Talk:Roundtime: Difference between revisions

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You know, I really dislike this "AGIDEX" term that popped up all of a sudden. It seems... you know, pointless. We all know that roundtime reduction is the result of the sum of agility and dexterity bonuses. There are a lot of things that are based off the sum of two or more ability scores, yet we don't make terms to denote that, such as with the [[INFSTR]] article (which is clearly poking fun at the [[AGIDEX]] article via [http://en.wikipedia.org/wiki/Reductio_ad_absurdum reductio ad absurdum]). Please don't tell me we're going to have to make pages involving other factors such as STRCON (for encumbrance calculations), STRDEX (which is used to calculate DS with Parry defense and Shield defense, and also determines the maximum AS possible from the off-hand when using [[Two Weapon Combat]]), AGIINT (for DS calculations involving the [[Dodging]] skill), and LOGINT (for the maximum experience pool size). That's just silly, if you ask me. -[[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 18:59, 17 August 2006 (EDT)
You know, I really dislike this "AGIDEX" term that popped up all of a sudden. It seems... you know, pointless. We all know that roundtime reduction is the result of the sum of agility and dexterity bonuses. There are a lot of things that are based off the sum of two or more ability scores, yet we don't make terms to denote that, such as with the [[INFSTR]] article (which is clearly poking fun at the [[AGIDEX]] article via [http://en.wikipedia.org/wiki/Reductio_ad_absurdum reductio ad absurdum]). Please don't tell me we're going to have to make pages involving other factors such as STRCON (for encumbrance calculations), STRDEX (which is used to calculate DS with Parry defense and Shield defense, and also determines the maximum AS possible from the off-hand when using [[Two Weapon Combat]]), AGIINT (for DS calculations involving the [[Dodging]] skill), and LOGINT (for the maximum experience pool size). That's just silly, if you ask me. -[[User:BELATHUS|Andy]] <sup>[[User talk:BELATHUS|talk]]</sup> 18:59, 17 August 2006 (EDT)
:I don't much care either way, but the term AGIDEX has been used for as long as I can remember. I've never heard any of those other acronyms before. -- [[User talk:EDWARDRIMKUS|April]
:I don't much care either way, but the term AGIDEX has been used for as long as I can remember. I've never heard any of those other acronyms before. -- [[User talk:EDWARDRIMKUS|April]]

Revision as of 17:32, 17 August 2006

You know, I really dislike this "AGIDEX" term that popped up all of a sudden. It seems... you know, pointless. We all know that roundtime reduction is the result of the sum of agility and dexterity bonuses. There are a lot of things that are based off the sum of two or more ability scores, yet we don't make terms to denote that, such as with the INFSTR article (which is clearly poking fun at the AGIDEX article via reductio ad absurdum). Please don't tell me we're going to have to make pages involving other factors such as STRCON (for encumbrance calculations), STRDEX (which is used to calculate DS with Parry defense and Shield defense, and also determines the maximum AS possible from the off-hand when using Two Weapon Combat), AGIINT (for DS calculations involving the Dodging skill), and LOGINT (for the maximum experience pool size). That's just silly, if you ask me. -Andy talk 18:59, 17 August 2006 (EDT)

I don't much care either way, but the term AGIDEX has been used for as long as I can remember. I've never heard any of those other acronyms before. -- April