Pins & Ties Cravat: Difference between revisions
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m (HOST-GSKEBECHET moved page Cravat to Pins & Ties Cravat: Updating article title based on information in the updated analyze for pins) |
(Updated analyzes and some info based on the item script's apparent name, added PULL verb entry for cravat/fabric. PULL and the ots/locked version of TURN are missing verb messaging for the cravat, if you have it, please add to it!) |
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> |
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'''Pins & Ties Cravats''' consist of two [[script]]ed items contains that interact with one another: '''lengths of fabrics''' and '''cravat pins'''. When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type or selection when unlocked. Once worn, the item can be further accented by a cravat pin. |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Fabric <!-- REQUIRED: Must be entered as Item Type --> |
|item= Fabric <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type. Lengths of fabric can be unlocked, which adds the option of selecting how it is worn via {{boldmono|TURN}}. |
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|itemsummary= <!-- Brief explanation of what this particular item does, if any. --> |
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|analyze= |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This rose-burnt velvet can be knotted only into the form of a cravat. It can be unlocked by some merchants to add three more forms: scarf, neckerchief, and bowtie. Special, decorative pins can be attached to the velvet when worn. |
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Verbs: |
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TURN, WEAR, REMOVE, PULL (fluff) |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
|affinity= <!-- Brief explanation of affinity for that specific item, if any. --> |
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|itemverbtable= |
|itemverbtable= <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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:<h3>OTS/Tier 1</h3> |
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⚫ | |||
:<h4>Usage</h4> |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| |
! scope="row" role="rowheader"| PULL |
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|<!-- First Person View --> {{addmetext}} |
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⚫ | |||
|<!-- Third Person View --> {{addmetext}} |
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⚫ | |||
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|- |
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! scope="row" role="rowheader"| REMOVE |
! scope="row" role="rowheader"| REMOVE |
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| You loosen the knots that bind your pale gold scarf, allowing the length of pale gold chiffon to slip into your hand. |
| You loosen the knots that bind your pale gold scarf, allowing the length of pale gold chiffon to slip into your hand. |
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| XXX loosens the knots that bind her pale gold chiffon, allowing the length of pale gold chiffon to slip into her hand. |
| XXX loosens the knots that bind her pale gold chiffon, allowing the length of pale gold chiffon to slip into her hand. |
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⚫ | |||
! scope="row" role="rowheader"| TURN |
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|<!-- First Person View --> {{addmetext}} |
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|<!-- Third Person View --> {{addmetext}} |
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|- |
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! scope="row" role="rowheader"| WEAR |
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⚫ | |||
⚫ | |||
|} |
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:<h3>Tier 2/Unlocked</h3> |
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:<h4>Usage</h4> |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
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! scope="col" style="width: 45%"|First |
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! scope="col" style="width: 45%"|Third |
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! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
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! scope="col"|Third |
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|- |
|- |
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! scope="row" role="rowheader" rowspan="2"| TURN |
! scope="row" role="rowheader" rowspan="2"| TURN |
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|You turn the length of pale gold chiffon in your hands, preparing to tie it as a scarf(neckerchief/cravat/bowtie). |
|You turn the length of pale gold chiffon in your hands, preparing to tie it as a scarf(neckerchief/cravat/bowtie). |
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|XXX turns the length of pale gold chiffon in her hands, preparing to tie it. |
|XXX turns the length of pale gold chiffon in her hands, preparing to tie it. |
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⚫ | |||
| colspan="2"| '''''Note''': '''TURN''' switches between item types on '''UNLOCKED''' items only.'' |
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|} |
|} |
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{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
{{itemtiermulti <!-- Copy/Paste x #Item as needed. --> |
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|item= Pin <!-- REQUIRED: Must be entered as Item Type --> |
|item= Pin <!-- REQUIRED: Must be entered as Item Type --> |
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|itemsummary= These can only be worn and used with the lengths of fabric to complete the cravat set |
|itemsummary= These can only be worn and used with the lengths of fabric to complete the cravat set, further changing the worn item's appearance. |
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|analyze= |
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full --> |
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This is an item in a system known as Pins & Ties, and it can be attached to the cravat, scarf, neckerchief, or bowtie that are companions items in the system. |
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Usage |
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PUT <pin> in <garment> |
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REMOVE <pin> in <garment> |
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|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. --> |
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|show= <!-- ONLY for when an item has a hard-coded show. --> |
|show= <!-- ONLY for when an item has a hard-coded show. --> |
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|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
|itemverbtable= Yes <!-- Answer YES if there are verbs associated with this item. If not, leave blank. --> |
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}} |
}} |
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{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. --> |
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|- {{verbtableheader}} |
|- {{verbtableheader|90}} |
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! scope="col" style="width:5em;"|Verb |
! scope="col" style="width:5em;"|Verb |
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! scope="col"|First |
! scope="col" style="width: 45%"|First |
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! scope="col"|Third |
! scope="col" style="width: 45%"|Third |
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|- |
|- |
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! scope="row" role="rowheader"| PUT pin in scarf |
! scope="row" role="rowheader"| PUT pin in scarf |
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|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. --> |
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|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. --> |
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|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> |
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
|tiersnumber=2 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> |
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|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
|unlock=Merchant <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> |
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|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). --> |
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|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. --> |
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}} |
}} |
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{{itemverb |
{{itemverb |
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|verb= PUT |
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|verb2= |
|verb2= PUT |
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|verb3= |
|verb3= REMOVE |
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|verb4= TURN |
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|verb5= WEAR |
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}} |
}} |
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</td></tr></table> |
</td></tr></table> |
Latest revision as of 08:29, 25 June 2024
Pins & Ties Cravats consist of two scripted items contains that interact with one another: lengths of fabrics and cravat pins. When a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type or selection when unlocked. Once worn, the item can be further accented by a cravat pin. FabricWhen a length of fabric is worn, it becomes either a scarf, a neckerchief, a cravat, or a bowtie, depending on off-the-shelf type. Lengths of fabric can be unlocked, which adds the option of selecting how it is worn via TURN.
This rose-burnt velvet can be knotted only into the form of a cravat. It can be unlocked by some merchants to add three more forms: scarf, neckerchief, and bowtie. Special, decorative pins can be attached to the velvet when worn. Verbs: TURN, WEAR, REMOVE, PULL (fluff)
PinThese can only be worn and used with the lengths of fabric to complete the cravat set, further changing the worn item's appearance.
This is an item in a system known as Pins & Ties, and it can be attached to the cravat, scarf, neckerchief, or bowtie that are companions items in the system. Usage PUT <pin> in <garment> REMOVE <pin> in <garment>
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