Evade: Difference between revisions

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'''Evade''', a part of the [[Evade/Block/Parry system]], is a form of defense generated by a character's ability to completely avoid an attack by merely moving out of the way. The primary [[skill]] involved with evasion is [[Dodging]], and the two [[statistic]]s that impact evasion are [[agility]] and [[intuition]], with agility being twice as effective as intuition. Of evade, [[block]], and [[parry]], evastion is affected the least by a character's stance, offering 75% in an offensive stance the usual defensive strength derived from being in a defensive stance, as seen by the following equasions:
'''Evade''', a part of the [[Evade/Block/Parry system]], is a form of defense generated by a character's ability to completely avoid an attack by merely moving out of the way. The primary [[skill]] involved with evasion is [[Dodging]], and the two [[statistic]]s that impact evasion are [[agility]] and [[intuition]], with agility being twice as effective as intuition. Of evade, [[block]], and [[parry]], evastion is affected the least by a character's stance, offering 75% in an offensive stance the usual defensive strength derived from being in a defensive stance, as seen by the following equasions:
Dodge Ranks + (Agility Bonus / 2) + (Intuition Bonus / 4) = Base Dodge
Dodge Ranks + (Agility Bonus) + (Intuition Bonus / 4) = Base Dodge
'''While:'''
'''While:'''
Stance Modifier = 0.75 + (Stance / 4)
Stance Modifier = 0.75 + (Stance / 4)

Revision as of 01:45, 11 January 2007

Evade, a part of the Evade/Block/Parry system, is a form of defense generated by a character's ability to completely avoid an attack by merely moving out of the way. The primary skill involved with evasion is Dodging, and the two statistics that impact evasion are agility and intuition, with agility being twice as effective as intuition. Of evade, block, and parry, evastion is affected the least by a character's stance, offering 75% in an offensive stance the usual defensive strength derived from being in a defensive stance, as seen by the following equasions:

Dodge Ranks + (Agility Bonus) + (Intuition Bonus / 4) = Base Dodge
While:
Stance Modifier = 0.75 + (Stance / 4)
The resulting formula:
Base Dodge × Stance Modifier × Shield Penalty × Armor Hinderance = Dodge DS
Note: There is a 50% bonus to the defensive strength gained from evasion if the attacker is using a ranged attack.

Shield Penalty is 0.8 with a small shield, 0.7 with a medium shield, 0.6 for a large shield, and 0.5 for a tower shield. Armor Hinderance is half the Action Penalty subtracted in percentage, so metal breastplate (Action Penalty of -20) would be -10% or 0.9.