User:ZHEPHEN: Difference between revisions
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| Defender | - DS^2 | |
| Defender | - DS^2 | |
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| +TD | - TD^2 | |
| +TD | - TD^2 | |
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| WPS* | CER^2 | |
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-------------------------------- |
-------------------------------- |
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*CER for this is the CER plus partial |
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services to next CER as a decimal. |
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Notes: |
Notes: |
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I start feeling rich maybe i'll splurge on something higher to verify. |
I start feeling rich maybe i'll splurge on something higher to verify. |
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I |
I tested 10 assorted pieces across various CER. I can say without a doubt that every service does ad to the |
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difficulty. ROUND(CER^2) with CER including the decimal equivalent to the next CER. So 55 services is 5.25^2 |
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and 37 services is 3.7^2 and 150 services is 10^2. so if this holds true all the way up, a claid would be |
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40^2 or -1600 penalty just in weighting. |
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I'd still like to test 735, spiked, and acuity flairs. Maybe dabble in enhancives just to check for |
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a possible simple increase. |
a possible simple increase. |
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Revision as of 09:04, 20 May 2019
My personal research notes into the new Enchant (925) formula. These numbers are what I calculated myself and as i am only human, may have errors. Also, I have no clue how to format pages on this wiki.
Formula as determined:
level + LOG Bonus + INT Bonus + trunc(MIU ranks/10) + trunc(AS ranks/10) + trunc(EMC ranks/2) + trunc(COMBINED lore bonuses/4) + Wizard Spells + Familiar + Workshop
Bonuses:
MIU: trunc(ranks/10) AS: trunc(ranks/10) EMC: trunc(ranks/2) Wizard: +2 per rank, up to current level +1 per rank above current level Lores: trunc (COMBINED skill bonuses / 4) Familiar: +25 if in same room Workshop: +50 in guild workshop +25 in regular workshop
Research in difficulty (Beginning Bonus / difficulty) for vanilla items:
-------------------------------- | Beginning Bonus | Difficulty | -------------------------------- | 0 | -121 | | 5 | -127 | | 8 | -134 | | 10 | -139 | | 12 | -146 | | 15 | -157 | | 18 | -171 | | 20 | -181 | | 25 | -209 | | 30 | -244 | --------------------------------
Other Penalties
-------------------------------- | Katana Weighting | -100 | | Standard flares | -100 | | Sanctified | -100 | | Defender | - DS^2 | | +TD | - TD^2 | | WPS* | CER^2 | -------------------------------- *CER for this is the CER plus partial services to next CER as a decimal.
Notes:
Difficulty results seem to have a base difficulty of -121 and follow a pattern: -1.2 per +1 from +1 to +5 -2.4 per +1 from +6 to +10 -3.6 per +1 from +11 to +15 -4.8 per +1 from +16 to +20 -5.8 per +1 from +21 to +25 -7.0 per +1 from +26 to +30 I did observe a shift in this pattern at +25 where the increase from 20 to 25 was 2 less then expected. The beginning bonuses that are listed are ones I tested specifically. I do not have the means to test every point in between at this time. Flares tested so far include fire, plasma, and steam. These were tested on various enchant bonuses. For defender I tested a +2, +3, +4, and a +6 and calculated -4, -9, -16, and -32 respectively, or DS^2 For +TD I was only able to test a +2 and a +4, but the results matched defender with a -4 and -16. If I start feeling rich maybe i'll splurge on something higher to verify. I tested 10 assorted pieces across various CER. I can say without a doubt that every service does ad to the difficulty. ROUND(CER^2) with CER including the decimal equivalent to the next CER. So 55 services is 5.25^2 and 37 services is 3.7^2 and 150 services is 10^2. so if this holds true all the way up, a claid would be 40^2 or -1600 penalty just in weighting. I'd still like to test 735, spiked, and acuity flairs. Maybe dabble in enhancives just to check for a possible simple increase.
MjE and MnE do not play any roll anymore Familiar does not create any penalty by being in separate room then the wizard, but no bonus either. No additional penalty for not being in a node/workshop anymore.
To test these things I found skill combinations that would push me just into a difficulty read, then increment a skill by 1 repeatedly till I received a new message on difficulty
For lores, I did this while paying attention to ranks and combined bonuses. I found 40 ranks (140 bonus) of a single lore increased enchanting skill by the same margin as 13 ranks in 1 lore and 17 ranks in a second lore (combined 140 bonus). 8 ranks each in the two remaining lores produced another +20 to skill (an additional 80 bonus for a total bonus of 220)
I was able to confirm LOG and INT bonus for skill contribution with a few enhancives. I have not been able to directly test the impact character level on enchanting skill.
MTP Cost per point(pt) skill
MIA/AS: 10/pt to 1x 20/pt to 2x EMC: 8/pt to 1x 16/pt to 2x Lores: For 1x combined 4.8/pt rank 1 to 10 6/pt rank 11 to 20 8/pt rank 21 to 30 12/pt rank 31 to 40 24/pt rank 41+ For 2x combined ranks just double those cost values Wizard: If > 1x and < 2x combined spells and wizard ranks < level 8/pt If >= 2x combined spells and wizard ranks < level 16/pt If > 1x and < 2x combined spells and wizard ranks >= level 16/pt IF >= 2x combined spells and wizard ranks >= level 32/pt