Polearm Weapons: Difference between revisions
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Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes. |
Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes. |
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Use of the [[GRIP (verb)|] command can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
Use of the [[GRIP (verb)|Grip]] command can toggle spear- and trident-based polearms from one-handed to two-handed and back again. |
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== Damage Factors == |
== Damage Factors == |
Revision as of 12:12, 13 January 2006
Training in the Polearm Weapons skill supports the use of polearm weapons such as spears, halberds, and lances in melee combat. Polearm weapons come in both one- and two-handed varieties, and the use of two-handed polearms provides a small bonus to the wielder's defensive strength. Polearm weapons along with two-handed weapons tend to be the largest and heaviest-hitting weapon types. As such, they are also by and large the slowest.
Characters with at least fifteen (15) ranks of the Polearm Weapons skill can make use of the TRIP command if they have a two-handed polearm in their right hand. Effectiveness of TRIP can be increased by training in Combat Maneuvers and gaining ranks in the Trip maneuver.
Two-handed polearms cannot be used to ambush from hiding - the character will only remove themselves from hiding and attack visibly. One-handed polearms are useable for hidden ambushing purposes.
Use of the Grip command can toggle spear- and trident-based polearms from one-handed to two-handed and back again.
Damage Factors
Weapon | Robes | Leather | Scale | Chain | Plate | Roundtime | Damage Type |
Pilum | .350 | .250 | .225 | .175 | .060 | 3 | Slashing/Piercing |
Spear (1H) | .425 | .325 | .250 | .250 | .160 | 5 | Slashing/Piercing |
Spear (2H) | .550 | .385 | .340 | .325 | .220 | 5 | Slashing/Piercing |
Trident (1H) | .425 | .350 | .260 | .230 | .150 | 6 | Slashing/Piercing/Crushing |
Trident (2H) | .600 | .425 | .375 | .300 | .185 | 6 | Slashing/Piercing/Crushing |
Javelin | .425 | .325 | .250 | .250 | .160 | 4 | Piercing |
Halberd | .550 | .400 | .400 | .300 | .200 | 6 | Slashing/Piercing/Crushing |
Jeddart-axe | .550 | .425 | .425 | .325 | .250 | 7 | Slashing/Crushing |
Hammer of Kai | .550 | .425 | .450 | .350 | .250 | 7 | Piercing |
Awl-pike | .600 | .550 | .575 | .450 | .350 | 9 | Piercing/Crushing |
Lance | .725 | .525 | .550 | .475 | .350 | 9 | Piercing/Crushing |