Elemental attunement: Difference between revisions

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(Copyedit -- selecting a type of element is definately a mechanical benefit)
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Attunement is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is a <U>one-time permanent decision</U> made via the use of ATTUNE SET <ELEMENT>. Once you have chosen an element via ATTUNE SET, you still have to use ATTUNE ELEMENT in order to focus on the specific element, and can use ATTUNE RANDOM to temporarily release your focus.
Attunement is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is a <U>one-time permanent decision</U> made via the use of the [[ATTUNE]] command. Once you have chosen an element via ATTUNE SET, you still have to use ATTUNE ELEMENT in order to focus on the specific element, and can use ATTUNE RANDOM to temporarily release your focus.


== Benefits ==
Attunement garners no direct mechanical benefits to any spell. For most classes, it only effects the type of element used in the casting of a few spells from the [[Minor Elemental Circle]]; specifically [[Elemental Blast (409)]], [[Elemental Blade (411)]], [[Elemental Strike (415)]], and [[Major Elemental Wave (435)]].
Attunement provides small benefits for a handful of spells including [[Elemental Blade (411)]], [[Elemental Strike (415)]] and [[Major Elemental Wave (435)]] from the [[Minor Elemental]] spell circle, and also [[Weapon Fire (915)]] from the [[Wizard Base]] spell circle.


For a [[Wizard]], Attunement also effects the color of [[Thurfel's Ward (503)]] and [[Floating Disk (511)]], the type of elemental flare in [[Weapon Fire (915)]] and the ability to summon a [[wyrdling]] with [[Call Familiar (920)]]. Wizards also gain additional messaging when using the ATTUNE ELEMENT command.
For [[Wizard]]'s, attunement also provides cosmetic effects with [[Thurfel's Ward (503)]] and [[Floating Disk (511)]], allows them the opportunity to summon a [[wyrdling]] as a [[Familiar]] and provides more flavorful messaging when using the [[ATTUNE (verb)|ATTUNE ELEMENT]] and [[ATTUNE (verb)|ATTUNE RANDOM]] commands.

Revision as of 14:37, 28 December 2005

Attunement is a character's innate tie to a particular elemental energy. These include the prime elements of Air, Earth, Fire, and Water, as well as the composite element of Lightning. It is a one-time permanent decision made via the use of the ATTUNE command. Once you have chosen an element via ATTUNE SET, you still have to use ATTUNE ELEMENT in order to focus on the specific element, and can use ATTUNE RANDOM to temporarily release your focus.

Benefits

Attunement provides small benefits for a handful of spells including Elemental Blade (411), Elemental Strike (415) and Major Elemental Wave (435) from the Minor Elemental spell circle, and also Weapon Fire (915) from the Wizard Base spell circle.

For Wizard's, attunement also provides cosmetic effects with Thurfel's Ward (503) and Floating Disk (511), allows them the opportunity to summon a wyrdling as a Familiar and provides more flavorful messaging when using the ATTUNE ELEMENT and ATTUNE RANDOM commands.