Glamour crystal: Difference between revisions
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Glamour crystals are neckworn feature and inventory hiding concealers. They do not hide a players name when entering or leaving a room or other activities, only when you LOOK at the player. This glamour does not affect the player looking in mirrors, and the old style robe and knight crystals only show the persons height and weight. A newer version was released during Duskruin "Moonshard Hunter" which also shows your DIETY, but only has one color. |
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Crystal of Concealment |
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'''LOOK PLAYER:''' You see a tall, fairly slender figure with features hidden by a deeply hooded, austere sable robe. |
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'''LOOK CRYSTAL:''' Looking into the crystal you see the distorted image of a figure dressed in an austere sable robe. |
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== Known crystals == |
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Tsin hangs his dark crystal pendant around his neck. |
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a dark crystal: dark, black, brown, sable, ebon, grey (deeply hooded, austere <color> robes) |
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a shimmering golden crystal: copper-hued, opalescent, iridescent, golden, silver, white (deeply hooded, radiant <color> robes) |
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a shining silvery crystal: mithril, steel, golden, silver, white (shining <color> knight) |
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>l at tsin |
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You see a tall, fairly slender figure with features hidden by a deeply hooded, austere sable robe. |
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TOUCH (changes colors): |
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As the |
'''TOUCH 1st person:''' As you stroke your fingers along the faceted sides of your dark crystal it flickers momentarily and the color of the glamour surrounding you shifts. (changes colors) |
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6 different color options: dark, black, brown, sable, ebon, grey |
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;a shining silvery crystal |
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As Person rubs his silvery crystal the air around him seems to waver slightly and then an armored knight is standing in his place.<br> |
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>l person<br> |
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You see a tall, shining steel knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining mithril knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining golden knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining silver knight.<br> |
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><br> |
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As the knight touches its silvery crystal it flickers momentarily as the color of its armor shifts.<br> |
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>l person<br> |
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You see a tall, shining white knight.<br> |
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As the armored knight removes a shining silvery crystal from around its neck the air around it seems to waver oddly as Person is revealed in its place.<br> |
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><br> |
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I can't find out how to turn it off without removing it. <br> |
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Only actions that pertain to the crystal use 'armored knight' normal activities use the character's name as normal. |
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[[Category:Legendary Items]] |
[[Category:Legendary Items]] |
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[[Category:Ebon Gate Auction 2009]] |
[[Category:Ebon Gate Auction 2009]] |
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Revision as of 08:04, 4 July 2016
Glamour crystals are neckworn feature and inventory hiding concealers. They do not hide a players name when entering or leaving a room or other activities, only when you LOOK at the player. This glamour does not affect the player looking in mirrors, and the old style robe and knight crystals only show the persons height and weight. A newer version was released during Duskruin "Moonshard Hunter" which also shows your DIETY, but only has one color.
LOOK PLAYER: You see a tall, fairly slender figure with features hidden by a deeply hooded, austere sable robe.
LOOK CRYSTAL: Looking into the crystal you see the distorted image of a figure dressed in an austere sable robe.
Known crystals
a dark crystal: dark, black, brown, sable, ebon, grey (deeply hooded, austere <color> robes)
a shimmering golden crystal: copper-hued, opalescent, iridescent, golden, silver, white (deeply hooded, radiant <color> robes)
a shining silvery crystal: mithril, steel, golden, silver, white (shining <color> knight)
Scripts
RUB: As PLAYER rubs his dark crystal the air around him seems to flicker slightly and then a robed figure is standing in his place.
REMOVE: As the robed figure removes a dark crystal pendant from around its neck the air around it seems to waver oddly as PLAYER is revealed in its place.
TOUCH 1st person: As you stroke your fingers along the faceted sides of your dark crystal it flickers momentarily and the color of the glamour surrounding you shifts. (changes colors)
TOUCH 3rd person: As the robed figure touches its dark crystal it flickers momentarily as the color of the figure's robe shifts.