Lich:Script Bigshot/Changelog: Difference between revisions

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(Re-organized Change Log order (newest -> oldest) and Added history for versions 3.75 through 3.87)
(→‎Change Log: updated to 3.89 changelog notes)
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v3.89 (2020-03-28)
-Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer
v3.88 (2020-03-28)
-Fixed a bug with obvious_hiding_player detection (Probably, at least)
-Fixed a bug with poaching when other players are present
-Cleaned out changelog history after updating wiki
-Re-organized global variables and requires statements (alphabetized)
-Added a sleep between resting_commands and hunting_prep_commands to prevent issues
-Replaced all pause commands with sleep
-Updated all sleep commands to follow proper syntax
v3.87 (2020-19-11)
v3.87 (2020-19-11)
-Added overkill counter for extra killed monsters
-Added overkill counter for extra killed monsters

Revision as of 10:18, 18 May 2020

Change Log

  v3.89 (2020-03-28)
    -Crude fix for archery update, BLANK out your ammo & ammo container setting to NOT attempt to get ammo any longer
  v3.88 (2020-03-28)
    -Fixed a bug with obvious_hiding_player detection (Probably, at least)
    -Fixed a bug with poaching when other players are present
    -Cleaned out changelog history after updating wiki
    -Re-organized global variables and requires statements (alphabetized)
    -Added a sleep between resting_commands and hunting_prep_commands to prevent issues
    -Replaced all pause commands with sleep
    -Updated all sleep commands to follow proper syntax
  v3.87 (2020-19-11)
    -Added overkill counter for extra killed monsters
    -Tooltip updates
    -Formatting changes to make script more easily read
  v3.86 (2020-03-11)
    -Added outside & !outside command checks
  v3.85 (2020-02-28)
    -Resolved `block in setup` error when running setup in Fedora
  v3.84 (2020-02-15)
    -Fix a bug with "obvious hiding" players detection
  v3.83 (2020-02-13)
    -Added check for "obvious hiding" players (SET ObviousHiding ON)
  v3.82 (2020-02-02)
    -Added a v & !v command checks for checking spirit
    -Possible fix for FOG_RETURN not loading when doing ;bigshot setup properly
    -Added ;bigshot profile support
      ;bigshot profile load <name here, no spaces>
      ;bigshot profile save <name here, no spaces>
      Allows saving of bigshot profiles as YAML files, saved in your LICH\scripts\bigshot_profiles folder
  v3.81 (2019-09-06)
    -Fix for wands with extra descriptors in hand vs grab name
    -Add 1020 as an option for fleeing
  v3.80 (2019-08-01)
    -Exit cleanly from bounty mode
    -Don't count regenerating troll kings when deciding if there's enough enemies to flee
    -Treat intense shimmering circles like clouds when deciding to flee
    -Don't require Gtk if $bigshot_headless is defined
  v3.79 (2019-05-25)
    -Removed 309 from hardcoded selfcast list
  v3.78 (2019-05-10)
    -Missed a few settings for flying
  v3.77 (2019-05-10)
    -Added flying/!flying as command checks for attacks
  v3.76 (2018-07-04)
    -Fixed INCANT command to respect Spell.stance setting
  v3.75 (2018-07-02)
    -Fix ;bigshot bounty
    -Don't flee from your own group even if they're not hunting
  v3.74 (2018-04-30)
    -Added water as option for cmd_spell extra variable
  v3.73 (2018-04-22)
    -Add flee from webs option
    -Add 917 to not stance offensive if using incant
  v3.72 (2017-10-10)
    -Fix bug in berserk
  v3.71 (2017-10-08)
    -Attack line now recognizes "wand" by itself
    -Fix GameObjAdd autostart
  v3.70 (2017-09-28)
    -Fix download loop of GameObjAdd.lic
  v3.69 (2016-09-20)
    -Wont stance offensive for the spell 703 anymore
    -Fixes for delayed looting
    -option to pull players to there feet, Defaults to on
      -Only pulls the player to there feet if their is an aggressive npc in the room with them
  v3.68 (2016-09-14)
    -option to stance defensive before looting if not all the creatures in room are dead
    -wracking option now will use "Symbol of Mana" for voln peoples :)
    -Performs the bless routine if needed when you wander or go to rest now
    -Added a delayed looting option
      -skips looting when creature still alive in the room or its been less than 15 seconds since the last creature died
    -Will now try to escape from the inside of a roa'ter if you get swallowed
  v3.67 (2016-08-31)
    -Optimization for priority checks, wont run that section of code so often anymore.
    -Manual aiming for unarmed combat routine. Command is "unarmed <punch/kick/grapple/jab> <aim location>"
      -Will swap to the default aiming when you can't reach what your aiming at or its already missing.
  v3.66 (2016-08-29)
    -Only checks for group members if there are other pcs in the room
    -Won't loot in the Duskruin Arena anymore
  v3.65 (2016-08-28)
    -Fixes for targeting, fleeing, and priority targeting
      -This should let bigshot work in the duskruin arena
  v3.64 (2016-08-23)
    -Changed Celerity option to only recast if you have less than 3 seconds left
    -Changed so it doesn't change into your attacking stance before casting
    -Changed Fog return option to be an option pulldown instead of a checkbox, defaults to None
  v3.63 (2016-08-23)
    -Added option to use Celerity (506) for any command.
      -Will cast if you dont have it on you or you have less than 6 seconds or so left on haste.
      -Just add haste or 506 to the front of any command you want it to be cast before.
      -example: "506 kill target" or "haste kill target(x3),525(pcs)"
  v3.62 (2016-08-23)
    -UAC Mstrike no longer will ignore the number of creatures in the room in some instances.
    -Option to flee the room when player-defined message from the game happen
      -Check the Attacking tab for box to input your text
    -Fixed issue with bigshot not targeting "do not count these" targets
    -Fixed issue with force command until # not working correctly
  v3.61 (2016-08-15)
    -Fix for new fogging option triggering at weird times.
  v3.60 (2016-08-15)
    -Fix for ;bigshot quick not working correctly when you dont have any quickhunt targets.
    -Option to use Spirit Guide (130) or Voln Symbol of Return when going to rest. Option is on Rest Tab.
  v3.59 (2016-08-13)
    -To prevent me having to duplicate code, Bigshot will now download GameObjAdd.lic and make it autostart
    -Spells should no longer target npcs when they are meant to target you. Let me know if something happens otherwise.
  v3.58 (2016-08-07)
    -companions and familiars should now be excluded from fleeing and targeting stuff
    -companions and familiars count for poaching checks now just like a disk does
      -this check only works for solo hunters, group bigshot hunters will ignore this
    -Ambushers that are part of your group should no longer trigger the poaching routine
    -Bigshot will on first run for a Ranger with a companion set your companion to a variable.
      -You can reset this variable with ;bigshot ranger or ;bigshot companion
  v3.57 (2016-08-04)
    -Bigshot won't consider arms(709) and demons(725) as room creatures for targeting or fleeing purposes
    -Priority should now ignore some NPCs when it does its calculations
  v3.56 (2016-08-02)
    -Think I have all the Reim mobs handled
    -Fix for Multi-account hunting...oops
    -other minor tweaks
  v3.55 (2016-07-31)
    -Target tracking for Aura of the Arkati (1614). Wont cast again on something that is affected.
    -More Reim creatures added, Still missing creatures from the gypsy camp probably, celestial types
    -New Command check: noncorporeal - Will see if current creature is non-corporeal undead
    -New Command check: pcs - Will check for other non-grouped players in the room
  v3.54 (2016-07-30)
    -REIM! Quick update for some support for reim creatures
    -Smite tracks individual mobs now, So if you switch creatures before killing it, will smite the new one
    -Fixed the lag issue
  v3.53 (2016-07-29)
    -Incant should now work for any incant combination
    -Bless can now bless two weapons that lose bless in same attack
  v3.52 (2016-07-27)
    -Changed variable tracking to be downstream hook instead of exec script
      -Please let me know if anything doesn't work like it did in the previous versions
    -Tracking added for Corrupt Essence (703), will no longer repeatedly cast and waste that precious mana
      -You can also cast it open as "incant 703 open"
    -Added flee from vines option to first tab of ;bigshot setup
  v3.51 (2016-07-25)
    -Special coding for 1700. Wont stance offensive for "incant 1700", Will stance offensive for "incant 1700 evoke"
    -Fix for ;Bigshot quick not working when your quickhunt targets was empty
  v3.50 (2016-07-24)
    -Untargetable and Targetable lists now use the name instead of noun. Option to clear these so they can start fresh using ;bigshot reset. This will fix the issue for being unable to target guards in warcamps.
    -Targetable and Untargetable are now listed in ;bigshot display
    -Fix for Head/Tail Routine. Head wasn't waiting for the tail members to join bigshot group.
  v3.49 (2016-07-24)
    -Updated berserk to use Spell.cast functionality, should now use STOP BERSERK when no alive mobs in the room.
    -Command check added for poison and disease
    -Fixed some options that were out of place, oops
    -Tail should now use scripts when performing pre-hunt commands
    -Head should wait for tails to be out of RT before heading to rest now
    -Incant should no longer fry your nerves when you dont have enough mana.
    -Changed incant to use wands when you dont have enough mana.
      -Also checks your target before incanting, so you always target the correct creature
    -Changed wand routine to be able to use multiple wand types, "use this wand type" now takes comma seperated wands "use this wand type" example: "aquamarine wand, bloodwood wand, etc"
    -Changed incant, spell and wand routines to return to attack stance option instead of stance defensive.
    -Fixed bug with bless routine, maybe
    -Option to use Voln SMITE in UAC routine now, instead of always doing it.
  v3.48 (2016-07-20)
    -Added Consecrate(1604) to bless routine
    -Quickhunt targets code update and fixes
    -Made bless work with identical weapons
  v3.47 (2016-07-19)
    -fix for blessing weapons
  v3.46 (2016-07-19)
    -now tries to pull someone to their feet when they are lying down/kneeling/etc.
    -Rewrote the bless option to bless anything that runs out of a bless.
      -Now located on Attacking Tab as a checkbox
      -Returns you to your resting area if you can't bless things.
    -Added a priority targeting option to hunting tab.
      -Will switch target based on the order of your valid targets, whenever its attacking.
    -Added Quickhunt targets, These always are first in terms of priority (Quickhunt targets, room targets)
    -You can use the (a)|(b)|(etc) in here instead of just the Quickhunt routine every time.
  v3.45 (2016-07-09)
    -better code for checking for an escort, less error prone now (:
    -fixed rare issue with ambusher jumping out of hiding just as go to move and it screwing up bigshot
    -UAC Bless option changed so that you can leave it blank and it wont stop hunting. Has tooltip explaining different options.
  v3.44 (2016-07-01)
    -Fix for the fix for the fix!!
    -Added a check for spell 608 to skip if already hidden
    -Added hidden and !hidden a command check, hidden only works when your hiding, !hidden when your not hiding
  v3.43 (2016-07-01)
    -Fix for the Fix :(
  v3.42 (2016-06-30)
    -Fix for mob command check due to recent change
    -Optimized the escort npc check
  v3.41 (2016-06-30)
    -Fixed Head/Tail bigshot hunting
  V3.40 (2016-06-30)
    -Mstrike will now cast 1107 and 1607 when appropriate
    -Quick Hunting mode tweaked so that it works when your in a group, or in a room that isn't mapped
    -added inverse command checks, put a ! in front of the command check, i.e kill(!h60)
    -Doesn't count escorts anymore for NPC checks
  V3.39 (2016-06-26)
    -Quick Hunting mode added - Just start bigshot with the variable quick - ;bigshot quick
      -Quick Mode overrides your currently setup targets and targets the current room npcs
      -Wandering, Fleeing and Resting is disabled
      -Bigshot exits when no NPCS found in room
      -Uses Quick Hunting Commands
    -Supports up to 10 (A-J) different attack routines now.
      -Moved all the attack routines to new tab, Commands
    -Moved few options to the attacking tab
  v3.38 (2016-06-25)
    -added command check for target not being prone or target being undead
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room/target not prone/target undead
      -m/s/h/e/tier/mob/prone/undead respectively
      -Prone means target is sleeping|webbed|stunned|kneeling|sitting|lying down|prone|frozen|held in place
  v3.37 (2016-06-24)
    -can now have two or more checks for a command. i.e kill(mob3 s20 h80) 3 mobs in room, stamina is above 20, health is above 80%
      -must all be inside the () and seperated with a space
      -current checks are mana/stamina/health(percentage)/encumbrance/unarmed tiering/mobs in room
      -m/s/h/e/tier/mob respectively
  v3.36 (2016-06-23)
    -Added option for adjusting wander time between rooms (Found on Hunting Map Tab)
  v3.35 (2016-06-14)
    -Added option for attacks to only trigger when certain number of creatures are in the room.
      -Just add (mob#) to the attack you want to do
    -Fixes for unarmed combat getting stalled
    -Now attempts to soothe (1205) when appropriate
  v3.34 (2016-06-08)
    -Added aiming for archery to the Hunting tab in setup.
      -Will change location once you stick the place your aiming at, looping until the creature is dead
    -Made gathering ammo a bit more specific about what its grabbing and where its putting it. 
      -Also works with bolts and darts now if you gathered things to the ground.
  v3.33 (2016-06-06)
    -Fix for creatures leaving room and script getting stuck (Hopefully)
    -Fix for loot script activating during roundtime
    -Fix for issue with targeting using creatures name or noun
  v3.32 (2016-06-02)
    -Changed aiming for UAC to continue until if finds something you can hit or just hits them like normal
    -Added Voln Smite to command, use Smite in your hunting commands
    -Rewrote Ambush again! Now has the option to pick locations you want to ambush at on the hunting page
      -Also supports it from the hunting command i.e. "ambush head"
      -If left blank without picking any options in setup will default to Head, Right Leg, Left Leg, Chest
  v3.31 (2016-06-02)
    -Changed up the ambush command so it ambushes what you said to ambush first, then attempts right leg, left leg, then chest
    -Added an option to trigger the mstrike during UAC combat, other MSTRIKE options apply
    -Few fixes to MSTRIKE routine, now checks number of creatures in room as an equal or greater
    -Fixed bug caused when doing commands like "stance for and kill target"
  
  Edits by Hazado: (2016-06-01)
  V3.3 (2016-06-01)
    -Added UAC combat! Start it with hunting command "unarmed punch/jab/kick/grapple"
    -Added options for UAC in setup
    -Added options for MSTRIKEing in setup
    -Rewrote MSTRIKE routine
    -can now check mana/stamina/health(percentage)/encumbrance/unarmed tiering inside the hunting commands
    -Changed wander routine to hit every room in area instead of random wandering
  
  Edits by Zhiart: (2016-03-25)
    -Added new ambush command for legging a critter and then go for the head as long as they are prone (Code by SashaFierce)
  
  v3.2 (2/27/2016)
    -Added changes to fix incant loot issues (might work)
    -Added ability to detect renaming of bigshot without destroying exec scripts
    -Converted exec scripts to strings to allow =>quiet
  
  Edits by Kalros: (2015-11-2015)
  v3.1
    -Fixed Disk poaching.
    -Fixed First room poaching.
    -Removed group poaching logic.
    -Ambush detection via Exec Script.  It will leave the room if it detects an ambush line.
    -Rewrote and updated wander targeting sections. Fixes some target related bugs.
    -Moved WAIT command to exec to prevent line buffer issues and make more responsive
  
  3.0 (2015-05-30):
  stop trying to attack monsters that aren't in the room (wild guess, untested)
  bumped version up from 2.12052012 to 3.0, because 2.12052012 is a stupid version format
  added message to trust script