Merchants' Bazaar: Difference between revisions

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(→‎Merchants: added Nelairi)
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*Adventure Wear Hoods: Second tinkering -- Remaining this session: 2
*Adventure Wear Hoods: Second tinkering -- Remaining this session: 2
*Cat's Cradle String -- Remaining this session: 5
*Cat's Cradle String -- Remaining this session: 5
*Cidolfhus Bandoliers: 2nd unlocking -- Remaining for the year: 4 (of 5)
*Cidolfhus Bandoliers: 2nd unlocking -- Remaining for the year: 2 (of 5)
*Climate Wear: Second unlocking -- Remaining for the year: 6
*Climate Wear: Second unlocking -- Remaining for the year: 6 (of 6)
*Codex -- Remaining for the year: 1
*Codex -- Remaining for the year: 1 (of 1)
*Corset Gown -- Remaining this session: 1
*Corset Gown -- Remaining this session: 1
*Dual Weapon Displayer -- Remaining for the year: 20
*Dual Weapon Displayer -- Remaining for the year: 20 (of 20)
*Eisenrucks: 2nd unlock -- Remaining this year: 30
*Eisenrucks: 2nd unlock -- Remaining this year: 30 (of 30)
*Fancy Sheaths: 3rd tier of tinkering -- Remaining for this session: 4
*Fancy Sheaths: 3rd tier of tinkering -- Remaining for this session: 4
*Fancy Sheaths: 4th tier of tinkering, no customizations -- Remaining for this year: 4
*Fancy Sheaths: 4th tier of tinkering, no customizations -- Remaining for this year: 4 (of 4)
*Fancy Weapons: 2nd level of tinkering -- Remaining this session: 3
*Fancy Weapons: 2nd level of tinkering -- Remaining this session: 3
*Fancy Weapons: Tinkering to the fourth tier -- Remaining for the year: 5
*Fancy Weapons: Tinkering to the fourth tier -- Remaining for the year: 5 (of 5)
*Fishies to the fourth level of abilities -- Remaining for the year: 3
*Fishies to the fourth level of abilities -- Remaining for the year: 3 (of 3)
*Fishies to the third level of abilities -- Remaining for the year: 20
*Fishies to the third level of abilities -- Remaining for the year: 20 (of 20)
*Gnomish Goggles: 1st unlock -- Remaining this session: 5
*Gnomish Goggles: 1st unlock -- Remaining this session: 5 (of 5)
*Gnomish Goggles: 2nd unlock -- Remaining this session: 1
*Gnomish Goggles: 2nd unlock -- Remaining this session: 1 (of 1)
*Gory Weapons: Second level of tinkering -- Remaining for the year: 12
*Gory Weapons: Second level of tinkering -- Remaining for the year: 12 (of 12)
*Gory Weapons: third level of tinkering -- Remaining for this year: 1
*Gory Weapons: third level of tinkering -- Remaining for this year: 0 (of 1)
*Grobey Shields: 1st tinkering -- Remaining this session: 2
*Grobey Shields: 1st tinkering -- Remaining this session: 2
*Grobey Shields: 2nd tinkering -- Remaining this year: 4
*Grobey Shields: 2nd tinkering -- Remaining this year: 4
*Herb bundling pouches -- Remaining this session: 2
*Herb bundling pouches -- Remaining this session: 2
*Jewelry Box: 6th level unlocking -- Remaining for the year: 3
*Jewelry Box: 6th level unlocking -- Remaining for the year: 3 (of 3)
*Jewelry Boxes: Up to the 5th tinkering -- Remaining for this session: 3
*Jewelry Boxes: Up to the 5th tinkering -- Remaining for this session: 3
*Juggling balls -- Remaining this session: 5
*Juggling balls -- Remaining this session: 5
*Mechanical Bracers: First unlock -- Remaining this session: 1
*Mechanical Bracers: First unlock -- Remaining this session: 1
*Mortasha's Dancing Shoes: Third unlocking -- Remaining this session: 3
*Mortasha's Dancing Shoes: Third unlocking -- Remaining this session: 3
*Mortasha's Dancing Shoes: Tinkering to the fourth level -- Remaining for the year: 5
*Mortasha's Dancing Shoes: Tinkering to the fourth level -- Remaining for the year: 5 (of 5)
*Pelt bags: final unlock -- Remaining for the year: 0 (of 1)
*Pelt bags: final unlock -- Remaining for the year: 0 (of 1)
*Petticoats: 2nd tinkering -- Remaining for the year: 4 (of 5)
*Petticoats: 2nd tinkering -- Remaining for the year: 2 (of 5)
*Quartz Baldrics and Yokes: 2nd unlock -- Remaining for the year: 29 (of 30)
*Quartz Baldrics and Yokes: 2nd unlock -- Remaining for the year: 29 (of 30)
*Rotting Rodents, first unlocking -- Remaining this year: 6
*Rotting Rodents, first unlocking -- Remaining this year: 6 (of 6)
*Secure Gem Pouches -- Remaining this session: 10
*Secure Gem Pouches -- Remaining this session: 10
*Shurley Gloves: 4th tier tinkering -- Remaining for the year: 5
*Shurley Gloves: 4th tier tinkering -- Remaining for the year: 5 (of 5)
*Shurley Gloves: Second tinkering -- Remaining for this session: 3
*Shurley Gloves: Second tinkering -- Remaining for this session: 3
*Spiffy Jackets: Full unlocking -- Remaining for the year: 10
*Spiffy Jackets: Full unlocking -- Remaining for the year: 10 (of 10)
*Yo-yo -- Remaining this session: 5
*Yo-yo -- Remaining this session: 5



Revision as of 16:17, 27 June 2020

Platinum's quarterly service night and new location!

Location

[Merchants' Bazaar, Spring Camp - ]
Fluttering the colorful pennants hanging from a linen tent, a cool breeze carries the scent of blooming wildflowers and the audible buzz of working bees. A glazed clay bowl rests on the back of a padded wooden bench which faces a small stone-lined pond. A small beaten path leads to a colorfully painted wagon. You also see a cog-tooled steel sign, a gear-laden bronze notice and a bronze clockwork lemur.
Also here: Mistress Aridai, Connulmik
Obvious paths: none
[Merchant's Bazaar, Tent - ]
The inside of the tent is heavy with the scent of spring flowers as small shoots of plants reach above the soft grass floor. Some plush colorful pillows are spread spaciously around a long silk-draped table. Obvious exits: out

[Merchants' Bazaar, Summer Camp - ]
The cry of seagulls mingles with the sound of crashing waves on the sand while the ocean breeze carries the scent of the salty sea. Set a distance from the shoreline, a white silk tent with a thin cotton awning provides shelter from the overbearing sun, while a colorfully painted wagon awaits to provide transportation away from the camp. You also see a leaning seaweed-laden notice and a wide driftwood sign.
Also here: Aridai, Nelairi
Obvious paths: none
[Merchants' Bazaar, Tent - ]
The wind causes the cotton walls of the tent to billow and sway, though the sturdy construction keeps it upright. Some plush tasselled pillows are placed on the sand floor to loosely surround a long silk-draped table. The sound of crashing waves mingles with the faint scent of salt to provide a relaxing atmosphere.
Obvious exits: out

Merchants

You see Mistress Aridai the Conjurer.
She appears to be a Human.
She is average height. She appears to be an adult. She has long-lashed grey eyes and tanned skin. She has shoulder length, glossy chestnut hair. She has a delicate face, a button nose and dimpled cheeks.
She is in good shape.
She is wearing a slender black velvet sack, a trailing pale green scarf of sheer chiffon, a deeply cowled thick ivory linen robe with a jeweled hem, a small components pouch, and a pair of slashed leather shoes.

You see Connulmik the Absent-Minded Tinker.
He appears to be a Burghal Gnome of the Withycombe Bloodline.
He is shorter than average and has a scarred and disfigured frame. He appears to be senescent. He has clouded ale-brown eyes and ashy skin. He has thinning, loose steel grey hair swept back from the temples. He has a broad face, a bulbous nose and a grizzled beard.
He is in good shape.
He is wearing a round leather cap topped with a pair of dusty goggles, a belted dark leather tunic, a small hexagonal gear, an invar-buckled dark leather belt, a gear-clasped leather tool pouch, a pair of forging tongs, a pair of cog-tooled leather pants, and a pair of cracked leather boots.

You see Nelairi.
She appears to be a sea nymph.
She is average height. She appears to be very young. She has sparkling sea green eyes and cyan skin. She has shoulder length, flowing kelp green hair. She has a narrow face, an aquiline nose and high cheekbones.
She is in good shape.
She is wearing a pristine sand dollar amulet, a flowing byssus silk dress, and a wrapped seaweed pouch.

Connulmik's Unlimited Tinkering Services

Unlimited Unlocks: Once per session, no passing things around, ya oil slicks!

  • Amulet Holders, the newer style
  • Arkati Sigils
  • Brawl Fluff
  • Caster Gloves
  • Certain Wearable Picks
  • Cidolfhus Bandoliers to the first
  • Cigar Cutters
  • Climate Wear, also to the first
  • Compasses
  • Creepy Stoles
  • Crystal Holding Jewelry
  • Dancing Scarves
  • Dancing Shoes, not Mortasha's
  • Fancy Coats
  • Fancy Sheaths, the first tinkering
  • Fancy Stockings, first and second
  • Fancy Weapons
  • Farm Tools
  • Feathered Boas
  • Fishies, first and second unlocks.
  • Frog & Lilli Necklaces
  • Fusion Zests, first and second
  • Gambling Kits, to the first unlock
  • Gargoyle Rings
  • Garrote Knives
  • Gory Weapons, to the first
  • Hairpicks
  • Handkerchiefs
  • Hilted Weapons, both levels of tinkering.
  • Ice Patch Skates
  • Joola items, the first tinkering
  • Leather Works
  • Metallic Gowns, again the first and second workings
  • Morphing Containers, first and second unlocks
  • Mortasha's Dancing Shoes, second tier of unlocks
  • Napkins
  • Orb Staves
  • Pelt bags, the first tinkering
  • Petticoats
  • Poison Rings
  • Polearm Harnesses
  • Prayer Beads, not them super fancy ones recently released.
  • Prayer Books
  • Realm Maps
  • Scrying Bowls
  • Shurley Gloves
  • Skellie Cloaks
  • Spiffy Jackets... they're spiffy!
  • Steampunk Clothing
  • Suspenders, the first and second unlocks
  • Sword Canes
  • Tall Shoes and appropriate sticks, first and seconds
  • Veola Hats, first and second (all hair-worn Veolas)
  • Wand Staves
  • Wedding Rings
  • Winged Wear
  • Yansio Hats
  • Zoece's Sparkling Crystal Balls, whoever Zoece is!

Connulmik's Limited Tinkering Services

  • Adventure Wear Clothing -- Remaining this session: 5
  • Adventure Wear Hoods: Second tinkering -- Remaining this session: 2
  • Cat's Cradle String -- Remaining this session: 5
  • Cidolfhus Bandoliers: 2nd unlocking -- Remaining for the year: 2 (of 5)
  • Climate Wear: Second unlocking -- Remaining for the year: 6 (of 6)
  • Codex -- Remaining for the year: 1 (of 1)
  • Corset Gown -- Remaining this session: 1
  • Dual Weapon Displayer -- Remaining for the year: 20 (of 20)
  • Eisenrucks: 2nd unlock -- Remaining this year: 30 (of 30)
  • Fancy Sheaths: 3rd tier of tinkering -- Remaining for this session: 4
  • Fancy Sheaths: 4th tier of tinkering, no customizations -- Remaining for this year: 4 (of 4)
  • Fancy Weapons: 2nd level of tinkering -- Remaining this session: 3
  • Fancy Weapons: Tinkering to the fourth tier -- Remaining for the year: 5 (of 5)
  • Fishies to the fourth level of abilities -- Remaining for the year: 3 (of 3)
  • Fishies to the third level of abilities -- Remaining for the year: 20 (of 20)
  • Gnomish Goggles: 1st unlock -- Remaining this session: 5 (of 5)
  • Gnomish Goggles: 2nd unlock -- Remaining this session: 1 (of 1)
  • Gory Weapons: Second level of tinkering -- Remaining for the year: 12 (of 12)
  • Gory Weapons: third level of tinkering -- Remaining for this year: 0 (of 1)
  • Grobey Shields: 1st tinkering -- Remaining this session: 2
  • Grobey Shields: 2nd tinkering -- Remaining this year: 4
  • Herb bundling pouches -- Remaining this session: 2
  • Jewelry Box: 6th level unlocking -- Remaining for the year: 3 (of 3)
  • Jewelry Boxes: Up to the 5th tinkering -- Remaining for this session: 3
  • Juggling balls -- Remaining this session: 5
  • Mechanical Bracers: First unlock -- Remaining this session: 1
  • Mortasha's Dancing Shoes: Third unlocking -- Remaining this session: 3
  • Mortasha's Dancing Shoes: Tinkering to the fourth level -- Remaining for the year: 5 (of 5)
  • Pelt bags: final unlock -- Remaining for the year: 0 (of 1)
  • Petticoats: 2nd tinkering -- Remaining for the year: 2 (of 5)
  • Quartz Baldrics and Yokes: 2nd unlock -- Remaining for the year: 29 (of 30)
  • Rotting Rodents, first unlocking -- Remaining this year: 6 (of 6)
  • Secure Gem Pouches -- Remaining this session: 10
  • Shurley Gloves: 4th tier tinkering -- Remaining for the year: 5 (of 5)
  • Shurley Gloves: Second tinkering -- Remaining for this session: 3
  • Spiffy Jackets: Full unlocking -- Remaining for the year: 10 (of 10)
  • Yo-yo -- Remaining this session: 5

Merchants' Bazaar Offered Services

Recharging of Magical Items
Weighting
Sighting
Padding
Enhancive Item Protection
Safe Prying of Fusion Orbs is offered twice per year.