Lich:Script invdb: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Cross-character searching & tracking of characters, inventory, lockers, bank accounts, and other data |
Cross-character searching & tracking of characters, inventory, lockers, bank accounts, and other data |
||
Now including support for family vaults! |
Now including support for family vaults! |
||
Line 5: | Line 5: | ||
author: Xanlin (Xanlin#4407 on discord) |
author: Xanlin (Xanlin#4407 on discord) |
||
== Getting Started == |
|||
tldr: run < |
tldr: run <pre>;invdb</pre> to load your stuff, then <pre>;invdb thing</pre> to find your thing. |
||
==Help== |
|||
''';invdb help''' |
|||
<pre> |
|||
;invdb-test help > help text (this) |
|||
;invdb-test examples > examples |
|||
;invdb-test menu > basic starter menu |
|||
;invdb-test changelog > changelog |
|||
first parameter: action (default to refresh all if no parameters provided) |
|||
<PRE> |
|||
options: refresh, query, sum (or total), export, reset, delete, drop |
|||
+---------------------------------------------------------------+ |
|||
refresh load/update your database |
|||
query prints out results to your story window |
|||
;invdb menu > basic starter menu |
|||
sum less detail than query, aggregates by type and item |
|||
;invdb examples > examples |
|||
count shows totals by character and location |
|||
;invdb changelog > changelog |
|||
export export table or query to a file |
|||
reset clear everything and start over |
|||
delete delete stuff, can be complicated, more on this later |
|||
second parameter: target (defaults to all or item) |
|||
options: |
options: bank, char, item, inv, locker, tickets |
||
bank bank account & silvers |
|||
refresh load/update your database |
|||
char character info |
|||
item both inventory and lockers |
|||
inv inventory, but not lockers |
|||
locker locker(s), but not inventory |
|||
tickets ticket balance information |
|||
delete delete stuff, can be complicated, more on this later |
|||
drop drops a table, (item|bank|char) |
|||
optional parameters: |
|||
char=name # supports wildcards |
|||
second parameter: target (defaults to all or item) |
|||
game=gsiv # defaults to the current game |
|||
options: bank, char, item, inv, locker |
|||
type=gem # based on your GameObj type data. |
|||
bank bank account & silvers |
|||
noun=stone # filter by item noun |
|||
char character info |
|||
path=backpack # all items that start in a backpack |
|||
item both inventory and lockers |
|||
stack=(jar|bundle|stack|pack) # only jars implemented so far |
|||
inv inventory, but not lockers |
|||
status=(empty|partial|full) # to help find empty or full jars |
|||
locker locker(s), but not inventory |
|||
marked=Y # not recorded in standard lockers |
|||
registered=Y # not recorded in standard lockers |
|||
optional parameters: |
|||
worn= # not yet implemented |
|||
groupby=char # adds char column to sum/total queries |
|||
orderby="path asc, qty desc" # customize result order |
|||
type=gem # based on your GameObj type data. |
|||
delay=6 # delay N seconds before doing stuff (e.g. autostart) |
|||
qty(<|<=|=|>|>=)42 # qty greater than, equal to, etc a number |
|||
noun=stone # buggy on items from locker manifest, |
|||
grabs the last word in the name |
|||
path=backpack # all items that start in a backpack |
|||
stack=(jar|bundle|stack|pack) # only jars implemented so far |
|||
status=(empty|partial|full) # to help find empty or full jars |
|||
marked=Y # not recorded in standard lockers |
|||
registered=Y # not recorded in standard lockers |
|||
worn= # not yet implemented |
|||
All other input is used as a search string in the primary name in the target. |
|||
delay=5 #adds a delay before doing stuff |
|||
If no parameters are provided, defaults to `refresh all` |
|||
useful for adding to autostart |
|||
If no applicable action & target are specified, defaults to searching items |
|||
+---------------------------------------------------------------+ |
|||
All other input is used as a search string in the primary name in the target. |
|||
exporting: |
|||
;invdb-test export (char|item|inv|locker|bank|tickets|sbank|stickets) (optional parameters) |
|||
- additional optional export parameters: |
|||
format=(csv|txt|pipe) default = csv |
|||
dir="c:\usersme\desktop" default = $lich_dir\inv\ |
|||
file="filename.ext" default = target_(params)_timestamp.csv |
|||
+---------------------------------------------------------------+ |
|||
most commands have abbreviations: |
|||
q = query c = char m = marked |
|||
i = item g = game r = registered |
|||
in = inv t = type s = stack |
|||
l = locker n = noun status = status |
|||
b = bank p = path |
|||
+---------------------------------------------------------------+ |
|||
settings (on/off is converted into true/false) |
|||
;invdb-test --settings lists your current settings |
|||
;invdb-test --jar=on/off will turn on/off looking in jars |
|||
;invdb-test --stack=on/off will turn on/off reading stacks of notes (light and deep notes) |
|||
</pre> |
|||
==Menu== |
|||
If no parameters are provided, defaults to `refresh all` |
|||
''';invdb menu''' |
|||
If no applicatable action & target are specified, |
|||
defaults to querying for items based on other input |
|||
+---------------------------------------------------------------+ |
|||
exporting: |
|||
;invdb export (char|item|inv|locker|bank) (optional parameters) |
|||
- additional optional export parameters: |
|||
format=(csv|txt|pipe) default = csv |
|||
dir="directory path" default = $lich_dir\\inv\\ |
|||
file="filename.ext" default = (params)_target_timestamp.csv |
|||
+---------------------------------------------------------------+ |
|||
most commands have abbreviations: |
|||
q = query c = char m = marked |
|||
i = item g = game r = registered |
|||
in = inv t = type s = stack |
|||
l = locker n = noun status = status |
|||
b = bank p = path w = worn |
|||
<pre> |
|||
+--------------------------------------------------------------+ |
+--------------------------------------------------------------+ |
||
| |
| invdb | |
||
+--------------------------------------------------------------+ |
+--------------------------------------------------------------+ |
||
Run #1 first if your database is empty: |
Run #1 first if your database is empty: |
||
1: ;invdb refresh all to create/update the database |
1: ;invdb refresh all to create/update the database |
||
other examples: |
|||
2: character list ;invdb query char |
2: character list ;invdb query char |
||
3: bank accounts ;invdb q bank |
3: bank accounts ;invdb q bank |
||
4: landing bank total ;invdb sum bank amount>100000 elan |
4: landing bank total ;invdb sum bank amount>100000 elan |
||
5: all gems in inv(s) ;invdb q inv type=gem |
5: all gems in inv(s) ;invdb q inv type=gem |
||
6: your stuff ;invdb q item c=Xanlin |
6: your stuff ;invdb q item c=Xanlin |
||
7: all locker stuff ;invdb q locker |
7: all locker stuff ;invdb q locker |
||
8: all empty jars ;invdb type=jar status=empty |
8: all empty jars ;invdb type=jar status=empty |
||
9: total gems ;invdb sum type=gem |
9: total gems ;invdb sum type=gem |
||
10: total uncut diamonds ;invdb sum type=gem =uncut dia* |
10: total uncut diamonds ;invdb sum type=gem =uncut dia* |
||
11: locker counts ;invdb count char=Xanlin |
|||
Add an optional delay for autostart: ;autostart add invdb delay=3 |
|||
Add an optional delay for autostart: |
|||
+--------------------------------------------------------------+ </PRE> |
|||
;autostart add --global invdb delay=6 @no_squelch |
|||
To set autostart ;repository to download updates: |
|||
;autostart add --global repository download-updates |
|||
To set invdb to auto-update: |
|||
;repository set-updatable invdb |
|||
To update just your character info on logout: |
|||
;alias add --global quit=;eq Script.run('invdb','refresh char');fput 'quit' |
|||
+--------------------------------------------------------------+ |
|||
</pre> |
|||
* If you don't have premium lockers, your locker location is just listed as `locker`. If you don't have a paid subscription, you need to run the script at each locker that has contents with the locker open. |
* If you don't have premium lockers, your locker location is just listed as `locker`. If you don't have a paid subscription, you need to run the script at each locker that has contents with the locker open. |
||
==Default Query== |
|||
After you've run <PRE>;invdb</PRE> on each of the characters you want to load: |
|||
After you've run ''';invdb''' or ''';invdb refresh all''' on each of the characters you want to load: |
|||
example searching for something containing the word button: |
|||
example in-game output: |
|||
''';inv q button''' |
|||
searching for something related to button: |
|||
<pre> |
|||
<PRE> |
|||
>;inv q button |
|||
--- Lich: invdb active. |
--- Lich: invdb active. |
||
... loc: location of the item (hands|inv|locker|town abbr if multi locker) |
... loc: location of the item (hands|inv|locker|town abbr if multi locker) |
||
Line 114: | Line 130: | ||
... m: marked (Y or blank) |
... m: marked (Y or blank) |
||
... r: registered (Y or blank) |
... r: registered (Y or blank) |
||
... h: hidden (Y or blank) |
|||
------------------------------------------------------------------------------------------------------- |
|||
----------------------------------------------------------------------------------------- |
|||
name |loc | path | qty|type |stk|epf|m|r| item |
|||
name | loc | path | qty | type | stk | epf | m | r | h | item |
|||
------------------------------------------------------------------------------------------------------- |
|||
----------------------------------------------------------------------------------------- |
|||
Somealt1 |locker| locker | 1|armor | | | | | reinforced silver-buttoned leathers |
|||
Xanlin |
Xanlin | inv | | 1 | unknown | | | Y | Y | | black suede pants caught with horn buttons |
||
SomeAlt1| inv | | 1 | clothing | | | Y | | | dark silver-buttoned breeches |
|||
------------------------------------------------------------------------------------------------------- |
|||
----------------------------------------------------------------------------------------- |
|||
matched 2 rows from item. |
matched 2 rows from item. |
||
--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
||
finding where you stashed some gems: |
finding where you stashed some gems: |
||
''';inv type=gem =uncut diamond''' |
|||
<PRE> |
|||
<pre> |
|||
>;inv type=gem =uncut diamond |
|||
--- Lich: invdb active. |
--- Lich: invdb active. |
||
-------------------------------------------------------------------------------------------------------- |
-------------------------------------------------------------------------------------------------------- |
||
Line 137: | Line 154: | ||
-------------------------------------------------------------------------------------------------------- |
-------------------------------------------------------------------------------------------------------- |
||
matched 5 rows from item. |
matched 5 rows from item. |
||
--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
||
getting a total number of an item: |
getting a total number of an item: |
||
< |
<pre> |
||
>;inv sum type=gem =uncut diamond |
>;inv sum type=gem =uncut diamond |
||
--- Lich: invdb active. |
--- Lich: invdb active. |
||
Line 150: | Line 167: | ||
-------------------------------------------------------------- |
-------------------------------------------------------------- |
||
matched 2 rows from item. |
matched 2 rows from item. |
||
--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
||
==Bank== |
|||
bank accounts: |
|||
Can't remember how much that one character has in their bank? |
Can't remember how much that one character has in their bank? |
||
< |
<pre> |
||
>;inv q bank char=xanlin |
>;inv q bank char=xanlin |
||
--- Lich: invdb active. |
--- Lich: invdb active. |
||
Line 173: | Line 190: | ||
------------------------------------------------------------------------ |
------------------------------------------------------------------------ |
||
matched 9 rows from bank. |
matched 9 rows from bank. |
||
--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
||
total up all your bank accounts: |
total up all your bank accounts: |
||
< |
<pre> |
||
>;inv sum bank |
>;inv sum bank |
||
--- Lich: invdb active. |
--- Lich: invdb active. |
||
Line 193: | Line 210: | ||
-------------------------------------------------------------- |
-------------------------------------------------------------- |
||
matched 9 rows from bank. |
matched 9 rows from bank. |
||
--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
||
Get your total at just one bank if you prefer: |
Get your total at just one bank if you prefer: |
||
< |
<pre> |
||
>;inv sum bank elan |
>;inv sum bank elan |
||
--- Lich: invdb active. |
--- Lich: invdb active. |
||
Line 205: | Line 222: | ||
-------------------------------------------------------------- |
-------------------------------------------------------------- |
||
matched 1 rows from bank. |
matched 1 rows from bank. |
||
--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
||
==Export== |
|||
Don't care for the in game queries and prefer your spreadsheets instead? You can export to csv (or tab/pipe delimited) and do whatever you want with it: |
Don't care for the in game queries and prefer your spreadsheets instead? You can export to csv (or tab/pipe delimited) and do whatever you want with it: |
||
< |
<pre> |
||
>;inv export item |
>;inv export item |
||
--- Lich: invdb active. |
--- Lich: invdb active. |
||
exported 1166 rows from item to |
exported 1166 rows from item to |
||
C:/.../lich/inv/item_2018-06-28_12-59-35.csv. |
C:/.../lich/inv/item_2018-06-28_12-59-35.csv. |
||
--- Lich: invdb has exited. </ |
--- Lich: invdb has exited. </pre> |
||
item_2018-06-28_12-59-35.csv : |
item_2018-06-28_12-59-35.csv : |
||
< |
<pre> |
||
name,loc,path,qty,type,stk,epf,m,r,item |
name,loc,path,qty,type,stk,epf,m,r,item |
||
Xanlin,inv,"",1,clothing,"", ,"","",thick ebonwood armband |
Xanlin,inv,"",1,clothing,"", ,"","",thick ebonwood armband |
||
Line 244: | Line 261: | ||
Xanlin,inv,bag,3,"","", ,"","",crisp parchment bloodscrip |
Xanlin,inv,bag,3,"","", ,"","",crisp parchment bloodscrip |
||
Xanlin,inv,bag,1,clothing,"", ,Y,Y,pair of rolaren-toed boots |
Xanlin,inv,bag,1,clothing,"", ,Y,Y,pair of rolaren-toed boots |
||
Xanlin,inv,bag,2,gem,"", ,"","",uncut star-of-Tamzyrr diamond </ |
Xanlin,inv,bag,2,gem,"", ,"","",uncut star-of-Tamzyrr diamond </pre> |
||
== |
==Other useful commands== |
||
Want to delete a character? |
Want to delete a character? |
||
''';invdb delete character char=<name>''' |
|||
How about a partial match when you want anything containing one word? |
How about a partial match when you want anything containing one word? |
||
''';invdb shimmering *orb''' |
|||
{{Third-Party Software}} |
{{Third-Party Software}} |
Revision as of 18:57, 26 April 2023
Cross-character searching & tracking of characters, inventory, lockers, bank accounts, and other data
Now including support for family vaults!
author: Xanlin (Xanlin#4407 on discord)
Getting Started
tldr: run
;invdb
to load your stuff, then
;invdb thing
to find your thing.
Help
;invdb help
;invdb-test help > help text (this) ;invdb-test examples > examples ;invdb-test menu > basic starter menu ;invdb-test changelog > changelog first parameter: action (default to refresh all if no parameters provided) options: refresh, query, sum (or total), export, reset, delete, drop refresh load/update your database query prints out results to your story window sum less detail than query, aggregates by type and item count shows totals by character and location export export table or query to a file reset clear everything and start over delete delete stuff, can be complicated, more on this later second parameter: target (defaults to all or item) options: bank, char, item, inv, locker, tickets bank bank account & silvers char character info item both inventory and lockers inv inventory, but not lockers locker locker(s), but not inventory tickets ticket balance information optional parameters: char=name # supports wildcards game=gsiv # defaults to the current game type=gem # based on your GameObj type data. noun=stone # filter by item noun path=backpack # all items that start in a backpack stack=(jar|bundle|stack|pack) # only jars implemented so far status=(empty|partial|full) # to help find empty or full jars marked=Y # not recorded in standard lockers registered=Y # not recorded in standard lockers worn= # not yet implemented groupby=char # adds char column to sum/total queries orderby="path asc, qty desc" # customize result order delay=6 # delay N seconds before doing stuff (e.g. autostart) All other input is used as a search string in the primary name in the target. If no parameters are provided, defaults to `refresh all` If no applicable action & target are specified, defaults to searching items +---------------------------------------------------------------+ exporting: ;invdb-test export (char|item|inv|locker|bank|tickets|sbank|stickets) (optional parameters) - additional optional export parameters: format=(csv|txt|pipe) default = csv dir="c:\usersme\desktop" default = $lich_dir\inv\ file="filename.ext" default = target_(params)_timestamp.csv +---------------------------------------------------------------+ most commands have abbreviations: q = query c = char m = marked i = item g = game r = registered in = inv t = type s = stack l = locker n = noun status = status b = bank p = path +---------------------------------------------------------------+ settings (on/off is converted into true/false) ;invdb-test --settings lists your current settings ;invdb-test --jar=on/off will turn on/off looking in jars ;invdb-test --stack=on/off will turn on/off reading stacks of notes (light and deep notes)
Menu
;invdb menu
+--------------------------------------------------------------+ | invdb | +--------------------------------------------------------------+ Run #1 first if your database is empty: 1: ;invdb refresh all to create/update the database other examples: 2: character list ;invdb query char 3: bank accounts ;invdb q bank 4: landing bank total ;invdb sum bank amount>100000 elan 5: all gems in inv(s) ;invdb q inv type=gem 6: your stuff ;invdb q item c=Xanlin 7: all locker stuff ;invdb q locker 8: all empty jars ;invdb type=jar status=empty 9: total gems ;invdb sum type=gem 10: total uncut diamonds ;invdb sum type=gem =uncut dia* 11: locker counts ;invdb count char=Xanlin Add an optional delay for autostart: ;autostart add --global invdb delay=6 @no_squelch To set autostart ;repository to download updates: ;autostart add --global repository download-updates To set invdb to auto-update: ;repository set-updatable invdb To update just your character info on logout: ;alias add --global quit=;eq Script.run('invdb','refresh char');fput 'quit' +--------------------------------------------------------------+
- If you don't have premium lockers, your locker location is just listed as `locker`. If you don't have a paid subscription, you need to run the script at each locker that has contents with the locker open.
Default Query
After you've run ;invdb or ;invdb refresh all on each of the characters you want to load:
example searching for something containing the word button:
;inv q button
--- Lich: invdb active. ... loc: location of the item (hands|inv|locker|town abbr if multi locker) ... path: the path to an item, e.g. `backpack > box` is in a box, in a backpack ... type: object type, per GameObj.type_data ... stk: stack, a non-standard container, e.g. jar|bundle|voucher pack ... epf: status (empty|partial|full) for jars/stacks ... m: marked (Y or blank) ... r: registered (Y or blank) ... h: hidden (Y or blank) ----------------------------------------------------------------------------------------- name | loc | path | qty | type | stk | epf | m | r | h | item ----------------------------------------------------------------------------------------- Xanlin | inv | | 1 | unknown | | | Y | Y | | black suede pants caught with horn buttons SomeAlt1| inv | | 1 | clothing | | | Y | | | dark silver-buttoned breeches ----------------------------------------------------------------------------------------- matched 2 rows from item. --- Lich: invdb has exited.
finding where you stashed some gems:
;inv type=gem =uncut diamond
--- Lich: invdb active. -------------------------------------------------------------------------------------------------------- name |loc | path | qty|type |stk|epf|m|r| item -------------------------------------------------------------------------------------------------------- Somealt1 |inv | satchel | 2|gem | | | | | uncut diamond Mule1 |inv | sack > jar | 100|gem |jar| | | | uncut diamond Mule2 |hands | jacket > jar | 42|gem |jar| | | | uncut diamond Mule2 |inv | greatcloak > jar | 63|gem |jar| | | | uncut diamond Mule3 |inv | bag | 1|gem | | | | | uncut diamond -------------------------------------------------------------------------------------------------------- matched 5 rows from item. --- Lich: invdb has exited.
getting a total number of an item:
>;inv sum type=gem =uncut diamond --- Lich: invdb active. -------------------------------------------------------------- type | amount | item -------------------------------------------------------------- gem | 208 | uncut diamond gem | 208 | total -------------------------------------------------------------- matched 2 rows from item. --- Lich: invdb has exited.
Bank
Can't remember how much that one character has in their bank?
>;inv q bank char=xanlin --- Lich: invdb active. ------------------------------------------------------------------------ name | bank | amount | updated ------------------------------------------------------------------------ Xanlin | First Elanith Secured Bank | ###,### | 06/25/18 Xanlin | Great Bank of Kharam-Dzu | ##,### | 06/25/18 Xanlin | Vornavis Bank of Solhaven | ###,### | 06/25/18 Xanlin | Bank of Torre County | ###,### | 06/25/18 Xanlin | Icemule Trace Bank | #,###,### | 06/25/18 Xanlin | Bank of Kharag 'doth Dzulthu | ##,### | 06/25/18 Xanlin | United City-States Bank | #,###,### | 06/28/18 Xanlin | Cysaegir Bank | ##,### | 06/26/18 Xanlin | Total | #,###,### | 06/28/18 ------------------------------------------------------------------------ matched 9 rows from bank. --- Lich: invdb has exited.
total up all your bank accounts:
>;inv sum bank --- Lich: invdb active. -------------------------------------------------------------- bank | amount | characters -------------------------------------------------------------- Bank of Kharag 'doth Dzulthu | ##,### | Xanlin, Somealt Bank of Torre County | ###,### | Xanlin, Somealt, Somealt2 Cysaegir Bank | ##,### | Xanlin, Somealt, Somealt2 First Elanith Secured Bank | ###,### | Xanlin, Somealt, Somealt2 Great Bank of Kharam-Dzu | ##,### | Xanlin, Somealt, Somealt2 Icemule Trace Bank | #,###,### | Xanlin, Somealt, Somealt2 United City-States Bank | #,###,### | Xanlin, Somealt, Somealt2 Vornavis Bank of Solhaven | ###,### | Xanlin, Somealt, Somealt2 grand total | #,###,### | Xanlin, Somealt, Somealt2 -------------------------------------------------------------- matched 9 rows from bank. --- Lich: invdb has exited.
Get your total at just one bank if you prefer:
>;inv sum bank elan --- Lich: invdb active. -------------------------------------------------------------- bank | amount | characters -------------------------------------------------------------- First Elanith Secured Bank | ###,### | Xanlin, Somealt, Somealt2 -------------------------------------------------------------- matched 1 rows from bank. --- Lich: invdb has exited.
Export
Don't care for the in game queries and prefer your spreadsheets instead? You can export to csv (or tab/pipe delimited) and do whatever you want with it:
>;inv export item --- Lich: invdb active. exported 1166 rows from item to C:/.../lich/inv/item_2018-06-28_12-59-35.csv. --- Lich: invdb has exited.
item_2018-06-28_12-59-35.csv :
name,loc,path,qty,type,stk,epf,m,r,item Xanlin,inv,"",1,clothing,"", ,"","",thick ebonwood armband Xanlin,inv,"",1,clothing,"", ,Y,"",translucent spidersilk backpack Xanlin,inv,"",1,jewelry,"", ,"","",copper-bound linen badge Xanlin,inv,"",1,clothing,"", ,Y,"",oiled light leather courier bag with polished faenor buckles Xanlin,inv,"",1,"","", ,Y,"",black leather disarming case Xanlin,inv,"",1,clothing,"", ,Y,Y,translucent spidersilk cloak Xanlin,inv,"",1,"","", ,Y,Y,pair of rolaren-studded gauntlets Xanlin,inv,"",1,"","", ,Y,"",pair of black-tinted glasses Xanlin,inv,"",1,"","", ,Y,"",onyx-studded shadowy black hip-satchel Xanlin,inv,"",1,"","", ,"",Y,black hand insignia Xanlin,inv,"",1,clothing,"", ,Y,Y,silver locksmith kit Xanlin,inv,"",1,jewelry,"", ,"","",tiny iron catapult pin Xanlin,inv,"",1,magic,"", ,Y,"",dull gold ring Xanlin,inv,"",1,clothing,"", ,Y,"",matte black satchel Xanlin,inv,"",1,"","", ,Y,"",dark leather scalemail Xanlin,inv,"",1,"","", ,Y,"",leather swordbelt Xanlin,inv,"",1,"","", ,Y,"",emerald-hued imflass trident symbol adorned with blue coral Xanlin,inv,backpack,1,magic,"", ,"","",white flask Xanlin,inv,backpack,1,herb,"", ,"","",ambrominas leaf Xanlin,inv,backpack,1,lockpick,"", ,"","",copper lockpick Xanlin,inv,backpack,1,magic,"", ,"","",flawless gold ring Xanlin,inv,backpack,1,magic,"", ,"","",small statue Xanlin,inv,bag,1,magic,"", ,"","",ruby amulet Xanlin,inv,bag,1,"","", ,Y,Y,thin coarse linen blindfold Xanlin,inv,bag,3,"","", ,"","",crisp parchment bloodscrip Xanlin,inv,bag,1,clothing,"", ,Y,Y,pair of rolaren-toed boots Xanlin,inv,bag,2,gem,"", ,"","",uncut star-of-Tamzyrr diamond
Other useful commands
Want to delete a character?
;invdb delete character char=<name>
How about a partial match when you want anything containing one word?
;invdb shimmering *orb
Third-Party Software - edit |
---|
Lich Installation: Lich |
Downloadable Lich Scripts: Go2 | Map | Repository | Popular Scripts |