest now -Incant should no longer fry your nerves when you dont have enough mana. -Changed incant to use wands when you dont have enough mana. -Also checks your target before incanting, so you always target the correct creature -Changed wand routine to be able to use multiple wand types, "use this wand type" now takes comma seperated wands "use this wand type" example: "aquamarine wand, bloodwood wand, etc" -Changed incant, spell and wand routines to return to attack stance option instead of stance defensive. -Fixed bug with bless routine, maybe -Option to use Voln SMITE in UAC routine now, instead of always doing it. v3.48 (2016-07-20) -Added Consecrate(1604) to bless routine -Quickhunt targets code update and fixes -Made bless work with identical weapons v3.47 (2016-07-19) -fix for blessing weapons v3.46 (2016-07-19) -now tries to pull someone to their feet when they are lying down/kneeling/etc. -Rewrote the bless option to bless anything that runs out of a bless. -Now located on Attacking Tab as a checkbox -Returns you to your resting area if you can't bless things. -Added a priority targeting option to hunting tab. -Will switch target based on the order of your valid targets, whenever its attacking. -Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets) -You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time. v3.45 (2016-07-09) -better code for checking for an escort, less error prone now (: -fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot -UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options. v3.44 (2016-07-01) -Fix for the fix for the fix!! -Added a check for spell 608 to skip if already hidden -Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding v3.43 (2016-07-01) -Fix for the Fix :( v3.42 (2016-06-30) -Fix for mob command check due to recent change -Optimized the escort npc check v3.41 (2016-06-30) -Fixed Head/Tail bigshot hunting V3.40 (2016-06-30) -Mstrike will now cast 1107 and 1607 when appropriate -Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn't mapped -added inverse command checks, put a ! in front of the command check, i.e kill(!h60) -Doesn't count escorts anymore for NPC checks V3.39 (2016-06-26) -Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick -Quick Mode overrides your currently setup targets and targets the current room npcs -Wandering, Fleeing and Resting is disabled -Bigshot exits when no NPCS found in room -Uses Quick Hunting Commands -Supports up to 10 (A-J) different attack routines now. -Moved all the attack routines to new tab, Commands -Moved few options to the attacking tab v3.38 (2016-06-25) -added command check for target not being prone or target being undead -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead -m/s/h/e/tier/mob/prone/undead respectively -Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place v3.37 (2016-06-24) -can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80% -must all be inside the () and seperated with a space -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room -m/s/h/e/tier/mob respectively v3.36 (2016-06-23) -Added option for adjusting wander time between rooms (Found on Hunting Map Tab) v3.35 (2016-06-14) -Added option for attacks to only trigger when certain number of creatures are in the room. -Just add (mob#) to the attack you want to do -Fixes for unarmed combat getting stalled -Now attempts to soothe (1205) when appropriate v3.34 (2016-06-08) -Added aiming for archery to the Hunting tab in setup. -Will change location once you stick the place your aiming at, looping until the creature is dead -Made gathering ammo a bit more specific about what its grabbing and where its putting it. -Also works with bolts and darts now if you gathered things to the ground. v3.33 (2016-06-06) -Fix for creatures leaving room and script getting stuck (Hopefully) -Fix for loot script activating during roundtime -Fix for issue with targeting using creatures name or noun v3.32 (2016-06-02) -Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal -Added Voln Smite to command, use Smite in your hunting commands -Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page -Also supports it from the hunting command i.e. "ambush head" -If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest v3.31 (2016-06-02) -Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest -Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply -Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater -Fixed bug caused when doing commands like "stance for and kill target" Edits by Hazado: (2016-06-01) V3.3 (2016-06-01) -Added UAC combat! Start it with hunting command "unarmed punch/jab/kick/grapple" -Added options for UAC in setup -Added options for MSTRIKEing in setup -Rewrote MSTRIKE routine -can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands -Changed wander routine to hit every room in area instead of random wandering Edits by Zhiart: (2016-03-25) -Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce) v3.2 (2/27/2016) -Added changes to fix incant loot issues (might work) -Added ability to detect renaming of bigshot without destroying exec scripts -Converted exec scripts to strings to allow =>quiet Edits by Kalros: (2015-11-2015) v3.1 -Fixed Disk poaching. -Fixed First room poaching. -Removed group poaching logic. -Ambush detection via Exec Script. It will leave the room if it detects an ambush line. -Rewrote and updated wander targeting sections. Fixes some target related bugs. -Moved WAIT command to exec to prevent line buffer issues and make more responsive 3.0 (2015-05-30): stop trying to attack monsters that aren't in the room (wild guess, untested) bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format added message to trust script