BVShop:The Sable Quietus/February 2022: Difference between revisions
GS4-KAIKALA (talk | contribs) (Created Feb 2022 Iteration) |
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{| class="wikitable col-5-right" {{prettytable}} |
{| class="wikitable col-5-right" {{prettytable}} |
||
| a vibrant scarlet ibis mask with a black-tipped red bill || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-avibrantscarletibismaskwithablack-tippedredbill" role="link" style="text-decoration: underline">analyze</div> |
| a vibrant scarlet ibis mask with a black-tipped red bill || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-avibrantscarletibismaskwithablack-tippedredbill" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avibrantscarletibismaskwithablack-tippedredbill">'''Analyze:'''<br> |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-avibrantscarletibismaskwithablack-tippedredbill">'''Analyze:'''<br>Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently rose</b><br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A vibrant scarlet ibis mask with a black-tipped red bill can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently rose</b><br> |
|||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| a brown sandhill crane mask painted red along the forehead || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abrownsandhillcranemaskpaintedredalongtheforehead" role="link" style="text-decoration: underline">analyze</div> |
| a brown sandhill crane mask painted red along the forehead || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-abrownsandhillcranemaskpaintedredalongtheforehead" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrownsandhillcranemaskpaintedredalongtheforehead">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-abrownsandhillcranemaskpaintedredalongtheforehead">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A brown sandhill crane mask painted red along the forehead can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently smoky</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently smoky</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently obsidian</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently obsidian</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
||
Do not change the noun!<br><br> |
|||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| a red-billed black swan mask framed in atramentous feathers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ared-billedblackswanmaskframedinatramentousfeathers" role="link" style="text-decoration: underline">analyze</div> |
| a red-billed black swan mask framed in atramentous feathers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ared-billedblackswanmaskframedinatramentousfeathers" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ared-billedblackswanmaskframedinatramentousfeathers">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ared-billedblackswanmaskframedinatramentousfeathers">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A red-billed black swan mask framed in atramentous feathers can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| a tawny florican mask boasting spatulate-tipped plumage || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-atawnyfloricanmaskboastingspatulate-tippedplumage" role="link" style="text-decoration: underline">analyze</div> |
| a tawny florican mask boasting spatulate-tipped plumage || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-atawnyfloricanmaskboastingspatulate-tippedplumage" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atawnyfloricanmaskboastingspatulate-tippedplumage">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-atawnyfloricanmaskboastingspatulate-tippedplumage">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A tawny florican mask boasting spatulate-tipped plumage can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently gold</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently mirrored</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently mirrored</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently beak</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| a sandy brown taruca mask displaying twin-tined antlers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-asandybrowntarucamaskdisplayingtwin-tinedantlers" role="link" style="text-decoration: underline">analyze</div> |
| a sandy brown taruca mask displaying twin-tined antlers || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-asandybrowntarucamaskdisplayingtwin-tinedantlers" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asandybrowntarucamaskdisplayingtwin-tinedantlers">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-asandybrowntarucamaskdisplayingtwin-tinedantlers">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A sandy brown taruca mask displaying twin-tined antlers can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carnelian</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carnelian</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently muzzle</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently muzzle</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| an azure-faced cassowary mask with a horn-like brown casque || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-anazure-facedcassowarymaskwithahorn-likebrowncasque" role="link" style="text-decoration: underline">analyze</div> |
| an azure-faced cassowary mask with a horn-like brown casque || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-anazure-facedcassowarymaskwithahorn-likebrowncasque" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anazure-facedcassowarymaskwithahorn-likebrowncasque">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anazure-facedcassowarymaskwithahorn-likebrowncasque">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>An azure-faced cassowary mask with a horn-like brown casque can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently silvery</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently silvery</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaes</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glaes</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently bill</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| an incarnadine nubuck vathor mask accented by black rosettes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-anincarnadinenubuckvathormaskaccentedbyblackrosettes" role="link" style="text-decoration: underline">analyze</div> |
| an incarnadine nubuck vathor mask accented by black rosettes || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-anincarnadinenubuckvathormaskaccentedbyblackrosettes" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anincarnadinenubuckvathormaskaccentedbyblackrosettes">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-anincarnadinenubuckvathormaskaccentedbyblackrosettes">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>An incarnadine nubuck vathor mask accented by black rosettes can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carmine</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently carmine</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
|||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| a dark brown serotine mask encircled by tufts of mahogany fur || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-adarkbrownserotinemaskencircledbytuftsofmahoganyfur" role="link" style="text-decoration: underline">analyze</div> |
| a dark brown serotine mask encircled by tufts of mahogany fur || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-adarkbrownserotinemaskencircledbytuftsofmahoganyfur" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkbrownserotinemaskencircledbytuftsofmahoganyfur">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-adarkbrownserotinemaskencircledbytuftsofmahoganyfur">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A dark brown serotine mask encircled by tufts of mahogany fur can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently bronze</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently bronze</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently glass</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
||
|- |
|- |
||
| a scaled viridian leather chameleon mask || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ascaledviridianleatherchameleonmask" role="link" style="text-decoration: underline">analyze</div> |
| a scaled viridian leather chameleon mask || Weight: <1 pound || head-worn<br>functional|| [[Plague Mask]]<div class="mw-customtoggle-ascaledviridianleatherchameleonmask" role="link" style="text-decoration: underline">analyze</div> |
||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascaledviridianleatherchameleonmask">'''Analyze:''' |
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-ascaledviridianleatherchameleonmask">'''Analyze:'''<br> |
||
This a Duskruin Plague Mask. When a cartridge is inserted into it, it will give the mask the ability to remove either a poison (with a poison cartridge) or disease (with a disease cartridge) that may be affecting you.<br><br>A scaled viridian leather chameleon mask can be customized in the following ways:<br> |
|||
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently yellow</b><br> |
Goggle Lenses: Color (Examples: rose, blue, etc.) <b>- Currently yellow</b><br> |
||
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
Goggle Lenses: Material (Examples: crystal, glass, glaesine) <b>- Currently quartz</b><br> |
||
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
Mask Nose: (Examples: beak, snout, bill) <b>- Currently snout</b><br> |
||
Do not change the noun!<br><br>When the mask is worn it blocks visibility of the following features: eyes, nose, mouth, face, facial hair, and some distinguishing marks/unique features.<br><br>The mask is <b>1 (OTS)</b> out of 3 tiers.<br><br>It has access to the following verbs: Pull, Push, Remove, Tap, Touch, and Wear.<br> |
|||
It does not have a cartridge in the left ventilation shaft at this time and the right is blocked by cotton.<br><br>When the appropriate cartridge is in place, you can use TAP to unpoison. Conversely, when the appropriate cartridge is in place, you can use TOUCH to undisease. Default messaging will happen when a cartridge is not present.<br> |
|||
<b>Warning:</b><br> |
|||
You will use a charge each time you tap or touch the mask, even if you are not poisoned or diseased. This is because the ventilation system within is still cycling the appropriate chemicals for your health.<br> |
|||
</div> |
</div> |
||
| 2,000 |
| 2,000 |
Revision as of 18:26, 13 February 2022
2022Q1
a whitewashed cobblestone building, [Map Room #10, south], Lich# 28326, go cobblestone building
The Sable Quietus, Entry
[The Sable Quietus, Entry - 28325] | |
Flickering candlelight creates more shadow than illumination in the cramped cobblestone room, which is deprived of windows and floored with packed dirt. Thick wrought iron pegs line the eastern wall, each laden with a different mask, while wicker baskets are arranged upon the floor opposite an oak and copper door. A coal-filled blackened brazier emits a warm, inviting orange light, though it does little to heat anything further than a handspan from its home on the eastern side of the room. | |
Obvious exits: out |
large black sign
~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Sable Quietus ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Welcome to the Sable Quietus, the original home of Plague Masks. You will find a display of them on the pegs. In order to activate their special abilities, you'll need a cartridge. These can be found in the basket. An unlimited number of unlocking certificates are available there as well. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In order to recharge your cartridge, you will need to use a potion. Anyone trained in alchemy can create one of these potions for you. Poison cartridges use the following: a crystalline flask containing a dimly glowing sky-blue potion Disease cartridges use the following: a crystalline flask containing a dimly glowing sea-green potion Each cartridge will only ever hold three charges. Each potion can be poured on a cartridge to restore one dose.
In the wicker baskets you see: a waxed ebon parchment, a waxed black vellum, a bright sea-green cartridge and a bright sky-blue cartridge.
a waxed ebon parchment Weight: <1 pound Unlock Plague Mask from Tier 2 to 3 analyze, examine, writingAnalyze:
Your parchment is used to Unlock
Your parchment will Unlock
You need only RAISE your parchment while holding a compatible piece of equipment in your other hand.
Your parchment may not be altered or changed in any way.
Examine:
This Unlock Read:
This will unlock a Plague Mask from Tier 2 to Tier 3. This unlock will remove the wad of cotton in the second chamber and allow your Plague Mask to function for both disease and poison removal at the same time. Please note, you will still need to use TAP for one and TOUCH for the other. You will also be required to have a cartridge for each in the mask. Please ANALYZE for more information.7,500 a waxed black vellum Weight: <1 pound Unlock Plague Mask from Tier 1 to 2 analyze, examineAnalyze:
Your vellum is used to Unlock
Your vellum will Unlock
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
This will unlock a Plague Mask from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.5,000 a bright sea-green cartridge Weight: <1 pound analyzeAnalyze:
You analyze the sea-green cartridge and sense that the creator has provided the following information:
A bright sea-green cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any diseases that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring undisease potions made by the alchemy system onto it.
500 a bright sky-blue cartridge Weight: <1 pound analyzeAnalyze:
You analyze the sky-blue cartridge and sense that the creator has provided the following information:
A bright sky-blue cartridge is a component for the Plague Masks from Duskruin. This particular component should be inserted into the mask to allow it to filter out any poisons that you may come across while wearing the mask. It CANNOT be altered in any way, but it can be recharged by pouring unpoison potions made by the alchemy system onto it.
500 On the wrought iron pegs you see: a vibrant scarlet ibis mask with a black-tipped red bill, a brown sandhill crane mask painted red along the forehead, a red-billed black swan mask framed in atramentous feathers, a tawny florican mask boasting spatulate-tipped plumage, a sandy brown taruca mask displaying twin-tined antlers, an azure-faced cassowary mask with a horn-like brown casque, an incarnadine nubuck vathor mask accented by black rosettes, a dark brown serotine mask encircled by tufts of mahogany fur and a scaled viridian leather chameleon mask.
a vibrant scarlet ibis mask with a black-tipped red bill Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently rose
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently bill
2,000 a brown sandhill crane mask painted red along the forehead Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently smoky
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently obsidian
Mask Nose: (Examples: beak, snout, bill) - Currently beak
Do not change the noun!
2,000 a red-billed black swan mask framed in atramentous feathers Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently beak
2,000 a tawny florican mask boasting spatulate-tipped plumage Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently gold
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently mirrored
Mask Nose: (Examples: beak, snout, bill) - Currently beak
2,000 a sandy brown taruca mask displaying twin-tined antlers Weight: <1 pound head-worn
functionalPlague Mask Analyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carnelian
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently muzzle
2,000 an azure-faced cassowary mask with a horn-like brown casque Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently silvery
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glaes
Mask Nose: (Examples: beak, snout, bill) - Currently bill
2,000 an incarnadine nubuck vathor mask accented by black rosettes Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently carmine
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
2,000 a dark brown serotine mask encircled by tufts of mahogany fur Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently bronze
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently glass
Mask Nose: (Examples: beak, snout, bill) - Currently snout
2,000 a scaled viridian leather chameleon mask Weight: <1 pound head-worn
functionalPlague Mask analyzeAnalyze:
Goggle Lenses: Color (Examples: rose, blue, etc.) - Currently yellow
Goggle Lenses: Material (Examples: crystal, glass, glaesine) - Currently quartz
Mask Nose: (Examples: beak, snout, bill) - Currently snout
2,000
go copper door,
The Sable Quietus, Storage
[The Sable Quietus, Storage -] | |
Shielded lanterns flicker with faint candlelight from their recessed positions within the four corners of the small storage room. Heavy with dirt and discarded dried herbs, the uneven floor transitions from packed dirt near an oak and copper door to roughly hewn planks that support a series of storage shelves. A thick curtain along the southeastern wall is slightly drawn back from an empty door casing. | |
Obvious exits: none |
On the series of storage shelves you see: a tightly knit ivory angora cowl, a thick blackworked cowl of multitonal slate frieze, a claw-pinned multilayered burnet cowl, a simple pale brown cameline cowl, a heavy vermillion falding cowl with irregular white stripes, a tonal viridian felt cowl, a scarlet-on-black brushed flannel cowl, a pale grey kersey cowl painted with a wispy cloud pattern and a voluminous burgundy pashmina cowl.
a tightly knit ivory angora cowl Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the ivory angora cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a thick blackworked cowl of multitonal slate frieze Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the thick frieze cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a claw-pinned multilayered burnet cowl Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the burnet cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a simple pale brown cameline cowl Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the brown cameline cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a heavy vermillion falding cowl with irregular white stripes Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the falding cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a tonal viridian felt cowl Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the viridian felt cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a scarlet-on-black brushed flannel cowl Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the flannel cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a pale grey kersey cowl painted with a wispy cloud pattern Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the kersey cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 a voluminous burgundy pashmina cowl Weight: <1 pound neck-worn Plague Cowl analyzeAnalyze:
You analyze the pashmina cowl and sense that the creator has provided the following information:
This is a Duskruin Plague Cowl. It will interact with the Plague Mask when they are both worn at the same time.
Do not change the noun!
When the cowl is worn only it blocks visibility of the following features: nose, mouth, face, facial hair, and some distinguishing marks/unique features.
When the hood is drawn up, it will also hide regular hair features.
The cowl is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Pull, Push, Remove, and Wear.
It may be altered freely provided it remains cloth, the hood should have a liripipe, and the neck should have some kind of toggles.
2,000 In the open-weave basket you see: a waxed off-white vellum.
a waxed off-white vellum Weight: <1 pound Unlock Plague Cowl from Tier 1 to 2 analyze, examineAnalyze:
Your vellum is used to Unlock
Your vellum will Unlock
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
This will unlock a Plague Cowl from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your mask. Please ANALYZE for more information.5,000
, go thick curtain
The Sable Quietus, Passage
[The Sable Quietus, Passage -] | |
Dimly lit by tallows placed in wrought iron sconces, the small passage has rough wooden walls and a packed dirt floor. Rickety wooden stairs ascend to the floor above along the western edge, while white-washed oak planks form a descending staircase that disappears below. A faded curtain outlined in light is the only other means of exiting the space. | |
Obvious exits: none |
, go stairs
The Sable Quietus, Landing
[The Sable Quietus, Landing -] | |
Rough oak floorboards form a small, squarish landing that encircles a rickety set of wooden stairs that descends to the level below. Whitewashed walls, newly painted and clean, lend a sterile and austere air to the small space that is only enhanced by the scent of medicinals in the air. Wrought iron hooks flank a closed white door, their curved edges supporting various overcoats and smocks. | |
Obvious exits: none |
On the Wrought iron hooks you see: a bulky cinereal waxed leather frock coat, a navy-grey leather frock coat with cylindrical marble toggles, a black leather frock coat with contrasting white stitching, a floor-length viridian leather frock coat, an alabaster waxed leather frock coat, a black leather overcoat with red slashes across the back, a skull-tooled waxed leather overcoat, a glossy leather overcoat with an upturned pointed collar, a heavy sable leather overcoat with gilded ivory fang toggles and a thorn-patterned oxblood leather overcoat.
a bulky cinereal waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the cinereal frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The coat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: fragmented bone
1,250 a navy-grey leather frock coat with cylindrical marble toggles Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyze1,250 a black leather frock coat with contrasting white stitching Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the leather frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The coat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: stamped alum
1,250 a floor-length viridian leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The coat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: scaled onyx
1,250 an alabaster waxed leather frock coat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the leather frock coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The coat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: pewter
1,250 a black leather overcoat with red slashes across the back Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the leather coat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The coat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: irregular bone claw
1,250 a skull-tooled waxed leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the waxed leather overcoat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The overcoat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: hematite
1,250 a glossy leather overcoat with an upturned pointed collar Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the leather overcoat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The overcoat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: bronze-framed
1,250 a heavy sable leather overcoat with gilded ivory fang toggles Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the leather overcoat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The overcoat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: gilded ivory fang
1,250 a thorn-patterned oxblood leather overcoat Weight: 9 pounds
Pocketed: Significant (100-119)cloak-worn
functionalPlague Overcoat analyzeAnalyze:
You analyze the oxblood overcoat and sense that the creator has provided the following information:
This is a Duskruin Plague Overcoat. It will interact with the Plague Mask and Cowl when they are both worn at the same time.
The overcoat is 1 (OTS) out of 2 tiers.
It has access to the following verbs: Close, Fidget, Open, Pull, Remove, and Wear.
It may be altered freely provided it remains some kind of waxed leather overcoat that has toggles and sleeves.
Current Toggles: round copper
1,250 In the open-weave basket you see: a waxed pure white vellum.
a waxed pure white vellum Weight: <1 pound Unlock Plague Overcoat from Tier 1 to 2 analyze, examineAnalyze:
Your vellum is used to Unlock
Your vellum will Unlock
You need only RAISE your vellum while holding a compatible piece of equipment in your other hand.
Your vellum may not be altered or changed in any way.
Examine:
This will unlock a Plague Overcoat from Tier 1 (OTS) to Tier 2. This unlock is a purely fluff unlock and will give access to four new verbs for your overcoat. Please ANALYZE for more information.5,000
, go staircase (from Passage)
The Sable Quietus, Basement
[The Sable Quietus, Basement -] | |
Heavy and damp, the air is rife with the scent of packed dirt, herbs, and smoke. Spidery white tendrils, the roots of some unseen plant, dangle from the ceiling between the thick oak beams. Footsteps dully echo from above as patrons and denizens move through the passage above, the tremors setting the wrought iron basket of coals that hangs in the center of the room to swaying. A rough wooden table rests against one earthy wall, its contents largely in shadow. You also see a ascending staircase. | |
Obvious exits: none |
On the rough wooden table you see:
Misc [1]: a small wooden signa small wooden sign
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