Verb:QUICKST: Difference between revisions

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{{Verbinfo
|verb=QUICKST
|type=System
|system=Combat
|pageintro={{boldmono|QUICKST}} is a combat system verb for the [[Quickstrike]] action, which is used to shorten [[roundtime]] in combat. This verb and the [[Verb:QSTRIKE|{{boldmono|QSTRIKE}}]] are essentially the same verb, with the [[#HELP|{{boldmono|HELP}}]] menus mirroring each other, though with the commands reflecting the respective verbs.
}}
==Help==
<small>'''''Please note:''' This populates with {{boldmono|QUICKST(rike) HELP}} or {{boldmono|QUICKST(rike)}} by itself.''</small>

<pre{{log2}}>Usage:
QUICKSTRIKE {modifier} {action...} - Perform the specified action with the specified roundtime modifier
QUICKSTRIKE {modifier} - Use the specified roundtime modifier on your next combat action
QUICKSTRIKE {time} {action...} - Perform the specified action with the specified absolute roundtime
QUICKSTRIKE {time} - Use the specified absolute roundtime on your next combat action
QUICKSTRIKE STOP - Do not use a queued modifier/time on your next combat action
QUICKSTRIKE LIMIT {amount} - Limit stamina usage per combat action to the specified amount
QUICKSTRIKE HELP - This help text

{modifier} should be a negative number indicating the roundtime reduction desired
{time} should be a positive number indicating the absolute roundtime desired

Valid combat actions are:
ASCENSION GRAPPLE
AMBUSH HURL STUNMAN (ATTACK)
ATTACK JAB SUBDUE
CHEAPSHOT KILL SWEEP
CMAN KICK TACKLE
COCK MSTRIKE TRIP
DISARM (weapons) PUNCH WEAPON
FEAT SHIELD WTRICKS (FEINT, SATTACK)
FIRE SMITE

Examples:
QUICKSTRIKE -3 ATTACK THIRD KOBOLD - Attack the third kobold at -3 seconds to your normal roundtime
QUICKSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds
QUICKSTRIKE -1 - Perform your next combat action at -1 second to your normal roundtime

You are not currently limiting your stamina expenditure when performing a quickstrike.</pre>

==Usage==
{{addmetext}}

==See Also==
* [[Quickstrike]]
* [[Verb:QSTRIKE]]

Latest revision as of 19:05, 7 May 2026

QUICKST
Type System
System Combat

QUICKST is a combat system verb for the Quickstrike action, which is used to shorten roundtime in combat. This verb and the QSTRIKE are essentially the same verb, with the HELP menus mirroring each other, though with the commands reflecting the respective verbs.

Help

Please note: This populates with QUICKST(rike) HELP or QUICKST(rike) by itself.

Usage:
  QUICKSTRIKE {modifier} {action...}    - Perform the specified action with the specified roundtime modifier
  QUICKSTRIKE {modifier}                - Use the specified roundtime modifier on your next combat action
  QUICKSTRIKE {time} {action...}        - Perform the specified action with the specified absolute roundtime
  QUICKSTRIKE {time}                    - Use the specified absolute roundtime on your next combat action
  QUICKSTRIKE STOP                      - Do not use a queued modifier/time on your next combat action
  QUICKSTRIKE LIMIT {amount}            - Limit stamina usage per combat action to the specified amount
  QUICKSTRIKE HELP                      - This help text

    {modifier} should be a negative number indicating the roundtime reduction desired
    {time} should be a positive number indicating the absolute roundtime desired

  Valid combat actions are:
    ASCENSION           GRAPPLE          
    AMBUSH              HURL             STUNMAN (ATTACK)
    ATTACK              JAB              SUBDUE
    CHEAPSHOT           KILL             SWEEP
    CMAN                KICK             TACKLE
    COCK                MSTRIKE          TRIP
    DISARM (weapons)    PUNCH            WEAPON
    FEAT                SHIELD           WTRICKS (FEINT, SATTACK)
    FIRE                SMITE

Examples:
  QUICKSTRIKE -3 ATTACK THIRD KOBOLD    - Attack the third kobold at -3 seconds to your normal roundtime
  QUICKSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds
  QUICKSTRIKE -1                        - Perform your next combat action at -1 second to your normal roundtime

You are not currently limiting your stamina expenditure when performing a quickstrike.

Usage

This section has not been added yet; please add to it now!

See Also