Spell sever: Difference between revisions
Jump to navigation
Jump to search
WHIGHTCNIGHT (talk | contribs) (add forgotten vineyard) |
No edit summary |
||
| Line 9: | Line 9: | ||
| [[Atoll]] || 2 |
| [[Atoll]] || 2 |
||
|- |
|- |
||
| [[The F'Eyrie]] || |
| [[The F'Eyrie]] || 2 |
||
|- |
|- |
||
| [[Forgotten Vineyard]] || 2 |
| [[Forgotten Vineyard]] || 2 |
||
Revision as of 11:40, 24 May 2022
Spell sever is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas are the Hinterwilds, Atoll, The F'Eyrie, and Forgotten Vineyard. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.
| Area Name | Allowed Unknown Spells |
|---|---|
| Hinterwilds | 2 |
| Atoll | 2 |
| The F'Eyrie | 2 |
| Forgotten Vineyard | 2 |