User:ZHEPHEN: Difference between revisions
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-4.8 per +1 from +16 to +20 |
-4.8 per +1 from +16 to +20 |
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ect... ect... ect... |
ect... ect... ect... |
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I did observe a shift in this pattern at +25 where the increase from 20 to 25 was 1 less then expected. and 25 to 30 was 2 less. |
I did observe a shift in this pattern at +25 where the increase from 20 to 25 was 1 less then expected. and 25 to 30 was 2 less. The beginning bonuses that are listed are ones I tested specifically. |
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The beginning bonuses that are listed are ones I tested specifically. |
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MjE and MnE do not play any roll anymore |
MjE and MnE do not play any roll anymore |
Revision as of 22:07, 18 May 2019
My personal research notes into the new Enchant (925) formula. These numbers are what I calculated myself and as i am only human, may have errors.
Formula as determined:
level + LOG Bonus + INT Bonus + trunc(MIU ranks/10) + trunc(AS ranks/10) + trunc(EMC ranks/2) + trunc(COMBINED lore bonuses/4) + Wizard Spells + Familiar + Workshop
Bonuses:
MIU: trunc(ranks/10) AS: trunc(ranks/10) EMC: trunc(ranks/2) Wizard: +2 per rank, up to current level +1 per rank above current level Lores: trunc (COMBINED skill bonuses / 4) Familiar: +25 if in same room Workshop: +50 in guild workshop +25 in regular workshop
Research in difficulty (Beginning Bonus / difficulty):
0 / -121 5 / -127 8 / -134 10 / -139 12 / -146 15 / -157 18 / -171 20 / -181 25 / -210 30 / -245
Notes:
Difficulty results seem to have a base difficulty of -121 and follow a pattern: -1.2 per +1 from +1 to +5 -2.4 per +1 from +6 to +10 -3.6 per +1 from +11 to +15 -4.8 per +1 from +16 to +20 ect... ect... ect... I did observe a shift in this pattern at +25 where the increase from 20 to 25 was 1 less then expected. and 25 to 30 was 2 less. The beginning bonuses that are listed are ones I tested specifically.
MjE and MnE do not play any roll anymore Familiar does not create any penalty by being in separate room then the wizard, but no bonus either. No additional penalty for not being in a node/workshop anymore.
To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
For lores, I did this while paying attention to ranks and combined bonuses. I found 40 ranks (140 bonus) of a single lore increased enchanting skill by the same margin as 13 ranks in 1 lore and 17 ranks in a second lore (combined 140 bonus). 8 ranks each in the two remaining lores produced another +20 to skill (an additional 80 bonus for a total bonus of 220)
I was able to confirm LOG and INT bonus for skill contribution with a few enhancives. I have not been able to directly test the impact character level on enchanting skill.
MTP Cost per point(pt) skill
MIA/AS: 10/pt to 1x 20/pt to 2x EMC: 8/pt to 1x 16/pt to 2x Lores: For 1x combined 4.8/pt rank 1 to 10 6/pt rank 11 to 20 8/pt rank 21 to 30 12/pt rank 31 to 40 24/pt rank 41+ For 2x combined ranks just double those cost values Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt If >= 2x combined spells and wizard ranks < level 16/pt If > 1x and < 2x combined spells and wizard ranks >= level 16/pt IF >= 2x combined spells and wizard ranks >= level 32/pt