Bloody trick dagger: Difference between revisions

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<table><tr valign="top"><td>
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Bloody trick daggers''' is a fluff item script for a non-combat trick dagger that can be filled with fake blood.
'''Bloody trick daggers''' is a fluff item script for a non-combat trick dagger that can be filled with fake blood.
{{TOC limit|2}}
{{TOC limit|2}}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
==Dagger==
|item= Dagger <!-- REQUIRED: Must be entered as Item Type -->
===Analyze===
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
<pre{{log2}}>
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This is a trick dagger that makes it look as though you injure yourself if you PULL or RUB it. It may be freely altered as long as the name is appropriate for a dagger, but keep in mind that the last three lines of the show description cannot be changed.
This is a trick dagger that makes it look as though you injure yourself if you PULL or RUB it. It may be freely altered as long as the name is appropriate for a dagger, but keep in mind that the last three lines of the show description cannot be changed.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->

|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
===Usage===
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
Line 15: Line 17:
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|RUB
! scope="row" role="rowheader"|RUB
| With a theatrical gasp, you bring your simple steel knife up in front of you and draw it quickly across your throat. You hear a tiny click from the knife's hilt, and you feel a stream of something wet shoot from the knife's fake blade, drenching your neck.
| With a theatrical gasp, you bring your simple steel knife up in front of you and draw it quickly across your throat. You hear a tiny click from the knife's hilt, and you feel a stream of something wet shoot from the knife's fake blade, drenching your neck.<br><br>You fall to your knees in feigned shock and clench your neck with one hand, doing your best to look frightened.<br>Roundtime: 10 sec.<br>K><br>Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your neck. A small push on the blade of your knife shows it to still be working.
| With a theatrical gasp, Vanah brings a simple steel knife up in front of her and draws it quickly across her throat. Blood spurts everywhere!<br><br>Vanah falls to her knees, seemingly in shock and agony.<br>

><br>Vanah suddenly releases her throat, looks up, and grins. She stands back up and wipes the blood from her neck. There is no injury present! She holds up a simple steel knife and pushes on the blade. It retracts into the hilt and a small bead of crimson dye appears at the tip. You cannot help but shake your head.
You fall to your knees in feigned shock and clench your neck with one hand, doing your best to look frightened.<br>
Roundtime: 10 sec.<br>
K><br>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your neck. A small push on the blade of your knife shows it to still be working.
| With a theatrical gasp, Vanah brings a simple steel knife up in front of her and draws it quickly across her throat. Blood spurts everywhere!

Vanah falls to her knees, seemingly in shock and agony.<br>
><br>
Vanah suddenly releases her throat, looks up, and grins. She stands back up and wipes the blood from her neck. There is no injury present! She holds up a simple steel knife and pushes on the blade. It retracts into the hilt and a small bead of crimson dye appears at the tip. You cannot help but shake your head.
|-
|-
! scope="row"|PULL
! scope="row" role="rowheader"|PULL
|With a theatrical gasp, you bring your simple steel knife up over your head and pretend to plunge it directly into your heart! The fake blade retracts, and you hear a tiny click from the hilt. A rapidly widening spot of crimson dye appears on your chest.
| With a theatrical gasp, you bring your simple steel knife up over your head and pretend to plunge it directly into your heart! The fake blade retracts, and you hear a tiny click from the hilt. A rapidly widening spot of crimson dye appears on your chest.<br><br>You fall to your knees in feigned shock and clench the knife in place with one hand, doing your best to look frightened and in pain.<br>Roundtime: 10 sec.<br>P><br>Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your chest. A small push on the blade of your knife shows it to still be working.
| With a theatrical gasp, Vanah brings a simple steel knife up over her head and forcefully plunges it directly into her heart! Blood spurts everywhere!<br><br>Vanah falls to her knees, seemingly in shock and agony, one hand still clenched upon the knife.<br>><br>Vanah suddenly releases the knife, looks up, and grins. She stands back up and wipes the blood from her chest. There is no injury present! She holds up a simple steel knife and pushes on the blade. It retracts into the hilt and a small bead of crimson dye appears at the tip. You cannot help but shake your head.

You fall to your knees in feigned shock and clench the knife in place with one hand, doing your best to look frightened and in pain.<br>
Roundtime: 10 sec.<br>
P><br>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your chest. A small push on the blade of your knife shows it to still be working.
| With a theatrical gasp, Vanah brings a simple steel knife up over her head and forcefully plunges it directly into her heart! Blood spurts everywhere!

Vanah falls to her knees, seemingly in shock and agony, one hand still clenched upon the knife.<br>
><br>
Vanah suddenly releases the knife, looks up, and grins. She stands back up and wipes the blood from her chest. There is no injury present! She holds up a simple steel knife and pushes on the blade. It retracts into the hilt and a small bead of crimson dye appears at the tip. You cannot help but shake your head.
|-
|-
! scope="row"| DROP
! scope="row" role="rowheader"|DROP
| You unscrew the pommel of your simple steel knife and carefully slide a bright red liquid-filled vial inside, careful not the break it. Once the vial is secure, you screw the knife's pommel back into place.
| You unscrew the pommel of your simple steel knife and carefully slide a bright red liquid-filled vial inside, careful not the break it. Once the vial is secure, you screw the knife's pommel back into place.
|Vanah unscrews the pommel of her simple steel knife and carefully slides a bright red liquid-filled vial inside, careful not to break it. Once the vial is secure, she screws the knife's pommel back into place.
| Vanah unscrews the pommel of her simple steel knife and carefully slides a bright red liquid-filled vial inside, careful not to break it. Once the vial is secure, she screws the knife's pommel back into place.
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
</td><td>
|item= Fake Blood <!-- REQUIRED: Must be entered as Item Type -->
{{iteminfo
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|analyze= {{addmetext}} <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
|itemclass3=
|itemtype= Toy<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this item. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
{{itemverb
|verb= RUB<!-- Verbs MUST be capitalized when entered. -->
|verb2= PUSH
|verb3=
|verb4=
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>
<table><tr valign="top"><td>

==Fake Blood==
===Analyze===
<pre{{log2}}>
{{addmetext}}
</pre>

===Usage===
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
Line 151: Line 44:
! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|SHAKE
! scope="row" role="rowheader"|SHAKE
| You give your liquid-filled vial a good shake. The liquid inside swirls around in a tiny tornado-like pattern.
| You give your liquid-filled vial a good shake. The liquid inside swirls around in a tiny tornado-like pattern.
| Vanah gives her liquid-filled vial a good shake. The liquid inside swirls around in a tiny tornado-like pattern.
| Vanah gives her liquid-filled vial a good shake. The liquid inside swirls around in a tiny tornado-like pattern.
|-
|-
! scope="row"|EAT
! scope="row" role="rowheader"|EAT
|You pop a bright red liquid-filled vial into your mouth and bite down hard. You feel the vial shatter and gooey liquid drips from your mouth.
| You pop a bright red liquid-filled vial into your mouth and bite down hard. You feel the vial shatter and gooey liquid drips from your mouth.
|Vanah pops a bright red liquid-filled vial into her mouth and bites down. Blood drips from the corner of her lip.
| Vanah pops a bright red liquid-filled vial into her mouth and bites down. Blood drips from the corner of her lip.
|}
|}
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2= Feature altering
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass= Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemtype= Toy <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass3=
|itemtype= Toy<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|ld= No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= Unique <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= No<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= Unique<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
Line 196: Line 69:
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, i.e. Bloodrunes and MoonShard Pendants. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript2=
|corrscript3=
|corrscript4=
|corrscript5=
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
Line 210: Line 78:
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= Only dagger can be altered.<br>Fake blood cannot be altered. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}} {{itemverb
{{itemverb
|verb= EAT<!-- Verbs MUST be capitalized when entered. -->
|verb=EAT <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= SHAKE
|verb2= PUSH
|verb3=
|verb3= RUB
|verb4=
|verb4= SHAKE
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}

</td></tr></table>
</td></tr></table>

Revision as of 10:12, 24 August 2022

Bloody trick daggers is a fluff item script for a non-combat trick dagger that can be filled with fake blood.

Dagger

Analyze

This is a trick dagger that makes it look as though you injure yourself if you PULL or RUB it.  It may be freely altered as long as the name is appropriate for a dagger, but keep in mind that the last three lines of the show description cannot be changed.

Usage

Verb First Third
RUB With a theatrical gasp, you bring your simple steel knife up in front of you and draw it quickly across your throat. You hear a tiny click from the knife's hilt, and you feel a stream of something wet shoot from the knife's fake blade, drenching your neck.

You fall to your knees in feigned shock and clench your neck with one hand, doing your best to look frightened.
Roundtime: 10 sec.
K>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your neck. A small push on the blade of your knife shows it to still be working.
With a theatrical gasp, Vanah brings a simple steel knife up in front of her and draws it quickly across her throat. Blood spurts everywhere!

Vanah falls to her knees, seemingly in shock and agony.

>
Vanah suddenly releases her throat, looks up, and grins. She stands back up and wipes the blood from her neck. There is no injury present! She holds up a simple steel knife and pushes on the blade. It retracts into the hilt and a small bead of crimson dye appears at the tip. You cannot help but shake your head.

PULL With a theatrical gasp, you bring your simple steel knife up over your head and pretend to plunge it directly into your heart! The fake blade retracts, and you hear a tiny click from the hilt. A rapidly widening spot of crimson dye appears on your chest.

You fall to your knees in feigned shock and clench the knife in place with one hand, doing your best to look frightened and in pain.
Roundtime: 10 sec.
P>
Ok, a joke is a joke, and this one has gone on long enough. You flash a quick grin as you stand up and wipe the fake blood from your chest. A small push on the blade of your knife shows it to still be working.
With a theatrical gasp, Vanah brings a simple steel knife up over her head and forcefully plunges it directly into her heart! Blood spurts everywhere!

Vanah falls to her knees, seemingly in shock and agony, one hand still clenched upon the knife.
>
Vanah suddenly releases the knife, looks up, and grins. She stands back up and wipes the blood from her chest. There is no injury present! She holds up a simple steel knife and pushes on the blade. It retracts into the hilt and a small bead of crimson dye appears at the tip. You cannot help but shake your head.
DROP You unscrew the pommel of your simple steel knife and carefully slide a bright red liquid-filled vial inside, careful not the break it. Once the vial is secure, you screw the knife's pommel back into place. Vanah unscrews the pommel of her simple steel knife and carefully slides a bright red liquid-filled vial inside, careful not to break it. Once the vial is secure, she screws the knife's pommel back into place.

Fake Blood

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
SHAKE You give your liquid-filled vial a good shake. The liquid inside swirls around in a tiny tornado-like pattern. Vanah gives her liquid-filled vial a good shake. The liquid inside swirls around in a tiny tornado-like pattern.
EAT You pop a bright red liquid-filled vial into your mouth and bite down hard. You feel the vial shatter and gooey liquid drips from your mouth. Vanah pops a bright red liquid-filled vial into her mouth and bites down. Blood drips from the corner of her lip.
Bloody trick dagger Information
Type Fluff
Feature altering
Item Classification Miscellaneous
Item(s) Applied to Toy
Alterable Yes
Light/Deep No
Feature(s) Altered Unique
Restrictions Only dagger can be altered.
Fake blood cannot be altered.
Item Verbs
EAT PUSH RUB SHAKE