Minor Shock (901): Difference between revisions
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{{spell | name = Minor Shock | number = 901 | mnemonic = MINORSHOCK | duration = Instantaneous | type = Attack ([[bolt]]) }} |
{{spell | name = Minor Shock | number = 901 | mnemonic = MINORSHOCK | duration = Instantaneous | type = Attack ([[bolt]]) }} |
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'''Minor Shock''' hurls a small surge of electricity at a target. |
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Minor Shock is an attack spell that requires training in [[Spell Aiming]] to use effectively. The damage done by this spell can be increased with extensive training in [[Elemental Lore, Air]] and/or [[Elemental Lore, Water]]. |
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== Factors That Affect Minor Shock == |
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The [[attack strength|Attack Strength]] for this spell is determined by [[dexterity]] bonus and [[Spell Aiming]] bonus. Training in [[Elemental Lore, Water]] and [[Elemental Lore, Air]] increases the spell's [[damage factor]] if one posesses greater than half as many ranks in one as the other. The [[damage factor]] increase is .001 per combined rank until rank 50 and .0005 per rank until the 100th rank. |
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== Spell Usage == |
== Spell Usage == |
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* [[CAST (verb)|CAST]] or [[INCANT (verb)|INCANT]] this spell to hurl a small surge of electricity at your target. |
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This spell is very simple to use, simply prepare and cast it at the unlucky target that you want to cause pain. |
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⚫ | |||
{{Boltspell table start}} |
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== Other Notes == |
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{{Boltspell table entry|spell = Minor Shock|DFcloth = .150|DFleather = .133|DFscale = .111|DFchain = .122|DFplate = .128 |
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|AvD1=35 |
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|AvD5=25|AvD6=24|AvD7=23|AvD8=22 |
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|AvD9=30|AvD10=28|AvD11=26|AvD12=24 |
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|AvD13=33|AvD14=29|AvD15=25|AvD16=21 |
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|AvD17=36|AvD18=30|AvD19=24|AvD20=18}} |
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{{Boltspell table end}} |
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== |
== Reference == |
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Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#901 |
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#901 |
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Revision as of 13:06, 3 April 2006
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Minor Shock hurls a small surge of electricity at a target.
Factors That Affect Minor Shock
The Attack Strength for this spell is determined by dexterity bonus and Spell Aiming bonus. Training in Elemental Lore, Water and Elemental Lore, Air increases the spell's damage factor if one posesses greater than half as many ranks in one as the other. The damage factor increase is .001 per combined rank until rank 50 and .0005 per rank until the 100th rank.
Spell Usage
Casting at oneself or characters from defensive or guarded stance will cause a crackling halo of static to swirl about the target's head, standing all their hair straight on end.
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Minor Shock | DF | .150 | .133 | .111 | .122 | .128 | ||||||||||||
AvD | 35 | 25 | 24 | 23 | 22 | 30 | 28 | 26 | 24 | 33 | 29 | 25 | 21 | 36 | 30 | 24 | 18 |
Reference
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#901