Heraldic Standard: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
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A ''Heraldic Standard''' is a standard that can be attached to a polearm or a back-worn container, providing various combat benefits.
{{stub}}


It can inspire the members of the user's group once per day, When waved, it provides them with a 1-hour period of +5 general attack strength and increased mana and stamina recovery during which one to three points of each are restored per minute (determined by the Influence and Aura of the user). This effect doesn't stack and will not be refreshed or changed by the effect of a second standard.
<pre{{log2}}>

This samite standard is an heraldic item than can inspire the members of the user's group, providing benefits to them. It can be attached to a polearm or to a back-worn container.
The standard can also rally fallen group members once per day. When raised, it gives them a chance (based on the Influence and Aura of the user) to stand if prone, sitting or kneeling, even if they are incapacitated. The user is excluded from this benefit.

The standard is blank when first obtained. The user must apply an emblem to it before it can used. This is done by waving it at something (besides people). This can be done only once, but it can be altered by a merchant.

When the mana/stamina recovery effect is invoked, the user will automatically make an exclamation. This feature can be muted, and the exclamation can be changed by an alterer.

A standard can be furled or unfurled. It cannot be activated when furled.

Finally, a standard can be attached to a polearm or a back-worn container, but it only activates its features when it is unattached and in-hand.
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{{TOC limit|2}}
==Analyze==
<pre{{log2}}>This samite standard is an heraldic item than can inspire the members of the user's group, providing benefits to them. It can be attached to a polearm or to a back-worn container.


Morale Effect:
Morale Effect:
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The morale effect of the standard is available for use. Wave the standard to activate it.
The morale effect of the standard is available for use. Wave the standard to activate it.


The rally feature of the standard is available for use. Raise the standard to activate it.
The rally feature of the standard is available for use. Raise the standard to activate it.</pre>
==Usage==
</pre>
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader" rowspan="2"|PULL
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Removes the standard when it is attached to an item.
|-
! scope="row" role="rowheader" rowspan="2"|PUT
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Attaches the standard to a polearm or back-worn container.
|-
! scope="row" role="rowheader" rowspan="2"|RAISE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Activates the rally effect.
|-
! scope="row" role="rowheader" rowspan="2"|ROLL
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Furls/unfurls the standard. It must be unfurled to activate it.
|-
! scope="row" role="rowheader"|RUB
| You run a hand over the standard in a quick inspection.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|SALUTE
| You hold the standard high and honor it with a salute.
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader" rowspan="2"|TURN
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Toggles muting of the exclamation when the morale effect is activated.
|-
! scope="row" role="rowheader" rowspan="2"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
| colspan="2" style="text-align:center"|Activates the morale effect, and it has a one-time use of applying an emblem to the standard.
|}
==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]
</td><td>
{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype=Standard <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=Exclamation <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=PULL <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=PUT
|verb3=RAISE
|verb4=ROLL
|verb5=RUB
|verb6=SALUTE
|verb7=TURN
|verb8=WAVE
}}
</td></tr></table>

Latest revision as of 08:32, 7 January 2026

A Heraldic Standard' is a standard that can be attached to a polearm or a back-worn container, providing various combat benefits.

It can inspire the members of the user's group once per day, When waved, it provides them with a 1-hour period of +5 general attack strength and increased mana and stamina recovery during which one to three points of each are restored per minute (determined by the Influence and Aura of the user). This effect doesn't stack and will not be refreshed or changed by the effect of a second standard.

The standard can also rally fallen group members once per day. When raised, it gives them a chance (based on the Influence and Aura of the user) to stand if prone, sitting or kneeling, even if they are incapacitated. The user is excluded from this benefit.

The standard is blank when first obtained. The user must apply an emblem to it before it can used. This is done by waving it at something (besides people). This can be done only once, but it can be altered by a merchant.

When the mana/stamina recovery effect is invoked, the user will automatically make an exclamation. This feature can be muted, and the exclamation can be changed by an alterer.

A standard can be furled or unfurled. It cannot be activated when furled.

Finally, a standard can be attached to a polearm or a back-worn container, but it only activates its features when it is unattached and in-hand.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Analyze

This samite standard is an heraldic item than can inspire the members of the user's group, providing benefits to them.  It can be attached to a polearm or to a back-worn container.

Morale Effect:
The standard has two special features: once per day, when waved, it provides a +5 attack strength general bonus and a bonus to stamina and mana recovery that last for one hour.  These bonuses are applied to all visible, living members of the user's group.  Once per minute the recovery bonus provides a minimum of one and a maximum of three stamina and mana points, based on the Influence and Aura of the user.
When this feature is activated, the user makes a default exclamation.  This can be replaced with a custom exclamation, which can be altered by merchants.  The exclamation can also be muted.

The standard will use the default exclamation of:
"In the name of the [EMBLEM] and to the everlasting glory of all ye followers!"

But the exclamation will not be used until the standard has an emblem applied to it.

Additionally, when waved at something (not including players), the standard will apply an emblem of that something to itself, if it doesn't already have an emblem.  This can be done only once, but it can be altered by a merchant.

Rally Effect:
The standard can also rally group members.  When raised, it gives them a chance to stand if prone, sitting or kneeling, even if they are incapacitated.  The user is excluded from this benefit.

The standard can be rolled to furl and unfurl it.  It provides its benefits only when unfurled.

The standard can be placed "on" a polearm or a back-worn container, but it only activates any of its features when it is unattached and in-hand.

Note: While more than one of these can be deployed at the same time (whether by the group leader or by a member), the morale effect of only one can be active at a time.

Verbs:
PULL:   Removes the standard when it is attached to an item.
PUT ON: Attaches the standard to a polearm or back-worn container.
RAISE:  Activates the rally effect.
ROLL:   Furls/unfurls the standard.  It must be unfurled to activate it.
RUB:    Fluff: You run a hand over the standard in a quick inspection.
SALUTE: Fluff: You hold the standard high and honor it with a salute.
TURN:   Toggles muting of the exclamation when the morale effect is activated.
WAVE:   Activates the morale effect, and it has a one-time use of applying an emblem to the standard.

Alteration:
This item is a blank and must not be modified in any way.  Once an emblem has been applied to it, using the WAVE verb, it can be modified normally.  Also, its special features can't be used until an emblem has been applied to it.
, but only when it is not attached to something.

The morale effect of the standard is available for use.  Wave the standard to activate it.

The rally feature of the standard is available for use.  Raise the standard to activate it.

Usage

Verb First Third
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Removes the standard when it is attached to an item.
PUT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Attaches the standard to a polearm or back-worn container.
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Activates the rally effect.
ROLL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Furls/unfurls the standard. It must be unfurled to activate it.
RUB You run a hand over the standard in a quick inspection. This section has not been added yet; please add to it now!
SALUTE You hold the standard high and honor it with a salute. This section has not been added yet; please add to it now!
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Toggles muting of the exclamation when the morale effect is activated.
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Activates the morale effect, and it has a one-time use of applying an emblem to the standard.

See Also

Heraldic Standard Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Standard
Alterable
Light/Deep
Customizable Yes
Custom Exclamation
Item Verbs
PULL PUT RAISE ROLL
RUB SALUTE TURN WAVE