Spell sever: Difference between revisions
Jump to navigation
Jump to search
WHIGHTCNIGHT (talk | contribs) No edit summary |
WINTERDAWN (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{TOCright}}'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. |
{{TOCright}}'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas are the [[Hinterwilds]], [[Atoll]], and [[The F'Eyrie]]. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order. |
||
will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order. |
|||
{| {{prettytable}} |
{| {{prettytable}} |
Revision as of 19:12, 6 May 2022
Spell sever is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas are the Hinterwilds, Atoll, and The F'Eyrie. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.
Area Name | Allowed Unknown Spells |
---|---|
Hinterwilds | 2 |
Atoll | 2 |
The F'Eyrie | ? |