User:BELATHUS/Sandbox: Difference between revisions

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m (That IF function is rather long)
m (This template will be getting very complex.)
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{{ #if: {{{type|}}} | | ! Type
{{ #if: {{{type|}}} | | ! Type
{{!}} valign="top" style="white-space: nowrap; text-align: right;" {{!}} {{{type}}} }}
{{!}} valign="top" style="white-space: nowrap; text-align: right;" {{!}} {{{type}}} }}
|-
{{ #ifeq: {{{type|}}} | Attack | !colspan=2 align=center bgcolor=#F99{{!}}Attack Magic{{ #if: {{{dtype|}}} | - Damage | }}{{ #if: {{{status|}}} | - Disabling | }} }}
{{ #ifeq: {{{type|}}} | Offensive | !colspan=2 align=center bgcolor=#FF9{{!}}Attack Magic{{ #if: {{{dtype|}}} | - Damage | }}{{ #if: {{{status|}}} | - Disabling | }} }}
{{ #ifeq: {{{type|}}} | Defensive | !colspan=2 align=center bgcolor=#CF9{{!}}Attack Magic{{ #if: {{{dtype|}}} | - Damage | }}{{ #if: {{{status|}}} | - Disabling | }} }}
{{ #ifeq: {{{type|}}} | Utility | !colspan=2 align=center bgcolor=#9CF{{!}}Attack Magic{{ #if: {{{dtype|}}} | - Damage | }}{{ #if: {{{status|}}} | - Disabling | }} }}
|}
|}
|- align=center
|- align=center
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{{{Navigation|}}}
{{{Navigation|}}}
|}<noinclude>
|}<noinclude>
I don't believe Ollie likes the fact that the spellbox templates are modular, and therefore complex. I'm otherwise not certain as to what the issue is with the spellbox templates, so here is my attempt to address that issue.</noinclude>
I don't believe Ollie likes the fact that the spellbox templates are modular, and therefore complex. I'm otherwise not certain as to what the issue is with the spellbox templates, so here is my attempt to address that issue. Offensive is FF9, Defensive is CF9, Utility is 9CF, and attack is F99.</noinclude>

Revision as of 15:48, 8 January 2007

BELATHUS/Sandbox
Mnemonic [{{{mnemonic}}}]
Base Duration {{{base_dur}}}
Added Duration {{{add_dur}}}
Span {{{span}}}
Type {{{type}}}

I don't believe Ollie likes the fact that the spellbox templates are modular, and therefore complex. I'm otherwise not certain as to what the issue is with the spellbox templates, so here is my attempt to address that issue. Offensive is FF9, Defensive is CF9, Utility is 9CF, and attack is F99.