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Gemstones can be found in ascension hunting areas after completing the Wyrm quest. A total of five gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. Overall, this gives you a maximum of 11 active properties (4 gemstones with common + common/regional/rare properties, and the 5th with common + common/regional/rare + legendary properties). |
Gemstones can be found in ascension hunting areas after completing the Wyrm quest. A total of five gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. Overall, this gives you a maximum of 11 active properties (4 gemstones with common + common/regional/rare properties, and the 5th with common + common/regional/rare + legendary properties). |
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Gemstone details on this page are a work progress and provided as players discover them on the test server. |
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==Common Gemstones== |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
!style="width: 15%;"|Property |
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⚫ | |||
!style="width: 5%;"|Tiered |
!style="width: 5%;"|Tiered |
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!style="width: 5%;"|Type |
!style="width: 5%;"|Type |
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!style="width: |
!style="width: 65%;"|Description |
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|Blood Prism |
|Blood Prism||Yes||Passive||Your passive health regeneration is increased by 5/10/15/20/25%. |
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|Bold Brawler |
|Bold Brawler||Yes||Passive||Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up. |
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|Cannoneer's Savvy |
|Cannoneer's Savvy||Yes||Passive|||You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship. |
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|Companion's Might |
|Companion's Might||Yes||Passive||When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength. |
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|Companion's Swiftness |
|Companion's Swiftness||Yes||Passive||When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking. |
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|Force of Will |
|Force of Will||Yes||Activated||You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s). |
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|Geomancer's Spite |
|Geomancer's Spite||No||Activated||You twist the ground to entrap your foes. Nearby enemies must make an SMR test. On a failure, your opponents take grapple damage and are immobilized. Cooldown: 3 mins. |
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|Green Thumb |
|Green Thumb||No||Passive||When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success. |
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|Immobility Veil |
|Immobility Veil||Yes||Passive||Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. This benefit does not apply to immobilization due to Sheer Fear. |
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|Journeyman Tactician |
|Journeyman Tactician||Yes||Passive||You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers. |
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|Limit Break: Edged Weapons |
|Limit Break: Edged Weapons||Yes||Passive||Your enhancive limit on One-Handed Edged Weapons is raised by 2/4/6/8/10 points. |
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|Limit Break: Polearm Weapons |
|Limit Break: Polearm Weapons||Yes||Passive||Your enhancive limit on Polearm Weapons is raised by 2/4/6/8/10 points. |
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|Limit Break: Two-Handed Weapons |
|Limit Break: Two-Handed Weapons||Yes||Passive||Your enhancive limit on Two-Handed Weapons is raised by 2/4/6/8/10 points. |
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|Mystic Magnification |
|Mystic Magnification||No||Passive||Your self-cast buff spells cast a second time at no mana cost. This effect only applies to buff spells that can be multi-cast. |
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|Opportunistic Sadism |
|Opportunistic Sadism||Yes||Passive||You gain 2/4/6/8/10% damage factor against poisoned targets. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. |
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|Slayer's Fortitude |
|Slayer's Fortitude||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels. |
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|Spirit Prism |
|Spirit Prism||Yes||Passive||You have a 5/10/15/20/25% to passively regenerate an extra point of spirit. |
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|Stamina Prism |
|Stamina Prism||Yes||Passive||Your passive stamina regeneration is increased by 5/10/15/20/25%. |
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|Storm of Rage |
|Storm of Rage||Yes||Passive||You gain 1/2/3/4/5% damage factor for each kill. Stacks up to 3 times. This effect falls off after 30 seconds without making a kill. This applies to all DFs, including bolts. |
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|Subtle Ward |
|Subtle Ward||Yes||Passive||When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells. |
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|Twist the Knife |
|Twist the Knife||Yes||Passive||You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. |
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==Regional Gemstones== |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
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⚫ | |||
!style="width: 5%;"|Type |
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!style="width: 65%;"|Description |
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|Grimswarm: Shroud Soother |
|Grimswarm: Shroud Soother||Yes||Passive||Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes. |
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|Hinterwilds: Light of the Disir |
|Hinterwilds: Light of the Disir||Yes||Passive||You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds. |
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|Hinterwilds: Warden of the Damned |
|Hinterwilds: Warden of the Damned||Yes||Passive||Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds. |
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|Moonsedge: Gift of Enlightement |
|Moonsedge: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap. |
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|Temple Nelemar: Perfect Conduction |
|Temple Nelemar: Perfect Conduction||No||Passive||While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms |
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|The Hinterwilds: Gift of Enlightement |
|The Hinterwilds: Gift of Enlightement||Yes||Passive||You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap. |
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|The Hive: Arrhythmic Gait |
|The Hive: Arrhythmic Gait||No||Passive||Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage. |
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|The Hive: Astral Spark |
|The Hive: Astral Spark||Yes||Passive||Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack. |
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|The Rift: Gift of the God-King |
|The Rift: Gift of the God-King||No||Passive||You do not suffer from spirit drain while entering the Rift. |
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==Rare Gemstones== |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
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!style="width: 5%;"|Tiered |
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!style="width: 5%;"|Type |
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!style="width: 65%;"|Description |
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|Bandit Bait |
|Bandit Bait||Yes||Passive||Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild. |
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|Sureshot |
|Sureshot||Yes||Passive||Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
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==Legendary Gemstones== |
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{|width="90%" class="wikitable sortable" {{prettytable}} |
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!style="width: 15%;"|Property |
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!style="width: 5%;"|Tiered |
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!style="width: 5%;"|Type |
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!style="width: 65%;"|Description |
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|Pixie's Mischief |
|Pixie's Mischief||Yes||Passive||Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second. |
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Revision as of 16:40, 17 October 2024
Gemstones can be found in ascension hunting areas after completing the Wyrm quest. A total of five gemstones can be equipped. A gemstone can have common, rare, and legendary properties, but only 1 legendary may be equipped at any given time. Overall, this gives you a maximum of 11 active properties (4 gemstones with common + common/regional/rare properties, and the 5th with common + common/regional/rare + legendary properties).
Gemstone details on this page are a work progress and provided as players discover them on the test server.
Common Gemstones
Property | Tiered | Type | Description |
---|---|---|---|
Blood Prism | Yes | Passive | Your passive health regeneration is increased by 5/10/15/20/25%. |
Bold Brawler | Yes | Passive | Your unarmed combat attacks have an additional 1/2/3/4/5% chance to tier up. |
Cannoneer's Savvy | Yes | Passive | You have a 5/10/15/20/25% chance to incur no roundtime when loading the cannons of an OSA ship. |
Companion's Might | Yes | Passive | When you have an active combat companion, it gains +5/10/15/20/25 Attack Strength. |
Companion's Swiftness | Yes | Passive | When you have an active combat companion, it has a 5/10/15% chance to attack twice when attacking. |
Force of Will | Yes | Activated | You shake off all of the following debilitating effects: calmed, confused, demoralized, horrified, immobile, rooted, slowed, stunned, sympathetic, terrified, webbed. Cooldown: 24/18/12/6/1 hour(s). |
Geomancer's Spite | No | Activated | You twist the ground to entrap your foes. Nearby enemies must make an SMR test. On a failure, your opponents take grapple damage and are immobilized. Cooldown: 3 mins. |
Green Thumb | No | Passive | When you fail a foraging roll, you receive a stacking bonus to subsequent foraging attempts until your next success. |
Immobility Veil | Yes | Passive | Immobile effects applied to you have a reduced 1/2/3/4/5 second duration, to a minimum of 1 second. This benefit does not apply to immobilization due to Sheer Fear. |
Journeyman Tactician | Yes | Passive | You gain 1/2/3/4/5 AS and 1/1/1/2/3 SMR Offense with Combat Maneuvers. |
Limit Break: Edged Weapons | Yes | Passive | Your enhancive limit on One-Handed Edged Weapons is raised by 2/4/6/8/10 points. |
Limit Break: Polearm Weapons | Yes | Passive | Your enhancive limit on Polearm Weapons is raised by 2/4/6/8/10 points. |
Limit Break: Two-Handed Weapons | Yes | Passive | Your enhancive limit on Two-Handed Weapons is raised by 2/4/6/8/10 points. |
Mystic Magnification | No | Passive | Your self-cast buff spells cast a second time at no mana cost. This effect only applies to buff spells that can be multi-cast. |
Opportunistic Sadism | Yes | Passive | You gain 2/4/6/8/10% damage factor against poisoned targets. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is poisoned. |
Slayer's Fortitude | Yes | Passive | You gain 1/2/3/4/5 effective Sheer Fear levels. |
Spirit Prism | Yes | Passive | You have a 5/10/15/20/25% to passively regenerate an extra point of spirit. |
Stamina Prism | Yes | Passive | Your passive stamina regeneration is increased by 5/10/15/20/25%. |
Storm of Rage | Yes | Passive | You gain 1/2/3/4/5% damage factor for each kill. Stacks up to 3 times. This effect falls off after 30 seconds without making a kill. This applies to all DFs, including bolts. |
Subtle Ward | Yes | Passive | When you are subject to a dispel effect, less desirable spells will always be targeted before more desirable spells. |
Twist the Knife | Yes | Passive | You gain 2/4/6/8/10% damage factor against targets afflicted with major bleed. When your warding spells are successful, the endroll is increased by 2/4/6/8/10 if the target is afflicted with major bleed. |
Regional Gemstones
Property | Tiered | Type | Description |
---|---|---|---|
Grimswarm: Shroud Soother | Yes | Passive | Your AOE spells have a 10/20/30/40/50% reduced chance to trigger the Shroud in Grimswarm camps. At maximum tier, you can trigger the Shroud with no negative effect once every 15 minutes. |
Hinterwilds: Light of the Disir | Yes | Passive | You gain 1/2/3/4/5 effective Sheer Fear levels while in the Hinterwilds. |
Hinterwilds: Warden of the Damned | Yes | Passive | Your attacks have a 4/8/12/16/20% chance to Terrify undead creatures from the Hinterwilds. |
Moonsedge: Gift of Enlightement | Yes | Passive | You earn 20/40/60/80/100% more LTE while hunting in Moonsedge, up to your daily cap. |
Temple Nelemar: Perfect Conduction | No | Passive | While in Temple Nelemar, you are immune to lightning damage caused by conduction in watery rooms |
The Hinterwilds: Gift of Enlightement | Yes | Passive | You earn 20/40/60/80/100% more LTE while hunting in the Hinterwilds, up to your daily cap. |
The Hive: Arrhythmic Gait | No | Passive | Kresh ravagers no longer explode from beneath you when burrowed. Enemy creatures nearby when a kresh ravager surfaces must make an SMR test. On a failure, they take Impact damage. |
The Hive: Astral Spark | Yes | Passive | Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack. |
The Rift: Gift of the God-King | No | Passive | You do not suffer from spirit drain while entering the Rift. |
Rare Gemstones
Property | Tiered | Type | Description |
---|---|---|---|
Bandit Bait | Yes | Passive | Up to 1/2/3 additional bandits will spawn in each group when you are on a bandit task for the Adventurers' Guild. |
Sureshot | Yes | Passive | Your aimed attacks with ranged weapons have a 1/2/3/4/5% added chance to strike an enemy's eyes or head if it possesses eyes or a head. |
Legendary Gemstones
Property | Tiered | Type | Description |
---|---|---|---|
Pixie's Mischief | Yes | Passive | Your debuff spells cost 1/2/3 less mana to cast, to a minimum of 1 mana, and your cast roundtime for debuff spells is reduced by 0/0/1 second, to a minimum of 1 second. |