User:ZHEPHEN: Difference between revisions
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Lores: trunc (COMBINED skill bonuses / 4) |
Lores: trunc (COMBINED skill bonuses / 4) |
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Familiar: +25 if in same room |
Familiar: +25 if in same room |
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Workshop: Have not seen |
Workshop: Have not seen any change as of yet |
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Notes: |
Notes: |
Revision as of 12:09, 6 May 2019
My personal research notes into the new Enchant (925) formula:
Bonuses:
MIU: trunc(ranks/10) AS: trunc(ranks/10) EMC: trunc(ranks/2) Wizard: +2 per rank, up to current level +1 per rank above current level Lores: trunc (COMBINED skill bonuses / 4) Familiar: +25 if in same room Workshop: Have not seen any change as of yet
Notes:
MjE and MnE do not play any roll anymore Familiar does not create any penalty by being in separate room then the wizard, but no bonus either. I have not found any determinable difference between locations. Node = workshop = any where around town
To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
For lores, I did this while paying attention to ranks and combined bonuses. I found 40 ranks (140 bonus) of a single lore increased enchanting skill by the same margin as 13 ranks ins 1 lore and 17 ranks in a second lore (combined 140 bonus). 8 ranks each in the two remaining lores produced another +20 to skill (an additional 80 bonus for a total bonus of 220)
I have not been able to directly test the impact of INT and LOG stats/bonus or character level on enchanting skill.