Guardians of Sunfist/saved posts: Difference between revisions
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==Warcamp and Guardians of Sunfist Updates== |
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==Re: Treasure in the supply hut== |
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==Warcamp questions== |
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Warcamps are on its own treasure system and don't affect the normal treasure system's hunting pressure. |
Warcamps are on its own treasure system and don't affect the normal treasure system's hunting pressure. |
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==Levels & Treasure== |
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| topic = The Guardians of Sunfist |
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| messagenum = 5728 |
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| author = GS4-COASE |
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| date = 9/3/2009 11:07:14 PM |
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| subject = Re: Warchief/Shaman and Loot |
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<i>>Why is it that Warchiefs and Shamans are routinely level 110 and they never drop any trinkets or anything of value? |
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>That's 6 levels of uphunting for the supposed Treasure boost. |
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>Is their loot turned off? Why? If not, then something is clearly bugged.</i> |
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Grimswarm treasure works on a completely different system (communal loot) than the normal treasure system. |
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Revision as of 08:11, 5 September 2009
Warcamp and Guardians of Sunfist Updates
Topic: The Guardians of Sunfist
Message #: 3276
Author: GS4-COASE
Date: 8/1/2008 3:46:01 PM
Subject: Warcamp and Guardians of Sunfist Updates
The following updates have been made to the warcamp system:
- The treasure mechanics of the warcamp system have been significantly revamped. Previously, the communal loot chest (in the supply huts) produced treasure more or less randomly. It has been changed to produce treasure scaled to the level and number of warcamp creatures killed in that warcamp by the person searching through it. Keys to this chest are now always randomly generated by the treasure system when looting the bodies of warcamp creatures.
- The rate of warcamp creature population increase has been significantly slowed.
- The rank 15 Guardians of Sunfist requirement to raze 15 warcamps has been reduced to 5 required razings.
- The Guardians of Sunfist taskmasters will now handle experience awards in a fashion identical to Adventurer Guild taskmasters.
- A ranked list of Guardians of Sunfist masters with the most prestige points is now on display in each society outpost.
Coase
Re: Treasure in the supply hut
Topic: The Guardians of Sunfist
Message #: 3765
Author: GS4-COASE
Date: 8/25/2008 12:45:39 AM
Subject: Re: Treasure in the supply hut
The Grimswarm creatures are not part of the main treasure system and their treasure is not affected by hunting pressure. The treasure variance you are experiencing is pretty much entirely a function of luck.
Coase
Warcamp questions
Topic: The Guardians of Sunfist
Message #: 5251
Author: GS4-COASE
Date: 5/2/2009 1:44:02 PM
Subject: Re: A Load of Questions
>Is there a hard cap on the number of camps that can be in the game?
There are a finite number already existing, but that number could be increased, if need be.
>If so, numbers for Prime and Platinum?
I'm not logged in a the moment to go check the exact number, but its somewhere in the 60-80 range.
>If so, does LOCATION and/or REALM play a role where the camp will form, or is it random?
Warcamps have a home realm, but can wander into adjacent realms.
>How does warcamp treasure effect pressure? Is it on it's own pressure system? Is it heavily based on race type and realm? Does a level 20 character effect pressure on someone level 100 in different warcamps?
Warcamps are on its own treasure system and don't affect the normal treasure system's hunting pressure.
Coase
Levels & Treasure
Topic: The Guardians of Sunfist
Message #: 5728
Author: GS4-COASE
Date: 9/3/2009 11:07:14 PM
Subject: Re: Warchief/Shaman and Loot
>Why is it that Warchiefs and Shamans are routinely level 110 and they never drop any trinkets or anything of value?
>That's 6 levels of uphunting for the supposed Treasure boost.
>Is their loot turned off? Why? If not, then something is clearly bugged.
Grimswarm treasure works on a completely different system (communal loot) than the normal treasure system.
Coase