Stance: Difference between revisions
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The '''STANCE''' verb can be used to change a character's stance |
The '''STANCE''' verb can be used to change a character's combat stance. |
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== Syntax == |
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<pre{{log2}}> |
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Usage: |
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STANCE (stance type) |
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Where {stance type} is one of the following: |
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OFFENSIVE (all offensive, no regard to defense!) |
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ADVANCE (mostly offensive, little defense.) |
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FORWARD (more offensive, moderate defense.) |
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NEUTRAL (more defense, moderate offense.) |
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GUARDED (mostly defensive, little offense.) |
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DEFENSIVE (all defensive, no offensive.) |
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Use STANCE VERBOSE to show your stance changes to others in the room. |
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</pre> |
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The [[POSTURE (verb)|POSTURE]] verb can also be used to set stance, but will always display changes to others in the room as if in STANCE VERBOSE mode. |
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== Attack modifiers == |
== Attack modifiers == |
Revision as of 00:00, 15 May 2015
The STANCE verb can be used to change a character's combat stance.
Syntax
Usage: STANCE (stance type) Where {stance type} is one of the following: OFFENSIVE (all offensive, no regard to defense!) ADVANCE (mostly offensive, little defense.) FORWARD (more offensive, moderate defense.) NEUTRAL (more defense, moderate offense.) GUARDED (mostly defensive, little offense.) DEFENSIVE (all defensive, no offensive.) Use STANCE VERBOSE to show your stance changes to others in the room.
The POSTURE verb can also be used to set stance, but will always display changes to others in the room as if in STANCE VERBOSE mode.
Attack modifiers
Attack strength ranges from 100% effectiveness of weapon skills in offensive stance to 50% in defensive stance.
STANCE | ||||||
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MODIFIER |
Defense modifiers
Each component of Defensive strength (DS) is affected by stance.
Evade
Evade (or Dodge) DS retains up to 75% of full effectiveness while in offensive stance.
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MODIFIER |
Block
Block DS retains up to 50% of full effectiveness while in offensive stance. The natural +20 DS from holding a shield and any enchantment on the shield itself are exempt from stance effects.
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MODIFIER |
Parry
Before any weapon skills are taken into account, there is a flat bonus of up to +50 Parry DS based on stance.
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DS Bonus |
For one-handed weapons (including one-handed polearms), the amount of Parry DS derived from weapon skill ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance.
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MODIFIER |
For two-handed weapons, effectiveness ranges from 30% in offensive stance to 105% in defensive stance.
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MODIFIER |
For two-handed polearms, effectiveness ranges from 27% to 94%, and there is an additional flat DS bonus based on stance:
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MODIFIER | ||||||
DS Bonus |
For bows (shortbows, composite bows, longbows), effectiveness ranges from 15% to 45%. The enchantment bonus on a bow contributes directly to DS and is exempt from stance effects.
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MODIFIER |
For crossbows, effectiveness ranges from 12% to 37%. The enchantment bonus on a crossbow contributes directly to DS and is exempt from stance effects.
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MODIFIER |
For runestaves, the amount of Parry DS derived from magical skills ranges from 20% effectiveness in offensive stance to 70% effectiveness in defensive stance. The enchantment bonus on a runestaff contributes directly to DS and is exempt from stance effects.
STANCE | ||||||
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MODIFIER |
CMAN Combat Mastery
The combat maneuver, Combat Mastery, allows a character to refine their stance to 10% (at rank 1) or 5% (at rank 2) changes in stance.