Hitpoint: Difference between revisions
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(Merged Health and Hitpoint articles.) |
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#REDIRECT [[Health]] |
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A character's '''hitpoint''' value is a number which represents how much damage the character can receive before dying. There are certain critical hits that will kill a character regardless of what this value is. |
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A character's maximum hitpoint value is based on their [[constitution]] and their race. For example, a [[dark elf]] has a maximum hitpoint value of 120. A dark elf character with a constitution bonus of +15 would have a maximum hitpoint value of 135. |
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The [[Combat Toughness]] [[Combat Maneuvers|combat maneuver]] can also increase hitpoints for [[warrior]]s, [[rogue]]s, [[monk]]s, and [[paladin]]s by 15, 25, or 35 hitpoints depending on rank. |
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{{Hitpoints by race}} |
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== Related Articles == |
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*[[Physical Fitness]] |
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*[[Constitution]] |
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== References == |
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*http://www.play.net/gs4/info/skills.asp#physicaltraining |
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[[Category:Basic Mechanics]] |
Latest revision as of 12:48, 24 July 2015
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