CHE Officer Guide/Officer Commands: Difference between revisions

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=== HOUSE MOD ===
=== HOUSE MOD ===
Message of the Day commands.
Message of the Day commands that can be sent to members.


<nowiki>HOUSE MOD ON|OFF - Turns the message of the day on or off.
<nowiki>HOUSE MOD ON|OFF - Turns the message of the day on or off.

Revision as of 16:25, 26 January 2023

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CHE Officer Guide/Officer Commands is an Official GemStone IV Document, and it is protected from editing.

CHE Officers' In-Game Commands

Any command provided to CHE Officers is to be considered a privilege and should never be abused in any way. Commands are included here for reference and are available to each Officer (as befits their position) within the game by typing HOUSE or other related command.

HOUSE Commands

HOUSE EVENT

This allows Officers to create a crier to announce events.

    HOUSE EVENT CREATE <title>                         - Create a new message

    HOUSE EVENT MESSAGE <title> <message>  - No <message> entry will return the current message

    HOUSE EVENT AREA <title> <town>                 - Set the towns to receive the message

    HOUSE EVENT SETTING <title> <setting>        - Controls whether message is sent to inside, outside or all rooms

    HOUSE EVENT REVIEW <title>                         - Display message, settings, and review notes for <title>

    HOUSE EVENT MEMBER <title>                         - Toggles the message displaying to members of your org. only

    HOUSE EVENT STATUS <title>                          - GM QC approval for message

    HOUSE EVENT LIST                                           - List messages for your organization

    HOUSE EVENT SUBMIT <title>                         - Submit message for QC

    HOUSE EVENT UNSUBMIT <title> CONFIRM   - Clear the message to change it and must be re-submitted

    HOUSE EVENT EXECUTE <title>                        - Let the message fly

    HOUSE EVENT DELETE <title>                           - Delete an existing message

    HOUSE EVENT EXAMPLES                                - Provides examples of proper message setup 

HOUSE EJECT

Eject a player from your House or annex areas for a period of 48 hours. This should be used with extreme discretion. Typically, if someone is being extremely unruly, blatantly OOC, violent, or disturbing a House event and refuses to stop, he/she can be ejected from the event. You must add a valid reason when ejecting them.

HOUSE EJECT {player};{reason} - ejects them

HOUSE EJECT LIST - List all players ejected from your grounds within the last year. - This displays the expiration dates and reasons. 

HOUSE NOTE

Deprecated, Do Not Use. Email the Controller instead.

HOUSE EVENTLOG [number] [BRIEF]

This allows Officers and CHE Controller to view recent Initiations and Investments into and out of the House. View the last [number] messages in the House's event log (default 20).

HOUSE ACCOUNTING [number] [BRIEF]

Allows Officers to review their expenditures, income, and current balance. View the last [number] messages in the House's accounting log (default 20).

HOUSE ROSTER

List members recorded on House roster, optionally only displaying those who have been seen in the last [days] days.

NOTE: This function is no longer available to officers as running it can cause excessive lag. If you require an updated roster, please email a request to the CHE Controller, and include the number of days (e.g., 30, 60, 180, 365).

HOUSE NEWS

This allows Officers to create a NEWS item.

   HOUSE NEWS LIST                                                   - List all headlines w/ status

    HOUSE NEWS NEW [headline]                                 - Add a new item

    HOUSE NEWS READ [item #]                                    - Reads a news item

    HOUSE NEWS HEADLINE [item #] [headline text]    - Edits the headline

    HOUSE NEWS ADD [item #] [paragraph text]            - Add a paragraph

    HOUSE NEWS EDIT [item #] [paragraph #] [text]       - Adds on to a paragraph

    HOUSE NEWS TARGET [item #] [target]                   - Target of the news item

    HOUSE NEWS DELETE [item #] {paragraph #}        - Deletes an item or paragraph

    HOUSE NEWS INSERT [item #] [paragraph #] [text] - Inserts a paragraph

    HOUSE NEWS SUBMIT [item #]                                - Submits a news item for approval

    HOUSE NEWS RELEASE [item #]                             - Submits approved news items for release

    HOUSE NEWS NOTE [item #] READ|[text]                - Reads or adds notes for/from the GM 

Notes:

  • For HOUSE NEWS INSERT - Be sure to add leading spaces to your message for proper spacing.
  • For HOUSE NEWS HEADLINE - Your new headline replaces any old headline.
  • For HOUSE NEWS INSERT - The paragraph you insert will become the number you specify.

HOUSE TENT

  • HOUSE TENT DEPLOY - Unveils your tent.
  • HOUSE TENT REMOVE - Packs up your tent and kicks everyone out.

HOUSE DUES

Modifies house dues.

    HOUSE DUES ON|OFF                              - Turn the dues system on or off.

    HOUSE DUES SET MONTHLY [amount]    - Set the monthly dues amount.

    HOUSE DUES SET LIFETIME [amount]   - Set the lifetime dues amount.

    HOUSE DUES ACCOUNTING {person}     - List the last 50 transactions with optional person.

    HOUSE DUES CHECK                               - List dues information.

    HOUSE DUES DELINQUENT                      - List of all delinquent members.

    HOUSE DUES LIFETIME                            - List of all lifetime members. 

HOUSE MOD

Message of the Day commands that can be sent to members.

    HOUSE MOD ON|OFF                          - Turns the message of the day on or off.

    HOUSE MOD MESSAGE [text]             - Replaces current text to message.  Automatically turns MOD OFF!

    HOUSE MOD REVIEW                         - Displays the text of the message of the day.

    HOUSE MOD CLEAR                           - Clears the current text of the message of the day. 

HOUSE HOURS

Shows last|current|all month officer hours.

HOUSE VOTE

House votes are used to allow members of a House to vote on anything of interest to the House as a whole. Once the vote has been STARTed, no further changes to the vote setup may be made without starting over via HOUSE VOTE CLEAR. Results may only be viewed once a vote has been ended.

HOUSE VOTE CLEAR                                 - Clear current voting information, start a new vote

HOUSE VOTE TITLE; {title}                         - Title of the current vote (what is being voted on)

HOUSE VOTE OPTION; {option}                 - Add new voting option

HOUSE VOTE START {SECRET|OPEN}    - Start current vote (secret ballot or open ballot)

HOUSE VOTE END                                     - End the current vote

HOUSE VOTE RESULTS                            - View the vote results

HOUSE VOTE RESULTS DETAILED          - View the list of members voting for each option                                        (only available for open votes) 

Once the vote has been started, members may go to the House or an Annex and VOTE HOUSE to see the vote options. Please keep the options in character/in game. If additional outside information is necessary, consider posting on the forums or using the MOD (Message of the Day) to elaborate.

INITIATE

CHE officers with Chairman powers may use this command to initiate members into the House. The ceremony may be performed in a House Clerk's office or in the House's designated initiation room.

The player in question must be at least level 5, may not be a member of any other House, and must kneel while holding the House's initiation fee in silvers or a note.

The Chairman must hold a weapon in the right hand and have the left hand empty. Another Officer of the House must be present to witness the ceremony.

Houses also have the option for custom messaging for PRESPEECH, CUSTOM, and POSTSPEECH.

INITIATE {player} PRESPEECH - Completes your given pre-initiation ceremony.

INITIATE {player} CUSTOM - Completes your given initiation ceremony.

INITIATE {player] DEFAULT - Completes the default initiation ceremony.

INITIATE {player} POSTSPEECH - Completes your given post-initiation ceremony.

INVEST

This command is used to invest a House member as an Officer or to remove an Officer.

INVEST {player} PRESPEECH {office title} - Completes your given pre-investiture ceremony.

INVEST {player} CUSTOM {office title} - Completes your given investiture ceremony.

INVEST {player|NONE] DEFAULT {office title} - Completes the default investiture ceremony.

INVEST {player} POSTSPEECH {office title} - Completes your given post-investiture ceremony.

To learn more about CUSTOM SPEECHES, please visit: https://sites.google.com/site/gs4che/speeches

EXPEL

CHE officers with Chairman powers may use this command to expel members from their House.

EXPEL {player}

INQUIRE

    CHE officers and members may use this command while in front of a House Clerk to inquire as to the status of the House.  The Clerk will recite the current officers and their positions, the House's influence points, general funds, number of members and the initiation fee.

DEPOSIT

   CHE officers and members may use this command while in front of a House Clerk to deposit funds to the House's general fund.

DEPOSIT {amount}

RESIGN

   Members may resign from their current House in the presence of a House clerk using this command.  Once resigned, you may not rejoin without being initiated as a new member.  Note that locker size will be reduced immediately to either Standard or Premium size.  There is currently no longer a 30-day waiting period to join another House.